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Showing content with the highest reputation on 04/13/24 in all areas

  1. src/skill.cpp case NV_FIRSTAID: clif_skill_nodamage(src,bl,skill_id,5,1); status_heal(bl,5,0,0); <---- just change 5 to your wished amount break;
    1 point
  2. Skill_db or source modification. It's depends on the skill. Skill_db o modificación de source. Depende del skill. Rynbef~
    1 point
  3. https://github.com/rathena/rathena/blob/master/db/re/skill_tree.yml or https://github.com/rathena/rathena/blob/master/db/pre-re/skill_tree.yml
    1 point
  4. - script motd -1,{ OnPCLoginEvent: announce "EXP - Base: "+(getBattleFlag("base_exp_rate")/100)+"% / Job: "+(getBattleFlag("job_exp_rate")/100)+"%"+"\n"+"Drop - General: "+(getBattleFlag("item_rate_common")/100)+"% Cards: "+(getBattleFlag("item_rate_card")/100)+"%",bc_self; end; }
    1 point
  5. specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,620000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,620000,10; here.
    1 point
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