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Showing content with the highest reputation on 06/08/21 in all areas

  1. You can just edit them on npc/pre-re(or re)/mobs/dungeons or fields (wherever the boss is) Example Moonlight on payon dungeon originally: pay_dun04,120,115,0,0 boss_monster Moonlight Flower 1150,1,3600000,600000,1 Her spawn time is 60 mins - 70 mins Initial spawn is 3600000 milliseconds = 60 mins Possible delay spawn is 600000 milliseconds = +10 mins Which makes it 60 ~ 70 mins So if you want it 60 seconds - 120 mins: pay_dun04,120,115,0,0 boss_monster Moonlight Flower 1150,1,60000,7200000,1 Initial spawn: 60000 milliseconds = 60 seconds Possible delay spawn: 7200000 milliseconds = 120 mins Which makes the spawn time 60 seconds ~ 120 mins. Then you can just do this on any other bosses on their respective maps in mobs folder
    1 point
  2. if(getrefine()>8) { bonus bMaxHPrate,3; }
    1 point
  3. - Id: 4001 AegisName: Poring_Card Name: Poring Card Type: Card Buy: 20 Weight: 10 Locations: Armor: true Flags: BuyingStore: true DropEffect: PURPLE_PILLAR Script: | bonus bLuk,2; bonus bFlee2,1; for complement: WHITE_PILLAR BLUE_PILLAR YELLOW_PILLAR PURPLE_PILLAR ORANGE_PILLAR
    1 point
  4. 2975 downloads

    This is yet another punching bag with DPS counter which I use to experiment with get/setunitdata command. Feel free to use.
    Free
    1 point
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