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  1. File Name: [Mapflag] Mobitemadder File Submitter: Zephyr File Submitted: 28 Dec 2012 File Category: Source Modifications Content Author: Zephyr This mapflag sets more drops for monsters at the map that it's been attached. Sintax: mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)} You can set up to ~50 more items for mobs. "drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%). There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map. You can set a lot of mobs, but you have to set more mapflags for your maps. Click here to download this file
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  2. getpartymember getcharid(1),0; .@count = $@partymembercount; copyarray .@name$[0], $@partymembername$[0], $@partymembercount; // list the party member name - ip for (.@i = 0; .@i < .@count; .@i++) mes .@name$[.@i]+" - ^0000FF" + getcharip(.@name$[.@i]) + "^000000"; close;
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  3. Add your item id to this file. \data\luafiles514\lua files\transparentItem\transparentItem
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  4. you can emulate achievement_get_reward from achievement.cpp
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  5. 1% != 100%, try setting the drop rate to 100% and check if the monster drops the card.. Killing 100 porings doesn't mean you'll get 1 poring card on the 100th monster that's now how the system works..
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