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  1. Well gravity add a new line in data ( itemInfo_true.lub ) lub for mains servers kRO. The new line is a costume = True/False. Now we need to update the item convert program and add a new txt (maybe custom.txt) Format for example ID,Name,True or False. Screen example Thanks.
    2 points
  2. Release for the 2017-06-14bRagexeRE client. 2017-06-14bRagexeRE.zip Be sure to have your DATA.INI set to read rdata.grf first and data.grf second. Packets are provided in the included text file. Packet shuffles and keys can be found at the bottom in the file. Note: This is the last client Nemo is able to restore the login window on. Starting with the 2017-06-21aRagexeRE and newer the login screen can no longer be enabled. Some other things were found to be added/changed that are related to this. So there won't be any more client releases until a solution is found. As usual with any new client, don't expect it to work right away until support is done for it unless you just want to tinker with it.
    1 point
  3. Scripting Core Released Script Pending Script Upload: 【SHOWCASE】DotA Style Monster Behavior (Monster Controller) 【SHOWCASE】ARCUS SYSTEM A communication device to provide feature below: Calling npc from distance Mailing System Hook GPS System Hook (Navigation Npc, Player) Magic Support More feature developing... Arcus System Spoiler: (Old)
    1 point
  4. Hello! Same with many rAthena users, I too have encountered the massive warnings upon compiling the latest git. So i took my time to google around and finally was able to find something that could solve this issue without using Centos7. Just follow the sequence below and you'll have your gcc updated to 4.9 in no time! First you need to login as root. yum install centos-release-scl yum install devtoolset-4-toolchain scl enable devtoolset-4 bash Then login to your non-root "user". scl enable devtoolset-4 bash After the 1st and 2nd step, you may now check your gcc version gcc --version g++ --version gfortran --version Recompile your rathena and you will find that the shadow warnings are all gone =) CHEERS! UPDATE: from devtoolset-3 to devtoolset-4
    1 point
  5. July Digest 2017 The following digest covers the month of July, 2017. Staff Changes None Development Highlights CORE: Expanded `bg_get_data` script command (fa24b213) Corrected client date for the implementation of new Party UI window (ad8091498) Fixed `getequipid` returning 0 instead of -1 (045f4be5) Fixed `unitwalk` and `unitwalkto` label reset (2072fe36) Added some checks to guild leader change (a3c05905, eaeec397, be15b629) Added a state check for the Cash Shop (f86ba2b6) Added a few missing cashpoint message comments (689a3ff9) Miscellaneous atcommand parsing cleanups (bae5c312, 27a30ffa) Fixed Thief's Backsliding animation (b2aa7e69) Corrected VIP Drop calculation (9959c919) Added Lasagna to atcommand `go` locations (d9d9042b) Fixed character deletion on 2014-10-22 (b0f5672a) Fixed a warning for guild master change time (6e2ab600) Fixed a small bug with atcommand `addwarp` (0d103bf6) Overhauled and dropped packet db (f0ab8d2a, 574c7539) Expanded script command `unitstopwalk` (d86c8a81) Fixed a warning when obfuscation is disabled (d324cd1e) Fixed `unitwarp` to unwalkable areas for NPCs (dae50306) Fixed mod permission for private channels (9eaabd5f) Added shuffle packets for 2017-06-14bRagexeRE (2f453e79. 7c2f3c4d) Added script command `progressbar_npc` (cf0cfe84) Disabled instances from using OnPC Events (8b3e9cd2) Updated alternate 3rd job bodystyles (cac49fda) Fixed homunculus menu for a few clients (433490a2) Initial release of the Achievement system (7f5411da) Allows families to share exp (3a556a35) Added support for RODEX 2017 (02135c4e) Added a new config to allow restrict guild alliance requests (b21f7c0a) Fixed Item Combos in same equip index (3f8ff5a3, f0a07d6d) Allows negative Equipment Attack (a5e18f12) Fixed item selection dialog (dfbd6f6c) Fixed pre-increment and pre-decrement operators (6748ff7e) Fixed some memleaks in `skill_require_db` (b2c5424a) Added script command `achievementupdate` (6581bac8) DATABASE: Updated Summoner class (5f7a143d) Updated Item DB (c7438aa0, 7a3a6496, 2bd0fd5a, 77718c32, 1bfd28ee, 4af68603) Updated skills: Hell Inferno, Hell's Plant (dc2c51cd, 5462b08d, 07392755) Added placeholders for Mob DB (e00d8438) Fixed some typos in the Achievement database (0126759d) SCRIPT: None OTHERS: Fixed compilation warnings and errors (2aefe6c1, 4dfeeade, df2c3e16, 94aa28aa, ad036d08) Removed extra tabs/spaces in script_commands.txt (4b8720b4) Removed packet_db copy from VS project (19d7c442) Fixed file order in map-server project for VS (e157e05c) Removed SQL upgrade files dated prior to 2016 (d912c503) Renamed the Achievement SQL upgrade file (fdbdcb26) Fixed release mode building of map-server (1e63f892) Fixed some compilation warnings in release mode (d7c7d58d) Fixed some RODEX related compile warnings (000786d9) Statistics Excluding merges, 10 authors have pushed 76 commits to master and 98 commits to all branches. On master, 148 files have changed. There have been 17,797 additions and 6,793 deletions. There are 18 merged Pull Requests and 5 Proposed Pull Requests. There are 13 new Issues and 59 Closed Issues. List of Contributors @4144, @admkakaroto, @Akkarinage, @aleos89, @anacondaqq, @Asheraf, @Atemo, @CairoLee, @dastgir, @esu1214, @Everade, @f0und3r, @Felleonel, @feltenc, @Grimfiend, @hartonox, @hazimjauhari90, @hendra814, @Jeybla, @jezznar, @keitenai, @kukuasir1, @lelouch22, @Lemongrass3110, @Lux-uri, @Mikegyver, @mrjnumber1, @RagnarokNova, @ragnarokValor, @reigneil, @Rytech2, @sader1992, @sanny1128, @secretdataz, @sikiro, @talesvalente, @technoken, @ToiletMaster, @Tokeiburu, @uddevil, @Valorro, @vstumpf, @Yuchinin, @zackdreaver, @zellkennedy Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
    1 point
  6. Crude and Highly Untested prontera,158,173,4 script CoinExchanger 88,{ mes("Welcome"); mes("Please give me your coins..."); // Check Inventory for Coins getinventorylist; freeloop(true); for(.@coin_index = 0; .@coin_index < getarraysize(.exchange_ids); .@coin_index++) { for(.@i = 0; .@i < @inventorylist_count, .@i++) { if (@inventorylist_id[.@i] == .exchange_ids[.@coin_index]) { if (@inventorylist_amount[.@i] >= .exchange_amount[.@coin_index]) { set(.@menu_coin_index[getarraysize(.@menu_coin_index)], .@coin_index); set(.@menu$, ( .@menu$ = "" ? "" : ":" ) + getitemname(.exchange_ids[.@coin_index]) + "(" + @inventorylist_amount[.@i] + ")"); } } } } freeloop(false); // Display Option to Show them choices and how many coins they have... set .@choice, select(.@menu$) - 1; // Subtract 1 to get Array Index set .@index, .@menu_coin_index[.@choice]; dispbottom("You have chosen to use " + getitemname(.exchange_ids[.@index]) ); progressbar("00FF00", .exchange_duration[.@index]); // Start the Progressbar // On Progress Bar Completion... let's see what we do here... delitem(.exchange_ids[.@index], .exchange_amount[.@index]; freeloop(true); for(.@i = 0; .@i < getarraysize(.available_items); .@i++) { .@random = rand(1, 100); if (.@random <= .available_chance[.@i]) { // GET THE ITEM mes "Here you go"; getitem(.available_items[.@i], .available_amount[.@i]); if (.available_chance[.@i] <= .announce_level_chance) { announce(strcharinfo(0) + " just scored " + getitemname(.exchange_ids[.@index]), bc_all, C_YELLOW); } close; } } freeloop(false); mes("You got the default prize..."); getitem(.default_item, .default_amount); close; OnInit: setarray(.exchange_ids, 673, 675, 671, 677); setarray(.exchange_amount, 1, 1, 1, 1); setarray(.exchange_duration, 10, 8, 5, 2); // # of seconds to progressbar... setarray(.available_items, 501, 502, 503, 504); setarray(.available_amount, 1, 1, 1, 1); setarray(.available_chance, 50, 40, 30, 10); // % of 100 set(.announce_level_chance, 10); // Will only display announce if they get item 504... since it's the only one with 10 chance or lower set(.default_item, 501); set(.default_amount, 1); end; }
    1 point
  7. Try this one. I didn't test it though - script nightmaremode -1,{ OnPCDieEvent: if (countitem(7773) >= 1) end; if (BaseLevel < 40) end; //if ( strcharinfo(3) != "moc_fild12" ) end; // set your map //if ( pkpoints < 100 ) end; // decide on the pk points getinventorylist; if ( !@inventorylist_count ) end; .@r = rand( @inventorylist_count ); for( .@i = 0; .@i < .size; .@i++ ) { if( @inventorylist_id[.@r] == .Blacklist[.@i] ) end; } delitem2 @inventorylist_id[.@r], @inventorylist_amount[.@r], @inventorylist_identify[.@r], @inventorylist_refine[.@r], @inventorylist_attribute[.@r], @inventorylist_card1[.@r], @inventorylist_card2[.@r], @inventorylist_card3[.@r], @inventorylist_card4[.@r]; getmapxy .@map$, .@x, .@y, 0; makeitem2 @inventorylist_id[.@r], @inventorylist_amount[.@r], .@map$, .@x, .@y, @inventorylist_identify[.@r], @inventorylist_refine[.@r], @inventorylist_attribute[.@r], @inventorylist_card1[.@r], @inventorylist_card2[.@r], @inventorylist_card3[.@r], @inventorylist_card4[.@r]; end; OnInit: setarray .Blacklist, 5112,5113,5114; // ID's that are not affected by the script .size = getarraysize(.Blacklist); end; }
    1 point
  8. It will not cause any problem in your server since it just the client can't found the require model. Basically just a visual problem so nothing to worry about.
    1 point
  9. What you want to get help on this? If you want to hide the resource error then enable the 'Ignore Resource Errors' in NEMO.
    1 point
  10. You are currently the missing a 3d model that's in the map. it maybe missing or wrong directory you need to add it to the directory specified model\pud\file so that the client will be able to read it
    1 point
  11. find this in quest_db.txt 12278,604800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Towards Bakonawa Lake..." change the 604800seconds (1 week)
    1 point
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