Just use Class lol...
switch(Class){
case 4008: //knight
getitembound2 1108,2,1,10,0,0,0,0,0,1; //blade
getitembound2 1408,2,1,10,0,0,0,0,0,1; //pike
break;
case 4009: //High Priest
getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod
break;
case 4010: //High Wizard
getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod
break;
case 4011: //Whitesmith
getitembound2 1302,2,1,10,0,0,0,0,0,1; //axe
break;
case 4012: //Sniper
getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow
break;
case 4013: //Assassin Cross
getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche
getitembound2 1264,2,1,10,0,0,0,0,0,1; //specialty jur
break;
case 4015: //Paladin
getitembound2 1408,2,1,10,0,0,0,0,0,1; //pike
break;
case 4016: //Champion
getitembound2 1505,2,1,10,0,0,0,0,0,1; //mace
break;
case 4017: //Professor
getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod
break;
case 4018: //Stalker
getitembound2 1108,1,1,10,0,0,0,0,0,1; //blade
getitembound2 1208,1,1,10,0,0,0,0,0,1; //main gauche
getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow
break;
case 4019: //Creator
getitembound2 1302,2,1,10,0,0,0,0,0,1; //axe
break;
case 4020: //Bard
getitembound2 1902,2,1,10,0,0,0,0,0,1; //violin
getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow
break;
case 4021: //Gypsy
getitembound2 1951,2,1,10,0,0,0,0,0,1; //rope
getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow
break;
case 23: //Super Novice
getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod
getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche
getitembound2 1108,2,1,10,0,0,0,0,0,1; //blade
break;
case 24: //Gunslinger
getitembound2 13105,2,1,10,0,0,0,0,0,1; //garrison
break;
case 25: //Ninja
getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche
getitembound2 13302,2,1,10,0,0,0,0,0,1;
break;
}