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Showing content with the highest reputation on 09/20/16 in all areas

  1. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
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  2. Does he have a ranged weapon equipped?
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  3. In skill.c find these lines: case 2: // all buffs removed status_change_clear_buffs(bl, SCCB_BUFFS|SCCB_CHEM_PROTECT); break; replace to: case 2: // all buffs removed status_change_clear_buffs(bl, SCCB_BUFFS); break;
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  4. } else if( !battle_check_range(src, target, range) ) return 0; // Arrow-path check failed. Just change to that to: } else if( !battle_check_range(src, target, range+1) ) return 0; // Arrow-path check failed. For now. At least then you only change it in that one specific case instead of changing a general range function that's used everywhere. Yes, it's not safe, it gives hackers one more skill range than other players, but I can't look into a better fix because the bug doesn't appear for me locally and nobody else that has this bug could look into why it even gets to that code part.
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  5. Just use Class lol... switch(Class){ case 4008: //knight getitembound2 1108,2,1,10,0,0,0,0,0,1; //blade getitembound2 1408,2,1,10,0,0,0,0,0,1; //pike break; case 4009: //High Priest getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod break; case 4010: //High Wizard getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod break; case 4011: //Whitesmith getitembound2 1302,2,1,10,0,0,0,0,0,1; //axe break; case 4012: //Sniper getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow break; case 4013: //Assassin Cross getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche getitembound2 1264,2,1,10,0,0,0,0,0,1; //specialty jur break; case 4015: //Paladin getitembound2 1408,2,1,10,0,0,0,0,0,1; //pike break; case 4016: //Champion getitembound2 1505,2,1,10,0,0,0,0,0,1; //mace break; case 4017: //Professor getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod break; case 4018: //Stalker getitembound2 1108,1,1,10,0,0,0,0,0,1; //blade getitembound2 1208,1,1,10,0,0,0,0,0,1; //main gauche getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow break; case 4019: //Creator getitembound2 1302,2,1,10,0,0,0,0,0,1; //axe break; case 4020: //Bard getitembound2 1902,2,1,10,0,0,0,0,0,1; //violin getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow break; case 4021: //Gypsy getitembound2 1951,2,1,10,0,0,0,0,0,1; //rope getitembound2 1705,2,1,10,0,0,0,0,0,1; //composite bow break; case 23: //Super Novice getitembound2 1602,2,1,10,0,0,0,0,0,1; //rod getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche getitembound2 1108,2,1,10,0,0,0,0,0,1; //blade break; case 24: //Gunslinger getitembound2 13105,2,1,10,0,0,0,0,0,1; //garrison break; case 25: //Ninja getitembound2 1208,2,1,10,0,0,0,0,0,1; //main gauche getitembound2 13302,2,1,10,0,0,0,0,0,1; break; }
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