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Showing content with the highest reputation on 08/16/16 in all areas

  1. Modified `castcancel` field on skill_db with value "always" Someone (Gm Sour) asked a question Now, after use this diff, change the castcancel value to "always", the skill will ignores bonus bNoCastCancel or bonus bNoCastCancel2. Example: 10013,0,0,4,0,0x3,0,1,0,always,0,0x10,0,none,0,0x40, GD_EMERGENCYCALL,Urgent CallDownload: castcancel-always-rA-8da71a12.diff
    2 points
  2. Just another Survivor type of game. [10/01/2015] Credits to Stolao for integrating this to his Auto Event Npc https://github.com/Stolao/Npc_Release/blob/master/Auto_Event/Auto_Event_v1.93.txt Changelog: V1.3 Bombring.txt - Added Ranking system. [suggested by Azeroth] V1.2 Bombring.txt v1.1 Bombring.txt v1.0 Bombring.txt
    1 point
  3. As of right now, I'm pretty sure you can leave it at 0, since none of the random options use that value.
    1 point
  4. *setrandomoption(<equipment indice>,<index>,<id>,<value>,<param>{,<char id>}); index parameter can be 0 to MAX_ITEM_RDM_OPT-1 (default 0-4). You're missing the <index> parameter, which is the value that tells you which slot to put it in (0 - 4).
    1 point
  5. try this at src/map/status.c find that code and try to change the value 20 according to your desire. then recompile i didn't test this due to im on phone now if( sc->data[sC_CARTBOOST] ) val = max( val, 20 );
    1 point
  6. And that because of what
    1 point
  7. nah. but thanks bump! 2 ways 1) is edit your db/pre/job_db1.txt for each job on each weapon 2) open your src and edit the aspd formula till it's as you like.
    1 point
  8. It is in the works and is pretty much done. Just testing it out some more and it will be pushed.
    1 point
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