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Showing content with the highest reputation on 08/07/16 in all areas

  1. Very nice work and I am using the kage's hat.
    1 point
  2. July Digest 2016 The following digest covers the month of July, 2016. Staff Changes @Limestone is now a Supporting Developer! [member=Tonetzkii] is now a Community Contributor. [member=helvetica] is now a Community Contributor. [member=Conflicts] is now a Community Contributor. [member=philg666] is now a Community Contributor. [member=Missingno] is now a Community Contributor. Development Highlights CORE:Script engine fixes/additions (fd48238) Corrected an issue with script command set (9f68f78) Fixed instance idle timeout (4744ee0) Fixed emperium deletion on guild creation (63f719a) Removed duplicate check in guild creation (d632f10) Constant cleanup (e771472) Enable Ranger class in bodystyle atcommand (6349802) Cleaned up player specific drop rate calculations (e788235) Corrected item bonus WeaponMatkRate (ffec87d) Cleaned up `char_del_option` checks (2a1aeba) Corrected MVP Tomb behavior (160f24d) Corrected bResEff behavior (efdc748, 1daa6fd, cdd4767) VIP System cleanup (d1a957e, 50e81a4) Added new hat effect packet and script support (5da49b8) DATABASE:Skill Update: Elemental Change, Cloud Kill, Shield Press, Leech End, Scapegoat, Earth Shaker, Camouflage, Change Cart (10d1020, e5a197a, b3e1c52, 82250c2, d5edd06, e24f2f4, bec9845, e99f17b) Item DB Update (15c382e, 63fea9c, d57eb44, 395f22d, 9d730f3, 8f5739c, 7558c1e, bf209d1, 4b2b479, a33fbce, 63ff4a9, 52a74e8) Updated Homunculus S Summons (db592a2) Removed hardcoded aloevera restriction (b1b43bb) Updated some aegis names (a41b132) Fixed some incorrect shadow gears combo script (95f09f8) Updated Golden Thief Bug card immunity (1a0fb8f) Fixed Emergency Call scroll being usable on non guild-leader (1f85dab) Implemented new costumes with visual effects (43b95eb) Replaced specialeffect2 calls without constants (b6adc1d) One Click Identify feature adjustments (120df33) Added HAT_EF_FIREWORK (4ee0cd9) Added items from idRO (65bd0ee) SCRIPT:Fixed creator npc for rebirth (11179e3) Fixed error in EndlessTower.txt, SealedShrine.txt and quests_13_1.txt (109b30d, fd6f241) Fixed Loki NPC to be disabled at entrance of Hazy Forest after the Wandering Purple Dragon has been defeated (22bc090) Assassin Guildmaster NPC shouldn't be clickable (f927d63) Made @channel unusable by non-players (369799a, fbf7957) Changed Job_SuperNovice to Job_Super_Novice in several scripts (2f9d44c) Added new script bonus: "bonus2 bDropAddRace" and "bonus2 bDropAddClass" (29379c3) OTHERS:Corrected documentation for SkillUseSP and SkillUseSPRate (10c4eb0) Updated clone depth for appveyor (b8660e3) Fixed a compile error (639830a) Updated .gitattributes (a0dd1f0) Statistics 7 authors have pushed 70 commits during this period. On master, 72 files have changed. There have been 22,765 additions and 22,376 deletions. There are 4 merged Pull Requests and 8 Proposed Pull Requests. There are 15 new Issues and 43 Closed Issues. List of Contributors @4144, @aleos89, @Angelmelody, @Atemo, @cydh, @Darkelfen, @dastgir, @Everade, @Jeybla, @jgoog999, @joelolopez, @julia40124009, @lelouch22, @Lemongrass3110, @lighta, @majimboo, @MishimaHaruna, @niknokseyer, @Paoly28, @Playtester, @RagnarokNova, @reigneil, @secretdataz, @shushusao, @spinzaku, @technoken, @Tokeiburu, @Vomaito, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
    1 point
  3. Basically u just need to add MF_ATK_RATE in that script.c, u can just replace the number behind it, maybe 75,76,77,80,100... as long as the mf_atk_rate in const.txt has same value with this MF_ATK_RATE
    1 point
  4. Try this - script mvp_chest -1,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid, MOB_MVPEXP ) ) { getmapxy(.@map$,.@x,.@y,0); monster .@map$,rand(.@x,.@x-3),rand(.@y-3,.@y),"--ja--",1324,1; } end; } Idk if there's a script that get the killed monster coordinates. But this script will summon the treasure chest near the killer. EDIT: If you want it to be dropped spawned exactly where the monster was killed maybe you can use this patch LINK
    1 point
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