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  1. Try this invek,145,165,3 script Bossnia Guard 123,{ set .@name$,"[Bossnia Guard]"; mes .@name$; mes "What level of Bossnia do you want to enter?"; next; switch(select("Bossnia1:Bossnia2:Bossnia3:Bossnia4")){ case 1: mes .@name$; mes "Ok then,"; mes "First you need to pay me 100,000,000z and bring me ^ff000010 Crystal Fragments^000000.."; next; mes "Ow you already have them!"; if (countitem(7321) <10 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry you don't have enough zeny or you don't have the required items"; } if (countitem(7321) <0 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry, I can't let you enter Bossnia if you have the required items!"; } else { delitem 7321,10; set Zeny, Zeny-100000000; warp "bossnia_01",203,203; } close;break; case 2: mes .@name$; mes "Ok then,"; mes "First you need to pay me 100,000,000z and bring me ^ff000010 Crystal Fragments^000000.."; next; mes "Ow you already have them!"; if (countitem(7321) <10 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry you don't have enough zeny or you don't have the required items"; } if (countitem(7321) <0 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry, I can't let you enter Bossnia if you have the required items!"; } else { delitem 7321,10; set Zeny, Zeny-100000000; warp "bossnia_02",203,203; } close; break; case 3: mes .@name$; mes "Ok then,"; mes "First you need to pay me 100,000,000z and bring me ^ff000010 Crystal Fragments^000000.."; next; mes "Ow you already have them!"; if (countitem(7321) <10 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry you don't have enough zeny or you don't have the required items"; } if (countitem(7321) <0 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry, I can't let you enter Bossnia if you have the required items!"; } else { delitem 7321,10; set Zeny, Zeny-100000000; warp "bossnia_03",203,203; } close; break; case 4: mes .@name$; mes "Ok then,"; mes "First you need to pay me 100,000,000z and bring me ^ff000010 Crystal Fragments^000000.."; next; mes "Ow you already have them!"; if (countitem(7321) <10 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry you don't have enough zeny or you don't have the required items"; } if (countitem(7321) <0 || Zeny >= 100000000 ) { mes .@name$; mes "Sorry, I can't let you enter Bossnia if you have the required items!"; } else { delitem 7321,10; set Zeny, Zeny-100000000; warp "bossnia_04",203,203; } close; break; } }
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  2. your_map,0,0,0,0%TAB%monster%TAB%your_mob%TAB%1234,100,10000,20000,0;
    1 point
  3. Make GM Account in your Ragnarok SQL Server We need have free in-game account, that stored in `login` table in your MySQL Database. Open this `login` table and wi will see next:`account_id` , `userid` , `user_pass` , `sex` , `email` , `group_id` Yes, `group_id` is what we need. This column stores numerical arguments, that define users in-game rights. Simple mask: 0 - Simple User; 1 - Super User; 5 - Premium User; X - ......; 99 - Head Game Master (Administrator) Also you can check this file. There you can find all information about groups, IDs, permissions and other. Btw, if you want to know anymore, i suggest you start new topic, because this is only (i think) tutorial, w/o support, because many users leave this... If players need any new user-friendly guide, i can make it and explane steps by steps all manipulations
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  5. simplesmente fantástico ^^ como você fez o efeito nuvem escura??? ahh se eu soubesse converter objetos 3D T_T qual o tamanho do mapa? tem uma foto do mapa inteiro não ?? uma visão completa do mapa xD
    1 point
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