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Showing content with the highest reputation on 01/18/14 in all areas

  1. Hi all. After reading about Ai4rei's little discovery I decided to try and make a client plugin. This plugin gives you a new config file, mapeffecttable.txt, which allows you to set weather effects and modify 3D renderer clear color ("sky color") for maps. Now you can add clouds and blue sky (like in Juno and Kunlun) to any map without modifying the client or having to replace the effect from an old map. I just made this today and haven't tested very much, so there will likely be bugs. Also I've only tested on Windows XP running as administrator user, so YMMV. This release only works for 2012-04-10 client, it will crash all other clients!! Update: Now available for 2013-08-07 in addition to 2012-04-10 Weather effect overview: [table] EffectDescription mapleFalling maple leaves nightNight mode pokjukFireworks sakuraFalling cherry tree petals skyCloud effects (many different) snowFalling snowflakes[/table] Example: to add snow weather to Prontera you simply add an entry in the config like this: prontera.rsw 0x00000000 snow 0 More interesting Yuno: To install, put rdll2.asi in your client folder and put mapeffecttable.txt in your data folder. Also note it will not work if you have sound disabled. Download
    3 points
  2. prontera,156,184,5 script Quota 100,{ mes "[Quota System]"; mes "£ 200.00"; close; } tell us more about this "Quota" system that you are talking about x.x
    3 points
  3. Afternoon all! Over the last few days i've been busy putting together a suite of scripts that will help our Devs and the rAthena community in general. We're becoming semi-automated! For around a week or so there has been a cronjob running to download all the latest kRO patches and unpack them. We have a set of parsers that will go over the contents of the new files and output a few strings... which is quite exciting. Why is it exciting? Well, how would you like to see the latest kRO data being committed directly to the rA git repo? Automatic mapcache updates? View the new maps in a live browser-based environment? Yeah, we thought so too This is an example of how the entry will look: For -every- kRO patch there will be a corresponding entry in our new kRO Patch database. Once i'm satisfied that it's all working i shall place a link to it in the header of the forums. What does this mean for our members? It means that if the process failed to produce a valid commit, or the pull request failed then all the data will be output to the entry in the database, allowing anyone to add the code to their fork, test, then create their own pull request which will be looked at by our devs. Why are we doing this? The method of development and the general mindset of every *athena community is "devs y u no add dis yet? c'mon man iz in kro 4 lyk 2 years!" - and it needs to stop. The general consensus is that new stuff only gets added by devs, because they're not lazy. I'm implementing a system where we cut out the waiting time, and the support requests, and the bugs, and the attitude. Relying on Devs to input data is a draconian method that i've been used to since my first p.serv running on applemod.. waaaaaay back when, and the mindset of users hasn't changed. We even moved to Git which allows users to add changes and upload new content, but those pull requests are still a little sparse. More details on exactly how much data gets parsed and what we're going to do with it will be released over the course of the weekend, by which time this project will be complete.
    1 point
  4. Follow the guide in this link. It works perfectly Link : http://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/?hl=%2Bprivate+%2Bserver
    1 point
  5. 1 and 4 is possible 2 is impossible 3 is too hard to do ( need a long long array ... ) we don't have a script command to alter the drop rate of existing monster however can use OnNPCKillEvent + getitem to achieve this but still, quite a nice idea you have there [paste=3bzgwipu6ldl] super easy script though
    1 point
  6. use Notepad++ and do a "Find in file" with the keyword "man_fild" inside your "...\npc\" folder http://rathena.org/board/topic/91478-security-command-error/?p=240134 PS: yeah even the answer I do copy-paste
    1 point
  7. If its in many chars already y dont u replace the item with another item like an apple or some simple thing just so that the map serv doesnt crash and u dont have to reset all ur accounts
    1 point
  8. prontera,150,150,0 script Timer 100,{ OnInit: while (1) { delwaitingroom; waitingroom ""+gettimestr("%H:%M:%S", 10)+"",0; sleep 1000; } end; }
    1 point
  9. Yes, you only have to do it once, Fresh Prince.
    1 point
  10. they swapped item types 4 & 5, i think you can put TG card onto your shield and thara to your weapon, since there wont be any window showing up if you can't put card into an item anymore, it makes you think that the shields & weapons got no slots
    1 point
  11. Kozima, the answer has been alreadi give by AnnieRuru and Patskie (credits to them) here it is for tidal shoes: getitem2 "Tidal_Shoes",1,1,7,0,0,0,0,0; so, at the end would be like this (just add the others items like tidal shoes): 7948,Box,Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem2 "Tidal_Shoes",1,1,7,0,0,0,0,0; },{},{} copy and paste for the other items, please note that you will need to change the name of "Tidal_Shoe" for the proper item name in your item_db i hope your question has been answered (:
    1 point
  12. getitem2 "Tidal_Shoes",1,1,7,0,0,0,0,0; its better to use constants in script so you can debug the script much easier, especially in utility scriptand don't need the getcharid(3) ... its actually meant for event scripts http://www.eathena.ws/board/index.php?autocom=bugtracker&showbug=1035 btw I feel like I didn't answer to the topic lol
    1 point
  13. thanks o: so for Tidal shoes +7 it would be getitem2 2424,1,1,7,0,0,0,0,0,getcharid(3); ?
    1 point
  14. BUILDIN_DEF(getitem2,"viiiiiiii?"),v = value ( can be string or integer )i = integer ? = optional parameter usually when you see a {,<flag>}; the {} part can be omitted prontera,156,184,5 script kdjhfksdjf 100,{ getitem2 501, 1,1,0,0 ,0,0,0,0; getitem2 501, 1,1,0,0 ,0,0,0,0 , getcharid(3); end; }both will work
    1 point
  15. and account ID ? because if it's for freebies wouldn't be useless? or should i just leave it as 0? because it comes to my mind that there is the ID of the acc. of the player D:
    1 point
  16. attribute - Whether the item is broken (1) or not (0).
    1 point
  17. o: Patskie, what to put on <attribute> (i guess 0 ?) and <aaount ID> ? D: for example, tidal shoes: getitem2 <2424>,<1>,<1>,<7>,<0>,<0>,<0>,<0>,<0>{,<account ID>};
    1 point
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