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I encountered to see some marketplace addon and thinking to make one too, and I saw some issues/ideas that I think I can improvised a little bit. By the way it depends on the theme sty/css so if its using bootstrap themes it looks a bit different. The example I show here is how it looks from 'default' theme FluxCP. And it might still being updated from time to time. And yeah, this isn't free release so if anyone interested to get this you can PM me at discord id: chaos92. This addon has item popup information so user doesn't need to scrolling down to see any important information. As you can see, information about forge items, and pet egg is shown too with their intimacy information. So you can buy/sell loyal intimacy pet eggs easily ! So as you can see, this system can buy/sell items just via FluxCP without need to login ingame. You can just easily claim anytime when you're ingame with the NPC script provided. Player can select their character that is in offline status and select any items they one to sell, and it will be added at marketplace section. Also, not all items are available to sell, I've whitelist items that doesnt have any trade restriction, and you also can add your own or remove any as u want. Bound and Expiry items for sure automatically excluded from the list, including your equipped items. And yes as you can see above, we have Tax System where u can set it and seller will be charged for it. Above is the screenshot from where you can see all your listings. You can see there shown some expired status item, means this addon support expiry system, as default 7 days (can be set it to any) so that its not a place where all items are gathered from the first day to ensure item listing is an active listing. Also can cancel and relist it back too if needed. And yeah this how it looks from default FluxCP theme. And just example from 'bootstrap' FluxCP theme. There will be also shown any items that player purchased with date, and which character that bought them. Also, Admin Panel that can list top sellers, top buyers and top selling items and it can be filtered within some range of time. Also admin can controls to cancel or mark item listings as expired from Admin Panel. This addon support custom items too it just that u need to add the item assets image in the designated folder. I also have some other features added such as minimum group ID, for example only VIP above can access this addon. Also the currency it can be any #points, not restricted to #CASHPOINTS only. I think thats all for now. Let me know if you have any idea or suggestion to improve this addon, in the future.1 point
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Here's the file I downloaded last time ! For reference, it's not compatible with the May version. ExtendCashShopPreview.1337proxy.13371 point
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Hi, so, I've seen a lot of servers using auto attack system, I noticed a consistent issue: poor user experience and Walk AI is horrible. Both of which triggered me to develop a new one for herc which hopefully have more intuitive experience for players (and server owners ). I initially planned to release to herc only but due to high demand, I've ported for rA peeps. Please note that rA version is in beta and bugs are yet to be discovered. I can fix asap when reported. The features are inspired by Ragnarok Mobile: Eternal Love. Here are few features: Monster Selection: Automatically detect monsters based on the current map. Configurable Potion and Buff Item Selection: Server owners can customize which potions and buffs items players are allowed to use. Human-Like Movement AI: Intelligent and natural movement, unlike the aimless wandering typical of other systems. Can utilize warp portals of the same map (ignores those that warp to different map). Extensive Customization for Server Owners: Allows server administrators to configure settings to fit the unique needs of their server. Player-Friendly UI/UX: Hassle-free setup and adjustments. Player can choose to Warp to Savepoint / Logout / Do Nothing when Auto Combat ended. Offline Battle: Players can enable offline mode, allowing their character to continue Auto Combat even after the client is closed. Duration and end condition still applies Server Easy Configuration: Loot Config: Do not loot at all - good for server that has @autoloot or @alootid Default config - character walk up to the loot, and loot normally Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat Duration Config: 24/7 - Auto combat can be used all the time Per character - duration is based on character variable Account wide - duration is based on account variable Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this Rental Item - duration is based on item expiration date. Exp and Drop Modifier: By Ratio - modifies overall exp and rates for player while on Auto Combat By Value - increase/decrease exp or drop rates (how Battle Manual, Bubble Gum, etc work) Not Supported by default (will count as extra module if required): 3rd Job Classes Very old revision of rAthena Gepard related variables and usage To do / To improve: Offensive Debuffs - do you guys need this? FAQS: Is this the same as Shakto's Autoattack or built from it? No, the system is based from goddameit's system. And codebase is ported from modern game engines that uses similar AI. If you guys are interested, please add me in discord: jasonch35. Teaser Videos:1 point
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Yes, I noticed the the small differences in the pc.cpp file as well So I recompiled the src after manually DIFFing from that blob by Jhonvaliense, and everything works fine now Everything is working as intended now after I DIFFed everything from Jhonvaliense's blob @Everyone For anyone recompiling in the future Please do not use the commit here: https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Please use this one instead: https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff They are functionally almost the same commit. but there are small differences in the pc.cpp file as mentioned by dark elf Thank you dark elf and amm0nition1 point
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Version 1.0.0
1633 downloads
A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Obs: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review The video quality is not very good (sorry), watch the preview video in fullscreenFree1 point