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Showing content with the highest reputation on 10/31/24 in all areas

  1. Hello guys, Cyan Hijirikawa here, I created this thread to post some show cases of the work done inside MIDICity RO. Note, that some of these might be available for free release soon, so just wait for it on the other thread for MIDICIty Script Collections~ Note: This thread will slowly be updated as soon as new features are ready to be laid bare for the public to see. Note: Some of these features may having some resources missing but is 100% functioning script-wise. 1. LoveLive! Gachapon System This system has been inspired by @Emistry Card Recycler added with personal touches of my own. @Cydh for the awesome suggestion of adding this feature into MIDICity RO. Update; 2. Chain Chronicles Gachapon System Coming soon 3. Mystic Messenger Gachapon System Coming soon 4. Novice Tutorial 5. Hero's Grave Instance [ Low level ] Coming soon 6. Chaos at the Cross Road Instance [ Novice ] Coming soon 7. Sea Giant's Cave Instance [ Intermediate ] Coming soon 8. Bear's Hideout Instance [ Intermediate ] Coming soon and more~
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  2. View File Mob Element View A small mod that allows you to display a custom icon and a title referring to the element and element level of the mob. It can be disabled by changing it in monster.conf // Show Element Info [Hyroshima] // 0= Off, 1= On mob_ele_view: 1 I have an observation to inform, if any of the information related to show_mob_info is enabled the mod will behave as disabled. // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 0 Obs: i am making 2 diff files available: _A = Closest to current revision. _B = A little older compared to the current review The video quality is not very good (sorry), watch the preview video in fullscreen Submitter Hyroshima Submitted 10/04/24 Category Source Modifications Video Content Author Hyroshima  
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  3. Yes this error came from https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt check your questshop npc and id: 20336 and 20862 and remove it from your script
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  4. View File YouRo Black/Orange By:MayCrys Link Demonstration: http://maycrys.neohost.tec.br/ Theme with support for ‘en_us’ and ‘pt_br’ languages. Responsive theme. News system on the homepage with categories. Ranking: showing images of each class. (Attention) Only images from classes 2-1 were added, if you want to add more images, follow the example in the configuration file 'SeuRo/config.php' Guild: displays only the occupied castles, with the Guild name and Emblem. The download file contains a manual with all the installation steps! PHP version used: 8.2.12 ----------------------------------------------------- Link para demonstração: http://maycrys.neohost.tec.br/ Tema, com suporte as linguagens 'en_us' e 'pt_br'. Tema responsivo. Sistema de noticias na pagina inicial, com categorias. Ranking: mostrando as imagens, de cada classe. (Atenção) Foi adicionado somente as imagens das classes 2-1, caso queira adicionar mais imagens siga o exemplo, no arquivo de configuração 'SeuRo/config.php' Guild: exibe somente os castelos ocupados, com nome da Guild e Emblema. Dentro do arquivo de download, contem um manual com todos os passo a passo de instalação! Versão do PHP utilizado: 8.2.12 Submitter MayCrys Submitted 10/03/24 Category Fully Coded Themes Video Content Author MayCrys  
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  5. This is an auto attack addon that can be integrated with any auto attack system. Please note that the auto attack system I used here is from Shakto. If you want to use my Priest Slave addon, you must first acquire the auto attack system from Shakto or use another auto attack system released here on the forum. IMPORTANT: The auto attack system I used is credited to Shakto, and this showcase is solely for the auto attack addons. If you want a similar experience to what you see in the video, please make sure to get the Enhanced Auto Attack from Shakto first. Thank you very much!
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  6. Like this? prontera,150,150,5 script Monster Spawner 100,{ monster "prontera",151,151,"Poringz0rd",2341,1,"Monster Spawner::OnDeath"; monster "prontera",151,150,"Drops",1113,1; monster "prontera",151,149,"Poporing",1031,1; sleep 1000; npctalk "I will now kill the Poringz0rd!"; sleep 1000; killmonster "prontera","Monster Spawner::OnDeath",1; end; OnDeath: npctalk "Fear not! The Poringz0rd has been slain!"; } This is the only way I know of currently... So you have to spawn the monster with a specific event label and target it through that method. Until the mobsearch and new getmapxy commands are implemented. Edit-- I thought of a few more that I used previously. Using bg_monster and .@gid with unitkill I'm not sure if it triggers the death event still though. prontera,150,150,5 script Monster Spawner 100,{ set .@gid, bg_monster(.@foo,"prontera",151,151,"Poringz0rd",1002,"Monster Spawner::OnDeath"); monster "prontera",151,150,"Drops",1113,1; monster "prontera",151,149,"Poporing",1031,1; sleep 1000; npctalk "I will now kill the Poringz0rd!"; sleep 1000; unitkill .@gid; end; OnDeath: npctalk "Fear not! The Poringz0rd has been slain!"; } Another way with bg_monster. prontera,150,150,5 script Monster Spawner 100,{ set .@gid, bg_monster(.@foo,"prontera",0,0,"bar",1002,"Monster Spawner::OnDeath"); mercenary_create 6017,999; .@gid++; killmonster "prontera","Monster Spawner::OnDeath"; sleep 1000; npctalk "I will now kill you helping hand!"; sleep 1000; unitkill .@gid; npctalk "The Mercenary has been slain!"; end; } In this example I summoned a fake monster with bg_monster off screen to get the gameid for our next summoned creature... This can be used to return the gameid of anything we cannot normally. If using in the right way even players.
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