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Showing content with the highest reputation on 09/05/24 in all areas

  1. pokemon.mp4 Check out my new creation! Pokemon Map In-game Video Preview pokemon.mp4 Indoor indoor.mp4
    1 point
  2. If the above doesn't work you need to apply the diff manually.
    1 point
  3. Version 1.0.0

    158 downloads

    TradeLog FluxCP Addons Easily find character trades by searching using character name, item ID, item unique ID, or date.
    Free
    1 point
  4. Version 1.1

    1008 downloads

    Hi guys, Its been a while since I left and came back. Here is my latest release for now for the community : In addition to setting the dummy's parameters, you can also simulate a monster's stat by adding the MOB ID. You will need to put your mob_db/mob_db_re sql tables in-order for the script to retrieve the mob's information. Since this is a free release, compatibility is your responsibility. If there are any bugs/issues, just post on the support page and not thru my DMs. Credits goes to @Secrets DPS counter script. I was using that script and modified to make this script possible. Hope this small contribution would be a great help! - pajodex Thanks to @_Terra for sharing the fix on clif_send error.
    Free
    1 point
  5. Version 1.0.0

    145 downloads

    This commands verify if a npc is selling, returning 1 to yes and 0 to no. Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold. Obs: Didn't test the sample script, but you can have a idea in how to use. Sample Script: prontera,150,150,5 Script Who's Selling 90,{ .@n$ = "[Who is Selling]"; mes .@n$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input .@id; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( .@i = 1; .@i < getarraysize(.npcs$); .@i++) { .@found = isselling( getcharid(0), .npcs$[.@i], .@id ); if( .@found ) { next; mes "Ha, this item is " + getitemname( .@id ) + ", right?"; next; mes .@n$; mes "Who is selling it is " + .npcs$[.@i] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[.@i]; // Show in npc a ballon to player end; } } next; mes .@n$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000
    Free
    1 point
  6. Hi @Secrets very awesome script. Thank you for sharing! ? I notice that the jRO costume dress resets upon re-logging while all the other style types don't. Any idea how I might fix it for the jRO costume? I've already set the permanent setting correctly.
    1 point
  7. When I use the new costume suit of third job, i lose the appearance when disconnecting from the server. What should I do to maintain it? if i use "save_body_style" it gives me a crash when I see the character.
    1 point
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