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Mistique

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  1. Thank you so much Functor! ? http://www.mediafire.com/file/2vxo4nfm60eu2t7/TestServer.rar/file
  2. Hi! I've checked this diff in the past and was wondering if there's a way I can un-do it without having to hex a client from scratch? My client has a lot of mods and other custom edits that I don't wish to lose. Any help will be greatly appreciated!
  3. My apologies for necro-bumping this but I am looking for the same. Functor, would you know the HEX code to change it for 2016-12-28aRagexeRE ? I cannot find that hex string. ?
  4. Hello! Maybe I am asking something very complex here, but I am looking for a simple custom skill that when using it, prompts a window like pharmacy/weapon refine and lets me create items from produce_db.txt Practically the same as a npc quest script but through skill. It would go like this: 1) Click custom skill (10sp per use) 2) Menu pops up with available items to generate (defined in produce_db) 3) Select item in the menu 4) Checks for materials (defined in produce_db) 5) If all there> create item. There don't need to be fancy calculations, success rate increases or points to store in a list like the pharmacy/weapon refine skills (/alchemist, /blacksmith). Oh! And unlike pharmacy and weapon refine I prefer not to have the generated items named (i.e 'Mistique's Coat') so it will still allow me to slot them. Could anyone help me out please? ?
  5. Hi all. I am having a problem that I can't find the problem of- When I equip any (official or custom) robe costume in-game it works perfectly fine. No sprite or texture errors. Then, however, when I ESC and move back to character selection, it would crash the client. Logging in normally to an account with a garment costume would crash the client upon character selection too. What's odd is that when I log into another account (without character that has a robe costume equipped), open the 4, 5 and 6 character slot window, then disconnect from it and re-connect with the account that has the character with the costume garment and with it navigate back to the 1, 2 and 3 character slot window, the client doesn't crash. O.o What could be the cause of this?
  6. Hi anacondaq, sorry for the super delayed reply. Completely forgot this thread was here. I went through the steps you pointed out above once more but it still gives the same error message. battle_conf was not declared. I can't/prefer not to update my rA. Do you happen to have any suggestion how I could fix this error manually? Thanks. ?
  7. Hey, thanks! I've tried it, but unfortunately it doesn't work. ? Both characters still get warped to valkyrie (even the one outside the instance map), but neither of them get an item rewards. I should add the map does have a '@' in it like all instance maps, so that can't be the problem.
  8. Hey @Alayne awesome collection! Is there any chance you can help me out with this? Here the reward code as well as the finished instance code. The problem is, players that aren't in the instance map but are in the instance party can basically hoard rewards while not doing anything. What I want is that only the players/party members in the instance map can benefit from the reward. As of now they get points as well as warped while they may not even be present in the instance map. That shouldn't be right. Thanks in advance. ? OnFinished: instance_announce instance_id(), "Congratulation! You have completed the challenge!",bc_map,"0x00ff99"; sleep2 2000; instance_announce instance_id(), "You'll soon be warped to Valhalla",bc_map,"0x00ff99"; sleep2 2000; instance_destroy AA_INSTANCE_ID; getpartymember getcharid(1),2; copyarray .@partymemberaid, $@partymemberaid, $@partymembercount; detachrid; for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ) { if (attachrid(.@partymemberaid[.@i])) { callfunc("AddPointsFixed", getcharid(3), 1 * $difficulty_level); set AARENA, AARENA + 1; warp "valkyrie",49,48; } } getpartymember getcharid(1),2; for( set .@i, 0; .@i < $@partymembercount; set .@i, .@i+1 ) if( attachrid( $@partymemberaid[.@i] ) && AA_INSTANCE_ID > 0){ set AA_INSTANCE_ID, -1; } } function script AddPointsFixed { if(instance_mapname(strcharinfo(3)) != instance_mapname("1@va") ){end;} set .@accountID, getarg(0); set .@amount, getarg(1); getitem 677, 3; message rid2name(.@accountID), "[ Instance ] : You've obtained 3 Coin(s) for completing instance!"; return; }
  9. Hi Tokei. Thanks for your reply! That's right, the preview/wear costume button. How the item is received? Hmm, ok. you're right, I noticed that the preview button doesn't appear in the cash shop interface nor when players are vending costumes. However, when I purchase the items through the CS or their vend stand and they appear in my inventory, it does show the button. Yet, not for all IDs, which I still find strange if they're obtained the same way? I could take ID 20286 and copy/paste it into 20285 both server and client side and generate both through the @item command- 20286 would have the button while 20285 would not, isn't that odd? Awesome, thanks for helping me locate the file! That's exactly what I needed to know. ? I'm having a similar problem now... exactly the opposite. I've created a custom item (ID 20207) that is no costume (it's a regular garment), but the button is there. o_o Where do I look for to get rid of it? I've already checked the loc, the iteminfo, the effecthatitemtable and for possible duplicated entries in the item_dbs, but all this seems to be just fine. *Edit* Nevermind. My custom item is a garment item, apparently all garments in the game have this button. That's kind of odd, because regular garments have no sprite to preview.... oh well. I hope this thread will be useful for anyone else running into similar problems in the future.
  10. Hi rA! I wonder, where exactly is defined which IDs have the 'wear costume' button and which don't? Not that I want to get rid of it, I like the feature but I have quite a few costumes and there are a few among them that don't have the button, whereas some other non-headgear items do have this button. Also yes, I did triple check the 'loc' in the item_db. All these items are confirmed to have the top costume loc (1024). Thanks. Help is appreciated. ? *Edit* Okay so update. Changing the ID made the button appear. It's interesting because I'm running a Pre-RE server with my own created set of costumes so I'm not using the ones in the db/re/item_db, though they do use some of those IDs. One of the costumes that didn't show the button was the costume with ID 20285, which originally (in RE) has a special effect. But that shouldn't matter, should it? Since my server isn't reading the RE dirs. Trying to understand what's happening here because it doesn't make much sense. O_o
  11. Cool! Thanks I will give this a go later today. ? Hi @anacondaq I tried it, but it's returning this error message when compiling: Not declared... but I put it in items.conf like it said in the diff.
  12. Thanks! Yes, the UI aka button cash shop, I am aware of the itemshop but would prefer the button interface. So almost not possible? I've seen servers do it though. ?
  13. Hi everyone. Not quite sure if this belongs into requests or support, but I'm trying to get the cash shop system to accept an item currency rather than regular cash points, let's say item ID 501. Does anyone know how that can be achieved? Thank you very much in advance! ?
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