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Showing content with the highest reputation on 07/13/23 in all areas

  1. file generator needed to implement custom item on the server, in addition to having a custom renaming system by AI. Shows how to add a custom item in a quick and practical way, without the need to insert it file by file sistema.mp4
    1 point
  2. Hello, everyone. I came back to show you some more of my work.
    1 point
  3. Hello, the final GRF size is the problem here and your texture GRF being 800MB on its own doesn't mean much without knowing the size of the base GRF. That error is shown if the file table offset in the final GRF goes past the 4GB size limit. There's not much I can tell without more information on your end though. Perhaps your GRFs are compacted using the "redirect indexes" option, which makes them seem smaller than they really are. When merging, if the conditions aren't perfect, the GRFs will be unpacted first and then merged together which can trigger the 4GB limit more easily. It's either that or the base GRF size is near 3.4+GB. None of that is helpful at the end of the day though, it seems like you will have to make a new GRF alongside instead of trying to keep compressing/removing stuff in it. There's really not much to do once you reach the size limit and the obvious solution is simply to have another GRF in your RO folder to save a lot of future headaches.
    1 point
  4. Version 1.3.0

    650 downloads

    My take on the @restock command. This script allows you to set a list of item to restock from your storage, for example 100 blue gemstones and 300 white potions. When using the command, a ticket item will be consumed to get the specified items from storage. This script is so that you'll always have the needed quantity of items in the list. for example, if you have 22 gemstones in your inventory and you use @restock, you'll get the 78 gemstones missing to the full 100 any feedback is appreciated.
    Free
    1 point
  5. you don't need to define the variable before you use it, any new variable you use by default is int 0 string "" so you can right away if(#var < 11){ //your code #var++; }
    1 point
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