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Showing content with the highest reputation on 10/21/22 in all areas

  1. View File Mob Item Adder This mapflag sets more drops for monsters at the map that it's been attached. You can set up to ~50 more items for mobs. "drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%). There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map. You can set a lot of mobs, but you have to set more mapflags for your maps. Original mod by @zephyr Example: mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)} Submitter EveeX Submitted 06/25/2022 Category Source Modifications Video Content Author gndx  
    1 point
  2. View File Broadcast commands with global sound effect This is a very simple and little source mod, it consists on the ability to send a sound effect to every player on the server every time you use @brodcast or @localbroadcast or @kami or @kamic or /b ? Attention ? If you have the Fixed some packets for 2022 clients (#7276) commit on your rAthena, then use broadcastWithSoundEffectLatestRathena.diff, otherwise use the broadcastWithSoundEffectOldRathena.diff Apply the diff and put the .wav file on your data folder/grf Command to diff on terminal: git apply --3way broadcastWithSoundEffectLatestRathena.diff Preview Video: https://cdn.lewd.host/yIVy2fAF.mp4 Submitter sapitosucio Submitted 09/27/2022 Category Source Modifications Video https://cdn.lewd.host/yIVy2fAF.mp4 Content Author sapitosucio  
    1 point
  3. - script DisabledHomun -1,{ OnInit: set .Map$,"guild_vs1"; setmapflag .Map$,mf_loadevent; end; OnPCLoadMapEvent: if( strcharinfo(3) == .Map$ && gethominfo(0) && checkhomcall() == 0 ){ mes "Sorry, Alchemist are not allowed in this Map. thank you"; close2; warp "SavePoint",0,0; } end; }
    1 point
  4. All I can say is... people fighting over piracy when you all in-fact are pirating Gravity's work, lol. It's nothing but a sea of thieves and there's no honor you can cry about, deal with it.
    1 point
  5. Do you guys know how to make flatmaps with original textures but the walls and non walkable cells turned to black?
    1 point
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