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View File Unimplemented Official Skills After the success of our previous release Battleground Extended , Mystic Project has decided to release another work for free in the community of rAthena - The Gravity's Unimplemented Official Skills. We've long heard about them since the beginning. I've seen posts of people wondering if there was any releases of them. It took a while but here it is. We did some researches about what was intended by Gravity. I think we came close to the initial project with a few modifications. What are the Unimplemented Official Skills ? Unimplemented Official Skills are skills designed by Gravity long ago that have never been released. They were forgotten / dropped by Gravity. On iRO official wiki, you can see some informations about them. For example: Fire Ivy - iRO Wiki Classic Forgotten Skills List and Effect: Fire Ivy: Wizard has plenty of fire skills, as it was supposed to be an immobile skill that causes damage, we've renamed it to Wind Ivy and made it Wind. It can stop the target and does damage each second. Can be stackable up to 5. Class: Wizard Fury: The LK enters a Fury Phase. Each attack received increases LK's ATK by 1 each 500 damage (up to 5). Some damage are being absorbed and reduced depending of current maxhp. Class: Lord Knight Steal Backpack: Steal 1 stuff / item of Players directly in the inventory. Item is sent to the storage and the Stalker will have it as a rental for 5 minutes. If used on monsters, does a AOE Steal/Steal Coin Class: Stalker System Creation: Auto-Attack system of Whitesmith was designed to summon small devices to attack targets. There are ATK/MATK devices depending on level. Iron is required to make the device. Class: Whitesmith Synthesis Potion: Creates a rental potion that lasts 5 min for the whole party around the Creator if items requirements met. It costs 3 misc items to create a potion. Amount of players in the party increases the amount of items required. Those items are healing potions (heal over 10 seconds), ATK/MATK/Flee/Hit potions. Class: Creator Ragnarok: Ensemble Skill done by a bard and a dancer together. It causes damage in the area, as well as abnormal statuses. Allies receive buffs. Buffs and abnormal statuses are random each second. (similar to gospel) Class: Bard/Dancer Hallucination Walk: Summons a clone of self and cloak the SinX. If used while being cloaked: uncloaked the SinX and causes Hallucination in an area. Class: Assassin Cross Biotechnology: Passive skill. Increases chance to create an embryo and MaxHP of Homunculus by 2% per level. Class: Alchemist Drill Master: Passive skill. Increases damage of homunculus by 2% per level. Class: Alchemist Heal Homunculus: Same as Potion Pitcher lv 4 but targets directly the homunculus by using it without having to click on the homunculus. Class: Alchemist Flame Control: Alchemist inflicts damage linked to the homunculus based on homunculus's ATK and MATK. Chances to inflict a common status depending on homunculus type. Class: Alchemist Twilight Alchemy IV: Creates 200 blue potions if all requirements are met. Bonus - Extra Custom Skills: Earth Wall: Same as Ice Wall but it is indestructible and one cell only. 5 instances maximum. Class: Wizard Earthquake: Adapted version of Earthquake for Wizard. Part of ATK and MATK are defining damage. Class: Wizard Installation and Compatibility: I did put some instructions in the read me file regarding the installation. The diff is compatible with the latest rathena but it is easy to adapt to any version really. Any Questions ? You can contact me on Discord: Grenat#5220 for support regarding the installation. Submitter grenat50 Submitted 01/21/2022 Category Source Modifications Video Content Author Grenat1 point
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Hello I would like your help for a problem related to the maximum hp of the serve, remembering that I need a correct hp to level 300/150 Here are the prints with the errors found, anyone know how? I also tried to make settings in battle\player.conf to decrease the maximum hp that today is 1100000 to 1000000 but without success. // Maximum HPs depending on base level. Default values are: // Lv 99: 330000 // Lv150: 660000 // Lv175: 1100000 max_hp_lv99: 330000 max_hp_lv150: 330000 max_hp: 1100000 // Maximum SP. (Default is 1000000) max_sp: 10000001 point
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- script sample_main -1,{ OnPCDieEvent: if (getmapflag(strnpcinfo(3), mf_pvp)) { getmapxy(@map$, @x, @y, BL_PC); callsub(L_DropItem, 969); callsub(L_DropItem, 724); callsub(L_DropItem, 7049); } end; L_DropItem: .@item_id = getarg(0, 0); if (.@item_id) { .@countitem = countitem(.@item_id); delitem .@item_id, .@countitem; makeitem .@item_id, .@countitem, @map$, @x, @y; } return; } prontera,159,159,4 script Normal Crystal 1288,{ if (countitem(6010)) { .@rate = rand(100); if (.@rate < 1) { .@item_id = 969; } else if (.@rate < 25) { .@item_id = 724; } else if (.@rate < 90) { .@item_id = 7049; } else { // nothing } if (.@item_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem .@item_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } prontera,165,159,4 script Normal Crystal#1 1288,{ if (countitem(6010)) { .@rate = rand(100); if (.@rate < 1) { .@item_id = 969; } else if (.@rate < 25) { .@item_id = 724; } else if (.@rate < 90) { .@item_id = 7049; } else { // nothing } if (.@item_id) { while(1){ if(.mine == .minemax){ movenpc strnpcinfo(3), rand(300), rand(300), rand(8); end; } progressbar "GREEN",5; getitem .@item_id, 1; .mine++; } } } end; OnInit: .minemax = 2; while(1){ delwaitingroom; waitingroom "Mined ["+.mine+"/"+.minemax+"]",1; sleep 1000; } } //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#2 1288 //prontera,1,1,4 duplicate(Normal Crystal) Normal Crystal#3 12881 point
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hii, you can remove them manually with right click in Browedit 2 or Browedit 2022 Alternatively, you can export the shadowmap, temporarily invert the image so you can find the area easily, erase the part with white colour, and impot it again x31 point
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Git patch : https://gist.github.com/Singe-Horizontal/c6e3bb57f7bfdb16e99d748faec309261 point
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I had the same issues with photoshop aswell. With gimp I was able to make it work: Since there was no answer to this question I post this here... maybe someone else will find that usefull. The Images are in german.. I try my best to translate the buttons. 1. First load your image into gimp. 2. Change your image into Indexed mode. In the top menu: Image>Mode>Indexed 3. In the "index" menu make sure to check the first option "optimal palette" and underneth that "maximum colors 256" (Not more!) 4. Now your image is indexed. Now click rightclick on the image in gimp. In the right-click-menu: windows->dockable dialogues->colortable 5. now on the top right the color table should show up. First click it with one leftclick. Then do a right-click and select the option on the bottom. Should be something like "resort colortable". 6. In the next window make sure that your background color is the first one. find it and drag and drop it into the first position and hit "OK". Your background color which will be transparent in Ragnarok Online should be the first color. (For my image it was the green color) 7. Now click "file" in the top menu and then "export to" (or maybe export as...) 8. the export will notify you that the alpha channel will be lost. thats okay... In the export menu make sure to check "kompability mode" and beneth that "dont wirte color space information" -- don't know if this translation is correct... At last hit "export". You have to do this to all images like that.. or else the colors will be rendered wrong... Hope that helps someone : )1 point
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Hello rA community This piece of work will fix the following problem: (.../client/BGM) some .mp3 files have the wrong title number since 2002! Downloads: All files work and are tested individually by me BGM official fixed - (no extra files, just a up to date BGM folder with corrected orders) BGM custom fixed - (includes 33 extra BGMs of my choice. RO-suitable, mostly remixed) BGM extra only - (custom BGMs only) As you can see, the File Names are not matching with the Title Numbers. It looks chaotic. BGM No#32 is intentionally missing. Gravity might removed it belated. Tidy up you BGM folder, and enjoy the correct order.1 point