Hello,
Here's what I experienced when successfully playing the 20200603:
Some skill animation changes
kinda smoother visual appearance
bigger window
I haven't successfully executed 4th job @jobchange yet
When I attempted to change few lines regarding DRAGON_KNIGHT (8712) @jobchange, it shows the new sprite. However I have no idea how to go further, as my dragon knight still shows the old structure (no AP), shows no skills at all, zero SP & HP.
I noticed that the skill infos could fallback from English (translation project), to Korean (inside grf), whenever I modify the /data/skillinfoz folder
In the end, I guess I will be waiting for the ongoing project of 4th job implementation. (e.g :
But don't you worry, I am patient.
Here are lists I've done before running this newest client:
0. I upgraded the SQL database (execute/import sql upgrade files on sql-files folder from the github). Some SQLs are failed too (or execute nothing). I also had to remove current guild since its structure had to be altered.
1. rsu-kro-renewal-lite patch
If I am not mistaken I fetch the patches until there's no newer patch (2020 08 ?). Of course we still cannot run the game as it detects some errors. Perhaps not necessary, but I also ran the other fetching tool on the same folder (the official one I guess?), but not finishing it.
2. Recompile the Solution with #define PACKETVER 20200401 marking. Avoided any significant errors (thx to developers!)
3. DATA.ini
[Data]
0=rdata.grf
1=data.grf
2=palettes.grf
Of course you can add other grfs in between, if needed.
4. Placing Translation Project's Ragnarok folder to our 2020 folder. (https://github.com/llchrisll/ROenglishRE)
5. NEMO patch profile (the one that's called secret update or something -i forgot). If one NEMO version fails you, try different ones :
https://github.com/bgamez23/secretdataz-NEMO
https://github.com/MStr3am/NEMO
https://github.com/secretdataz/NEMO
5 Enable Proxy Support
9 Disable 1rag1 type parameters (Recommended)
13 Disable Ragexe Filename Check (Recommended)
24 Fix Camera Angles (Recommended)
290 Hide build info in client (Recommended)
34 Enable /showname (Recommended)
291 Hide packets from peek (Recommended)
35 Read Data Folder First
36 Read msgstringtable.txt (Recommended)
38 Remove Gravity Ads (Recommended)
39 Remove Gravity Logo (Recommended)
41 Disable Nagle Algorithm (Recommended)
44 Translate Client (Recommended)
46 Use Normal Guild Brackets (Recommended)
48 Use Plain Text Descriptions (Recommended)
49 Enable Multiple GRFs (Recommended)
53 Use Ascii on All LangTypes (Recommended)
71 Ignore Resource Errors
313 Change MapInfo*.lub path
317 Ignore Quest Errors
320 Ignore Towninfo*.lub Reading
64 @ Bug Fix (Recommended)
65 Load Custom lua file instead of iteminfo*.lub (Recommended)
72 Ignore Missing Palette Error
73 Remove Hourly Announce (Recommended)
84 Remove Serial Display (Recommended)
90 Enable DNS Support (Recommended)
231 Remove hardcoded address/port (Recommended)
232 Restore old login packet (Recommended)
234 Ignore Lua Errors
239 Ignore /account: command line argument
The list above is not absolute, as I don't actually know why even though some Recommended patches couldn't be ticked, I still can play the game. Oh ya, besides the Recommended ones, follow the llchrisll Translation Project's lub files swapping. (e.g Read Data folder first, and EN version of things on the System/ folder)
6. A little bit adjustment on the grf files
a. Extern error
I found that there's a small error return on Externsetting. It should be returned as 0, not -1.
MaxLevelTable = {
BaseLevel = 99,
BaseLevel3rd = 200,
BaseLevel4th =
.
.
.
.
.
.
.
.
HomunMaxLvAura_sub = LEVELAURA.EF_LEVEL185_SUB
}
function GetTableIntValueForC(tableName, keyName)
local t = _G[tableName]
if nil == t then
return 0
end
local intValue = t[keyName]
if nil == intValue then
return 0
else
return intValue
end
end
.
.
function GetTableBoolValueForC(tableName, keyName)
.
.
.
end
I only changed return value of getTableIntValueForC function. This above is indeed originated from \data\luafiles514\lua files\service_korea\ExternalSettings_kr_sak_2020.lub,
therefore I renamed it to be without _2020 ending (wait. or was it without _sak_2020 ?). I guess this is because I chose Korean on sclientinfo.xml.
This file above is outside the grf.
b. Skill Tab Info crash
At this point, I managed to run the new skill animation, mob killing like usual, some menu and tabs. EXCEPT the Skill Tab.
To handle this, inside grf, there's data\luafiles514\lua files\skillinfoz\skillinfo_f.lub. I copied the content of this one to outside and make a new lub file then placed it in the respective data folder. I think there's something wrong with skillinfo_f.lub made by Translation Project (but IDK which line). By doing this, the priority to read skillinfo is: 1) data folder ---> 2) rdata.grf ----> 3) data.grf
(to be updated)