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eduardoxmenezes

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  1. Update2: Yes, slaveclone could be revived through status_revive, as long as it's not declared dead in mob_dead
  2. Update: Yes, slaveclone could be triggered to resurrect the master, but so far, not the other way around.
  3. @hendra814, https://github.com/llchrisll/ROenglishRE Like i've said earlier, I completely have no idea about login failure. However, as far as I remember, I also upgraded the SQL database (execute/import sql upgrade files on sql-files folder from the github). Some SQLs are failed too (or execute nothing). 5 Enable Proxy Support 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 24 Fix Camera Angles (Recommended) 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 313 Change MapInfo*.lub path 317 Ignore Quest Errors 320 Ignore Towninfo*.lub Reading 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 71 Ignore Resource Errors 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 234 Ignore Lua Errors 239 Ignore /account: command line argument I think, the reason why some ppl have different errors on NEMO, it's caused by different NEMO and/or different client exe file. It might be there's several ways to pass through, until we can play the client on our own PC.
  4. I myself have no idea. Got many options couldn't be picked too here (unlike the tutorial on Youtube), but I can run the game. Maybe it's due to patches or being ignored (Ignore error in NEMO). And I patch the Ragexe RE from the main client that's downloaded first
  5. @hendra814, I use chris' translation, meaning that I put llchrisll Translation Project Ragnarok folder's contents to my own folder. I don't know if this works too with Zack's Translation folder. Well, in grf, we'll see Korean language version of all things. That's why to override this, we intercept with "Read data folder first" from chris.
  6. Thank you, Yes, it's solved now. I also managed by combining files from grf & Translation Project. I found that for example Feint Bomb is maxed to 10 levels, although still listed as max 3 level on Translation. Have fun! @hendra814, check my post:
  7. yaaay!!! Thx for working on these! I stuck on activating 4th job's skill tree here
  8. Hello, Here's what I experienced when successfully playing the 20200603: Some skill animation changes kinda smoother visual appearance bigger window I haven't successfully executed 4th job @jobchange yet When I attempted to change few lines regarding DRAGON_KNIGHT (8712) @jobchange, it shows the new sprite. However I have no idea how to go further, as my dragon knight still shows the old structure (no AP), shows no skills at all, zero SP & HP. I noticed that the skill infos could fallback from English (translation project), to Korean (inside grf), whenever I modify the /data/skillinfoz folder In the end, I guess I will be waiting for the ongoing project of 4th job implementation. (e.g : Here are lists I've done before running this newest client: 0. I upgraded the SQL database (execute/import sql upgrade files on sql-files folder from the github). Some SQLs are failed too (or execute nothing). I also had to remove current guild since its structure had to be altered. 1. rsu-kro-renewal-lite patch If I am not mistaken I fetch the patches until there's no newer patch (2020 08 ?). Of course we still cannot run the game as it detects some errors. Perhaps not necessary, but I also ran the other fetching tool on the same folder (the official one I guess?), but not finishing it. 2. Recompile the Solution with #define PACKETVER 20200401 marking. Avoided any significant errors (thx to developers!) 3. DATA.ini [Data] 0=rdata.grf 1=data.grf 2=palettes.grf Of course you can add other grfs in between, if needed. 4. Placing Translation Project's Ragnarok folder to our 2020 folder. (https://github.com/llchrisll/ROenglishRE) 5. NEMO patch profile (the one that's called secret update or something -i forgot). If one NEMO version fails you, try different ones : https://github.com/bgamez23/secretdataz-NEMO https://github.com/MStr3am/NEMO https://github.com/secretdataz/NEMO 5 Enable Proxy Support 9 Disable 1rag1 type parameters (Recommended) 13 Disable Ragexe Filename Check (Recommended) 24 Fix Camera Angles (Recommended) 290 Hide build info in client (Recommended) 34 Enable /showname (Recommended) 291 Hide packets from peek (Recommended) 35 Read Data Folder First 36 Read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 53 Use Ascii on All LangTypes (Recommended) 71 Ignore Resource Errors 313 Change MapInfo*.lub path 317 Ignore Quest Errors 320 Ignore Towninfo*.lub Reading 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 72 Ignore Missing Palette Error 73 Remove Hourly Announce (Recommended) 84 Remove Serial Display (Recommended) 90 Enable DNS Support (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 234 Ignore Lua Errors 239 Ignore /account: command line argument The list above is not absolute, as I don't actually know why even though some Recommended patches couldn't be ticked, I still can play the game. Oh ya, besides the Recommended ones, follow the llchrisll Translation Project's lub files swapping. (e.g Read Data folder first, and EN version of things on the System/ folder) 6. A little bit adjustment on the grf files a. Extern error I found that there's a small error return on Externsetting. It should be returned as 0, not -1. MaxLevelTable = { BaseLevel = 99, BaseLevel3rd = 200, BaseLevel4th = . . . . . . . . HomunMaxLvAura_sub = LEVELAURA.EF_LEVEL185_SUB } function GetTableIntValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return 0 end local intValue = t[keyName] if nil == intValue then return 0 else return intValue end end . . function GetTableBoolValueForC(tableName, keyName) . . . end I only changed return value of getTableIntValueForC function. This above is indeed originated from \data\luafiles514\lua files\service_korea\ExternalSettings_kr_sak_2020.lub, therefore I renamed it to be without _2020 ending (wait. or was it without _sak_2020 ?). I guess this is because I chose Korean on sclientinfo.xml. This file above is outside the grf. b. Skill Tab Info crash At this point, I managed to run the new skill animation, mob killing like usual, some menu and tabs. EXCEPT the Skill Tab. To handle this, inside grf, there's data\luafiles514\lua files\skillinfoz\skillinfo_f.lub. I copied the content of this one to outside and make a new lub file then placed it in the respective data folder. I think there's something wrong with skillinfo_f.lub made by Translation Project (but IDK which line). By doing this, the priority to read skillinfo is: 1) data folder ---> 2) rdata.grf ----> 3) data.grf (to be updated)
  9. Does anyone have problem with skill tab? Mine got crashed, but everything else seems fine. Edit: I don't know why many people are having the login error bcs I am not. If your client has the similar problem like mine with Skill Tab, I posted this : https://rathena.org/board/topic/125755-solved-how-i-run-the-20200603-client/ Cheers
  10. maybe by using NEMO and ignore lua error you will bypass that?
  11. In 2020 06 version, I edited some accessible lub files regarding the error shown. New animations, state icons, are okay. I loaded english translation, all seems fine, except: Skill tab. Crashed immediately; and I'm not sure if this caused by the translation.
  12. I guess the idea to nest homun's attack inside pc's attack is a ridiculous idea. So, I step up to where the order to attack for pc is placed, then put also the order for homun. The delay comes from how the attack is timed through timer. So it's also a bad idea to generalize the timer by this homun clone's timer when being changed. Or maybe I am too lazy to make another timer.
  13. Thanks, It's probably caused either by @bodystyle or by my old client. Now trying the 20200401 one.
  14. Figured this out already. Since it's copied by doing: ms = &db->skill[0]; , therefore to access the skill, we need to dive in to db as well. Cheers md->db->skill[index]. And so when I had to use pc_checkskill2, I also had to adjust the passive skills wanted for this function.
  15. Hello, I couldn't find how an active player can resurrect a killed slaveclone; is it actually possible? I mean, healing slaveclone is available, so. Thanks! ps: This probably will be my last question regarding my playing with slaveclone
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