Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/28/20 in all areas

  1. Hey everyone. I wanted to share something I started working on this month for a server. While these features are very new, the work ive been doing for them have been quite a trip so far and are still in heavy development at the time of this posting. But after a lot of work and testing im finally able to see it all in action. Here's a screenshot of the progress made so far and a peek at the future of RO. There's still a lot of work to do but the main parts are close to done. I may post more pics in the future as more progress is made. Note: My work is now in a project called 4CrAM and I have a topic made for it here....
    1 point
  2. You can try below and let me know if it works for you prontera,130,215,5 script Lottery 76,{ function ShowNumbers; function GenerateNumbers; function MatchCount; function GenerateID; function GenerateID { $LWID = $LID; $LID = rand(100000, 999999); return; } function MatchCount { .@cnt = 0; for (.@i = 0; .@i < .combinations; .@i++) { if (inarray($LW, #LW[.@i]) != -1) .@cnt++; } return .@cnt; } function ShowNumbers { switch (getarg(0)) { default: case 0: .@color$ = "^FF0000"; .@prefix$ = "#LW"; break; case 1: .@color$ = "^0000FF"; .@prefix$ = "$LW"; break; case 2: .@color$ = "^006600"; .@prefix$ = "$LR"; break; } if (getarg(1, 0)) .@color$ = ""; .@mes$ = .@color$; for (.@i = 0; .@i < .combinations; .@i++) .@mes$ = .@mes$ + "[" + getd(.@prefix$+"["+.@i+"]") + "] "; if (!getarg(1, 0)) .@mes$ = .@mes$ + "^000000"; return .@mes$; } function GenerateNumbers { .@a = 0; deletearray getarg(0); while (.@a < .combinations) { do { .@i = rand(1, 40); } while (inarray(getarg(0), .@i) != -1); set getelementofarray(getarg(0), .@a), .@i; .@a++; } return; } mes .npc$; mes "Winning Lotto Numbers ("+$LWID+"):"; mes ShowNumbers(1, 0); mes "Your Ticket ("+#LID+"):"; mes ShowNumbers(0, 0); mes "Next Draw-ID: ^FF0000" + $LID + "^000000."; next; switch(select((#LID == $LWID ? "Claim Prize" : ""), "Buy New Ticket", (getgmlevel() < .gm_level ? "" : "^FF0000[GM]^000000 Do Draw Now"), (getgmlevel() < .gm_level ? "" : "^FF0000[GM]^000000 Rig the Lottery"), "Cancel")) { default: break; // Claim Prize case 1: .@match_count = MatchCount(); if (.@match_count != .combinations) { mes .npc$; mes "Bad luck, it appears you do not hold a winning ticket."; next; mes .npc$; mes "Better luck next time!."; close; } mes .npc$; mes "You have matched all " + .combinations + " numbers!"; mes "Jackpot!"; mes "You've won ^0000FF" + F_InsertComma(.jackpot_zeny) + "^000000z & " + .jackpot_items[1] + " " + getitemname(.jackpot_items[0]) + "!"; Zeny = (Zeny + .jackpot_zeny) > 2147483647 ? 2147483647 : (Zeny + .jackpot_zeny); getitem .jackpot_items[0], .jackpot_items[1]; announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + F_InsertComma(.jackpot_zeny) + "z & " + .jackpot_items[1] + " " + getitemname(.jackpot_items[0]) + "!", 0; #LID = 0; break; // Buy New Ticket case 2: if (#LW && #LID == $LID) { mes .npc$; mes "It appears that you already have a ticket for today."; mes "You may only purchase one ticket per draw."; close; } mes .npc$; mes "Tickets cost ^0000FF" + F_InsertComma(.ticket_price) + "^000000z."; mes "The Jackpot is ^FF0000" + F_InsertComma(.jackpot_zeny) + "^000000z & " + .jackpot_items[1] + " " + getitemname(.jackpot_items[0]) + "!"; next; if (Zeny < .ticket_price) { mes .npc$; mes "You can't afford a lottery ticket."; close; } mes .npc$; mes "Would you like your numbers hand picked or computer generated?"; next; switch(select("Computer Generated", "Hand Picked")) { case 1: while (true) { mes .npc$; mes "The computer has selected the following numbers:"; GenerateNumbers(#LW); mes ShowNumbers(0, 0); next; if (select("Re-Generate", "Confirm") & 2) break; } break; case 2: while (true) { mes .npc$; mes "Please pick your numbers (1-40):"; .@a = 0; .@j = 0; deletearray #LW; while (.@a < .combinations) { if (getarraysize(#LW)) { mes "PICK " + .@a + ": ^0000FF" + #LW[.@j] + "^000000"; .@j++; } do { input @pick; } while (@pick < 1 || @pick > 40 || inarray(#LW, @pick) != -1); #LW[getarraysize(#LW)] = @pick; .@a++; } mes "PICK " + .@a + ": ^0000FF" + #LW[.@j] + "^000000"; next; mes .npc$; mes "Your numbers are:"; mes ShowNumbers(0, 0); next; if (select("Confirm", "Re-Pick") == 1) break; } break; } Zeny -= .ticket_price; #LID = $LID; mes .npc$; mes "The live broadcasted draw is at 9pm."; mes "You can claim your ticket between then and the next draw."; next; mes .npc$; mes "Good luck!"; break; // Do Draw Now case 3: deletearray $LW; if (!$LR) GenerateNumbers($LW); else copyarray $LW, $LR, getarraysize($LR); close2; announce "Lottery: Welcome to the special GM's lotto draw!", 0; sleep 3000; announce "The numbers are as follows: " + ShowNumbers(1, 1), 0; sleep 3000; announce "Congratulations to the winners!", 0; GenerateID(); deletearray $LR; end; // Rig the Lottery case 4: while (true) { mes .npc$; mes "Please pick your numbers (1-40):"; .@a = 0; .@j = 0; deletearray $LR; while (.@a < .combinations) { if (getarraysize($LR)) { mes "PICK " + .@a + ": ^0000FF" + $LR[.@j] + "^000000"; .@j++; } do { input @pick; } while (@pick < 1 || @pick > 40 || inarray($LR, @pick) != -1); $LR[getarraysize($LR)] = @pick; .@a++; } mes "PICK " + .@a + ": ^0000FF" + $LR[.@j] + "^000000"; next; mes .npc$; mes "Your rigged numbers are:"; mes ShowNumbers(2, 0); next; if (select("Confirm", "Re-Pick") == 1) break; } mes .npc$; mes "Lottery rigged for next draw."; break; } close; // Automatic Draw OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1600: OnClock1800: OnClock2000: OnClock2006: OnClock2007: OnClock2200: deletearray $LW; if (!$LR) GenerateNumbers($LW); else copyarray $LW, $LR, getarraysize($LR); announce "Lottery: This hour's draw is worth " + F_InsertComma(.jackpot_zeny) + " Zeny and " + .jackpot_items[1] + " " + getitemname(.jackpot_items[0]) + "!!", 0; sleep 3000; announce "The numbers are as follows: " + ShowNumbers(1, 1), 0; sleep 3000; announce "Congratulations to the winners of tonight!", 0; GenerateID(); deletearray $LR; end; OnInit: .npc$ = "[Lottery]"; .gm_level = 99; .combinations = 3; .ticket_price = 100000; .jackpot_zeny = 2000000000; setarray .jackpot_items[0], 501, 20; if (!$LID) GenerateID(); waitingroom "Hourly Lottery",0; end; } You can set below configs as per your desire .gm_level .combinations .ticket_price .jackpot_zeny .jackpot_items
    1 point
  3. Voce tem que substituir as imagens bmp na sua data, procure na pasta texture as imagens dos botões em coreano e substitua pelas traduzidas, só não altere o nome dos arquivos.
    1 point
  4. if you are using Zackdreaver's translation project, look for data/luafiles514/lua files/skillinfoz/skilltreeview 20180621.lub and remove the 20180621, also rename the original one before.
    1 point
×
×
  • Create New...