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Showing content with the highest reputation on 02/20/20 in all areas

  1. View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp  
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  2. Para o caso de dar um HP Máximo, quando estiver em um determinado mapa é um pouco mais chato, pois deve tratar tanto quando esta no mapa, assim como sair. Então, não tenho condições no momento de testar e dar um códido valido. For the case of giving a maximum HP, when you are on a certain map it is a little more boring, as you must treat both when you are on the map, as well as leaving. So, I am not able to test and give a valid code.
    1 point
  3. Bueno tienes dos opciones, la primera es como dice @Waken ver si usas .txt o .sql, para ambas debes editar del lado del emulador y del lado del cliente con "iteminfo.lua" en caso de nuevos clientes e "itemslotcounttable.txt" en caso de antiguos clientes. Por otro lado tenemos el lado source, recuerdo que @Epoque tiene una mod source para agregar slots a items mediante npcs "ojo este no es como el tradicional que usa items duplicados y solo te los intercambia" sino que este genera altiro el slot. Creo que @Cydh tiene un showcase del código al que me refiero, lo dejaré en la parte inferior. Ya si esto interesa, consulta con alguno de los dos, para que puedan detallarte más. https://pservero.com/2012/12/04/addslot-and-removeslot-add-and-remove-equipment-slot/ https://pservero.com/2012/12/06/getitemslots2-get-items-slot-that-modified-by-addslot-and-removeslot/
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  4. I think there's an old @command somewhere that does the same thing - so in your equip & unequip scripts you would have something similar to: {},{ headvar=getlook(LOOK_HEAD_BOTTOM); changelook LOOK_HEAD_BOTTOM, 2231; },{ changelook LOOK_HEAD_BOTTOM, headvar; }
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  5. when that happens all you gotta do is add and make sure the skill range is properly set up within the skillinfo.lub in your grf sometimes anyways
    1 point
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