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Showing content with the highest reputation on 10/25/18 in Posts
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i guys, now I'm in this board too and I'm happy to be able to work with you guys once again . NOTE: For those who don't know yet, but I unofficially continue Zackdreaver's Renewal Translation Project and I'm pretty much stopping with NPC scripting so I can focus on that as it's a better project to help the community. You can find more about it at my comment here - or in my signature is a link to the GitHub repo. Some rules for my releases: 1.) I will not support scripts you have modified by yourself, like changing mayor part of the code. 2.) Do NOT steal, pretend that you are the creator of these scripts - give credits accordingly . 3.) Like everyone else, I don't like it if someone remove the credits in the NPC Header. Anyway, if you follow these rules we won't have problems . For those who didn't took a look at my signature yet, my whole scripts are available via GitHub now. Topic Changelog: > 11-19/2011: Created my script collection and re-released my scripts from eAthena. > 11-24/2011: Added Restaurant, Login Settings, Global NPC Handler, Variable & Array Reader > 12-17/2011: Updated Restaurant and Virtual Password, Added Character Manager for Test Servers > 12-19/2011: Added PvP-GvG-MvP Arena > 12-20/2011: Added new feature to Character Manager > 01-08/2012: Added Card Compounder > 01-12/2012: Added Dynamic Shop > 01-18/2012: Added Vote NPC v1.0 > 10-13/2012: Added Fame System v1.1 > 10-16/2013: Added Training System v1.0 and Mob Invasion Event v1.0 > 09-22/2015: Added Quest System v1.0 > 06-11/2015: Updated Dynamic Shop v1.0 to v1.1 > 10-01/2015: Updated Quest System v1.0 and Fame System to v1.2 > 10-03/2015: Added Dungeon Party System v1.0 > 10-17/2015: Optimized this post a bit, how do you guys like it? > 09-07/2017: Cleaned up the Collection, see below for details. > 11-10/2017: Major update of older scripts > 12-31/2017: Updated Quest System v1.2 > 01-15/2018: Updated Training System v1.0 to v2.0 Added Mass Seller and Daily Reward NPC Added Dungeon Quest Service v1.0 + SQL file > 10-25/2018: Split Topic into Sections (Released, Requests, Additional and Unofficial) Added Instanced Loot System Added every requested Script so far Added Pagination function and GetMobData function Added Unofficial Excellion Gear NPC's and Nightmare Bio Lab NPC's Added Armor Enchanter Fixed Card Compounder > 05-28/2019: Added Battle Royale and Hunting Grounds Script Removed Broadcaster duo unnecessarity > Channel System Removed Unofficial Nightmare Bio Lab official implementation Removed Unofficial modified Morse Cave Instances by Alayne Updated Mob Invasion to v1.1 Modified Costume Enchanter v1.2 Modified Gold Room Battle v1.1 Removed every Update Log from the Scripts, leaving only the Features present > 06-10/2019: Added Mystic Enchanter + Mystic Enchanter without Random Option Support > 07-12/2019: Added the either forgotten or accidently deleted Last Man Standing v1.0 Added Dynamic Battleground Arena v1.0 > 05-02/2020: Removed useless scripts > 05-07/2020: Updated Mystic Enchanter to v1.1 > 11-06/2020: Removed Excellion Gear NPC (unofficial scripts are only visible on the repository) Updated Quest System and Hunting Grounds Instance, Old Glast Heim Hard > 04-06-2021: Removed Dynamic Battleground Arena Git Changelog Released Scripts Entertainment Arena Master v1.6 Last Man Standing v1.0 Mob Invasion Event v1.1 (I know there are many of these already around, but I wanted to try one for myself) Hunting Grounds Instance v1.0 Battle Royale v1.0 Utility InGame CP v1.3 Restaurant v1.0 Card Compounder v1.1 Dynamic Shop v1.1 Mass Seller v1.1 Daily Reward v1.0 Mystic Enchanter v1.1 Warning: This Enchanter disturbs Game Balance, as it allows to enchant everything you set it to! Though I added limitations and many settings to restrict that as much as possible. System Security System v2.1 Virtual Password v1.3 Fame System v1.3 Training System v2.0 Quest System v1.4 Dungeon Quest System v1.0 Instanced Loot System v1.0 Extra Pagination Function v1.0 GetMobData Function v1.0 Requests Vote NPC v1.2 Request by PapaZola Monster Slaughter Event v1.0 Reqzest by PapaZola Costume Enchanter v1.2 Request by Vegas Freebie NPC ... Forgot who requested it Gold Room PvP v1.1 Request by Paulinds MvP Ranker v1.2 Request by Radian Best regards, Chris1 point
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Hi everyone; hope you enjoy your weekend ? This is a map I did as an improved version of the original Auch Map by the 2012 ...! The map was originally inspired on a city of this game I loved and close to Ragnarok Online. The city was improved a lot by remaking all the models and making more accurate textures. Like always the idea was to make it have the barroque style feeling of the original. This map contains a main town and a set of fields+dungeons. Hope you like it Auch City - Main Town This is a map I showed on social media for a while, yet not in the forum. I´ve been told I should be more active as I was on the forum and I think I have too ? It has been 5+ years when I made this map; I´m very glad there has been some improvement over the years The nostalgia is reallll!1 point
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Hello, I wanna show you the main town I made for several of my servers.. The name is Arlandria because I was highly inspired by eremesnyc's arlandria map (thanks for his job). I created a version of each season. Let me show you my work as a mapper... [ Arlandria ] Normal Summer Halloween Christmas Please rate it and I'll show mini Arlandria town later on ? -------------------------------> PLEASE READ NEXT POST1 point
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Add a new entry to your instance_db, you can use the one that i put here. //ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,...,Map255 40,Dead Branch Room,3600,300,pvp_n_1-3,54,67 NOTE: You need to change the ID,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY with what ever values you need.1 point
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Yes, it should work now. Explaination : #ifndef RENEWAL //It was discovered that ranged defense also counts vs magic! [Skotlex] if( flag&BF_SHORT ) cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100; else cardfix = cardfix * (100 - tsd->bonus.long_attack_def_rate) / 100; #endif as you can see, long_attack_def_rate is only taken in account in magic atk when RENEWAL is set. If you want to be sure, you can delete this all part shown above.1 point
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Halloween Zone Greetings! Today I'm going to show a basic custom map that I made in 2012, was my first map inspired in the best holiday: Halloween. Live Preview Sketchfab (Click on Image) (Lights doesn't match with in-game) Screenshots1 point
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You know, I just could not take and not make the full version of the map ja_yavin01 released earlier. So look and be surprised .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. yavin1b Please rate it if the map is good enough ~~ This map can be downloaded here https://rathena.org/board/files/file/4487-w0w_map_collection/1 point
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[ Arlandria Mini ] (Satellite town) Here is the second Arlandria town I made. It's like Izlude for Prontera. I created only a winter edition for this one. Check it and leave comment ! Normal Winter1 point
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'E_GASP': 'ET_SURPRISE', 'E_WHAT': 'ET_QUESTION', 'E_HO': 'ET_DELIGHT', 'E_LV': 'ET_THROB', 'E_SWT': 'ET_SWEAT', 'E_IC': 'ET_AHA', 'E_AN': 'ET_FRET', 'E_AG': 'ET_ANGER', 'E_CASH': 'ET_MONEY', 'E_DOTS': 'ET_THINK', 'E_SCISSORS': 'ET_SCISSOR', 'E_ROCK': 'ET_ROCK', 'E_PAPER': 'ET_WRAP', 'E_KOREA': 'ET_FLAG', 'E_LV2': 'ET_BIGTHROB', 'E_THX': 'ET_THANKS', 'E_WAH': 'ET_KEK', 'E_SRY': 'ET_SORRY', 'E_HEH': 'ET_SMILE', 'E_SWT2': 'ET_PROFUSELY_SWEAT', 'E_HMM': 'ET_SCRATCH', 'E_NO1': 'ET_BEST', 'E_NO': 'ET_STARE_ABOUT', 'E_OMG': 'ET_HUK', 'E_OH': 'ET_O', 'E_X': 'ET_X', 'E_HLP': 'ET_HELP', 'E_GO': 'ET_GO', 'E_SOB': 'ET_CRY', 'E_GG': 'ET_KIK', 'E_KIS': 'ET_CHUP', 'E_KIS2': 'ET_CHUPCHUP', 'E_PIF': 'ET_HNG', 'E_OK': 'ET_OK', 'E_MUTE': 'ET_CHAT_PROHIBIT', 'E_INDONESIA': 'ET_INDONESIA_FLAG', 'E_BZZ': 'ET_STARE', 'E_RICE': 'ET_HUNGRY', 'E_AWSM': 'ET_COOL', 'E_MEH': 'ET_MERONG', 'E_SHY': 'ET_SHY', 'E_PAT': 'ET_GOODBOY', 'E_MP': 'ET_SPTIME', 'E_SLUR': 'ET_SEXY', 'E_COM': 'ET_COMEON', 'E_YAWN': 'ET_SLEEPY', 'E_GRAT': 'ET_CONGRATULATION', 'E_HP': 'ET_HPTIME', 'E_PHILIPPINES': 'ET_PH_FLAG', 'E_MALAYSIA': 'ET_MY_FLAG', 'E_SINGAPORE': 'ET_SI_FLAG', 'E_BRAZIL': 'ET_BR_FLAG', 'E_FLASH': 'ET_SPARK', 'E_SPIN': 'ET_CONFUSE', 'E_SIGH': 'ET_OHNO', 'E_DUM': 'ET_HUM', 'E_LOUD': 'ET_BLABLA', 'E_OTL': 'ET_OTL', 'E_DICE1': 'ET_DICE1', 'E_DICE2': 'ET_DICE2', 'E_DICE3': 'ET_DICE3', 'E_DICE4': 'ET_DICE4', 'E_DICE5': 'ET_DICE5', 'E_DICE6': 'ET_DICE6', 'E_INDIA': 'ET_INDIA_FLAG', 'E_LUV': 'ET_LUV', 'E_RUSSIA': 'ET_FLAG8', 'E_VIRGIN': 'ET_FLAG9', 'E_MOBILE': 'ET_MOBILE', 'E_MAIL': 'ET_MAIL', 'E_CHINESE': 'ET_ANTENNA0', 'E_ANTENNA1': 'ET_ANTENNA1', 'E_ANTENNA2': 'ET_ANTENNA2', 'E_ANTENNA3': 'ET_ANTENNA3', 'E_HUM': 'ET_HUM2', 'E_ABS': 'ET_ABS', 'E_OOPS': 'ET_OOPS', 'E_SPIT': 'ET_SPIT', 'E_ENE': 'ET_ENE', 'E_PANIC': 'ET_PANIC', 'E_WHISP': 'ET_WHISP', 'E_YUT1': 'ET_YUT1', 'E_YUT2': 'ET_YUT2', 'E_YUT3': 'ET_YUT3', 'E_YUT4': 'ET_YUT4', 'E_YUT5': 'ET_YUT5', 'E_YUT6': 'ET_YUT6', 'E_YUT7': 'ET_YUT7', 'E_MAX': 'ET_MAX' just change for example: "E_GG" to "ET_KIK".1 point
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Just replace those you can see the list here https://github.com/rathena/rathena/blob/master/src/map/script_constants.hpp#L37071 point
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September Digest 2018 The following digest covers the month of September 2018. Staff Changes: None Development Highlights: CORE: Cleaned up map property functions (048de6c9) Updated mob_drop parsing (386ee355) Follow up to atcommand identifyall (d7d012c5) Resolved Dynamic Mobs issue (618fc37e) Implemented official ammo equip behavior (d3d8f3c5) Corrected some weapon bonuses (d17ddf41) Corrected a check for skill usage restrictions (e6e0511c) Updated documentation typo error (3cd77173) Cleaned up Banding behavior (0d773983) EDP renewal change (a12f1ce0) Cleaned up equipment stripping skills (f0dfdf92) Corrected Critical bonuses (147e8da2) Corrected Union of the Sun Moon and Stars HP cost (8fc79033) Corrected Taekwon Mission mob generator (7040057a) Updated Item Sell checks (3e1105b0) DATABASE: Updated default items's items script of attendance.yml (82171c58) Corrected Kimi Possession combo set (71b8cbe1) Implemented items from ep16_2 (kRO 2016.03.09 and 2017.06.21) (32b19904) Updated map_msg_por.conf (c4cb25b6) Updates inf3 in skill_db (b614092b) SCRIPT: Adjusted playtime check in Eden Quest script (ee6009ff) Clean-up HTF instance and fixed a quest warning (9780b461) Fixed some error and warning in the NPC sample folder (ca83d352) Autopot script improvement (b7ba7fe5) Changed "Royal Errand Boy" to "Royal Messenger" in quests_16_1.txt (f16fc6c5) OTHERS: Minor correction in documentation (7d546d37) Corrected some GCC 7.1+ compile warnings (926e37cb) Statistics: Excluding merges, 9 authors have pushed 27 commits to master and 53 commits to all branches. On master, 47 files have changed and there have been 1,416 additions and 672 deletions. 28 Active Pull Requests 49 Active Issues 19 Merged Pull Requests 9 Proposed Pull Requests 26 Closed Issues 23 New Issues List of Contributors: @admkakaroto, @aleos89, @Atemo, @AzarthMZintos, @benching, @cydh, @Everade, @exneval, @JMahiro, @keitenai, @kukuasir, @laziem, @Lemongrass3110, @Litro, @mrjnumber1, @RadianFord, @sader1992, @secretdataz, @teededung, @Tokeiburu, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests!1 point
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You misunderstood the principle so means you picture 8 mounth = August = day 6 so mean just you wait for 24 hours if you like change to 1 hours = 3600 *Tip How to calculate 86400 = 24 hours 86400/24 = 3600 per 1 hours1 point
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Now I test and confirm. Just default ama_fild01 zoomed and opened without Direct3D HAL: There are no custom objects, textures, some changes, etc. + are working good options (first NVIDIA GeForse hides [Direct3D HAL] too I suppose); - are non-working options. Knowing this, it's hard to believe that players faced such a problem only on your map : ) With the rest of the parameters, the map looks good : ) These "rainbow" lights in the edge of map will disappear as soon as you reopen the map in Browedit, just a visual bug.1 point
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Hello guys ! I made this map long time ago and didn't used it. I was bored so I finished it and thought to release it here in eA. Rate it guys . Feel free to use it for your server. This file includes: ~ .rsw file ~ .gnd file ~ .gat file ~ .extra file ~ .bmp file (minimap) Screenshots: Enjoy and don't forget to say thanks.1 point
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Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~1 point