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Showing content with the highest reputation on 11/29/17 in all areas

  1. You should provide the script, it's hard to say anything from that... You're apparently trying to do somewhere a 'gettime(0)', which isn't supported. Can't say more.
    1 point
  2. Well, if it's a new feature then you will need the client that supports it and capture all the packet data required.
    1 point
  3. write a Public message in his profile
    1 point
  4. There. I've added a code portion to prevent "all items sell", and moved the array of sold items filling so items which doesn't give point won't be deleted. costumetrader.txt
    1 point
  5. View File Totoro Ballon Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. Totoro Ballon , ea 1 Colors Totoro Ballon is a Old Custom I did it for TotoRo. This File Includes: Totoro Ballon Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Submitter Kinx Submitted 11/27/2017 Category Animated Headgears Video Content Author Kinx  
    1 point
  6. Can't test it right now, but this should work (and not only for costume, but for any kind of item). Just fill the .class1$, .class2$ and so on with right costume ids, and then give it a shot. costumetrader.txt
    1 point
  7. functor i think you really need a webCP . I have a lot of friends who ask me for you but it's hard to find you because there are like 3452542 functors on skype ... and all of them want to scam people. Also, some times it's annoying that you need to change something and you have to wait for you in order to do it. Don't get me wrong, i really like gepard... i just want to help it to improve
    1 point
  8. Version 1.0.0

    232 downloads

    Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. Totoro Ballon , ea 1 Colors Totoro Ballon is a Old Custom I did it for TotoRo. This File Includes: Totoro Ballon Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File
    Free
    1 point
  9. BUG IN NPC // ________________________________________________________ // / \ // | _ _ _ _ | // | | |__ _ __ / \ | |_| |__ ___ _ __ __ _ | // | | '_ \| '__/ _ \| __| '_ \ / _ \ '_ \ / _` | | // | | |_) | | / ___ \ |_| | | | __/ | | | (_| | | // | |_.__/|_|/_/ \_\__|_| |_|\___|_| |_|\__,_| | // | | // | brAthena Script | // |--------------------------------------------------------| // | Nome do Script: RWC_2012.txt | // |--------------------------------------------------------| // | Criado por: rA/brA Dev. Team | // |--------------------------------------------------------| // | Versões rA/brA: 1.0/1.0 | // |--------------------------------------------------------| // | Descrição: Adiciona slots e encantamentos para itens da| // | RWC 2012. | // |--------------------------------------------------------| // | Changelog: | // | 1.0 Criado Cabeçalho [Megasantos] | // |--------------------------------------------------------| // | - Anotações | // \________________________________________________________/ morocc,152,89,3 script Driller#pron 91,{ disable_items; if (checkweight(1201,1) == 0) { mes "You're carrying too many items in your inventory. Visit Kafra storage and try again."; close; } if (MaxWeight - Weight < 10000) { mes "You cannot proceed because you're overweight."; close; } set .@part, EQI_ACC_L; if (!getequipisequiped(.@part)) { mes "[Driller]"; mes "My job is to drill a card slot into RWC Memorial accessories."; next; mes "[Driller]"; mes "I'm sorry but you don't have any item equipped on your right accessory position."; close; } mes "[Driller]"; mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted."; next; set .@equip_id, getequipid(.@part); if (.@equip_id != 2966 && .@equip_id != 2968) { mes "[Driller]"; mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory."; close; } mes "[Driller]"; mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?"; next; if (select("Cancel:Let's go!") == 1) { mes "[Driller]"; mes "See ya then."; close; } if (.@equip_id == 2966) { set .@slotted, 2967; //RWC_2012_Ring_ set .@name$,"RWC 2012 Memorial Ring"; set .@str$,"ring"; } else if (.@equip_id == 2968) { set .@slotted, 2969; //RWC_2012_Pendant_ set .@name$,"RWC 2012 Memorial Pendant"; set .@str$,"pendant"; } else { mes "[Driller]"; mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it."; close; } if (getequipcardid(.@part,3) > 0) { mes "[Driller]"; mes "This item has already been enchanted. I can't work on this as it is against the rules."; close; } delequip .@part; if (rand(1,10) > 5) { getitem .@slotted,1; specialeffect2 EF_REPAIRWEAPON; mes "[Driller]"; mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!"; close; } else { specialeffect2 EF_LORD; mes "[Driller]"; mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry."; close; } } prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{ disable_items; if (checkweight(1201,1) == 0) { mes "You are carrying too many items. Come back after you have organized your inventory."; close; } if (MaxWeight - Weight < 10000) { mes "You cannot proceed because you're overweight."; close; } mes "[Goldberg]"; mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers."; next; set .@part, EQI_ACC_L; if (!getequipisequiped(.@part)) { mes "[Goldberg]"; mes "I'm sorry but you don't have any item equipped on your right accessory position."; close; } set .@equip_id, getequipid(.@part); if (.@equip_id < 2966 || .@equip_id > 2969) { mes "[Goldberg]"; mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory."; close; } set .@select, select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1; if (.@select == 0) { mes "[Goldberg]"; mes "Alright, then, see you next time..."; close; } set .@equip_refine, getequiprefinerycnt(.@part); setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3); if (.@select == 1) { switch(getequipid(.@part)) { case 2966: setarray .@option[0],2,2,4,4; break; case 2967: setarray .@option[0],0,2,4,4; break; case 2968: setarray .@option[0],1,1,3,3; break; case 2969: setarray .@option[0],0,1,3,3; break; default: mes "[Goldberg]"; mes "I'm sorry, but I cannot work on the accessory you are currently wearing."; mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side."; close; } for(set .@i,3; .@i>=0; set .@i,.@i-1) { if (.@equip_card[.@i] == 0) { set .@slot, .@i; set .@op_type, .@option[.@i]; break; } } switch(.@op_type) { case 4: mes "[Goldberg]"; mes "Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],1,2,3,4; set .@i, select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2; break; case 3: setarray .@enchant_select[0],5,6,7; set .@i, select("Cancel:Spell:MATK (%):SP")-2; break; case 2: mes "[Goldberg]"; mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],8,9,10,11,12,13,14; set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2; break; case 1: mes "[Goldberg]"; mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?"; next; setarray .@enchant_select[0],8,9,10,11,12,13,15,16; set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2; break; case 0: mes "[Goldberg]"; mes "Your accessory has received so many enchantments that I can hardly work on it anymore."; close; } if (.@i == -1) { mes "[Goldberg]"; mes "Alright, then, see you next time."; close; } mes "[Goldberg]"; mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?"; next; if (select("No, please stop.:Yes, please proceed.") == 1) { mes "[Goldberg]"; mes "Alright, then, see you next time..."; close; } set .@enchant_type, .@enchant_select[.@i]; if (!getequipisequiped(.@part)) { mes "[Goldberg]"; mes "Do not take off your equipment while I'm working, okay?"; close; } switch(.@enchant_type) { case 1: setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3 break; case 2: setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3 break; case 3: setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 break; case 4: setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 break; case 5: setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3 break; case 6: setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3 break; case 7: setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 break; case 8: setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3 break; case 9: setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3 break; case 10: setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3 break; case 11: setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3 break; case 12: setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3 break; case 13: setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3 break; case 14: setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75 break; case 15: setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3 break; case 16: setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300 break; default: mes "[Goldberg]"; mes "We have got a problem, let me check it up."; close; } if (.@enchant_type < 8) set .@i, rand(1,300); // 0% break chance. else set .@i, rand(1,400); // 25% break chance. if (.@i < 151) set .@enchant, .@enc[0]; else if (.@i < 251) set .@enchant, .@enc[1]; else if (.@i < 301) set .@enchant, .@enc[2]; else set .@enchant,9; set .@equip_card[.@slot], .@enchant; if (.@slot == 2 && .@enchant == 0) { set .@equip_card[3],0; } else if (.@slot == 1 && .@enchant == 0) { set .@equip_card[2],0; set .@equip_card[3],0; } else if (.@slot == 0 && .@enchant == 0) { set .@equip_card[1],0; set .@equip_card[2],0; set .@equip_card[3],0; } delequip .@part; if (.@enchant == 9) { mes "[Goldberg]"; mes "Oh gosh!"; mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry."; specialeffect2 EF_LORD; close; } if (.@enchant == 0) { // Should never happen. mes "[Goldberg]"; mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!"; } else { mes "[Goldberg]"; mes "Great!"; mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000."; specialeffect2 EF_REPAIRWEAPON; } // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; close; } else if (.@select == 2) { mes "[Goldberg]"; mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?"; next; if (select("I will stop.:Yep, sure, go on.") == 1) { mes "[Goldberg]"; mes "Come back if you change your mind."; close; } if (countitem(6665) == 0) { mes "[Goldberg]"; mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?"; close; } if (.@equip_card[3] == 0) { mes "[Goldberg]"; mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again."; close; } specialeffect2 EF_REPAIRWEAPON; mes "[Goldberg]"; mes "The enchant option in your item will be initialized."; delitem 6665,1; //RWC_Inicializer delequip .@part; // GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3] for(set .@i,0; .@i<4; set .@i,.@i+1) { if (.@equip_card[.@i] >= 4700) // Armor Enchant System set .@equip_card[.@i],0; } getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3]; close; }
    1 point
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