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Showing content with the highest reputation on 10/20/17 in all areas

  1. Version 4.0

    19 downloads

    This script allows you to configure on the fly the number of castles and replaces the castles randomly every 2 weeks. Features: You can configure on the fly the number of active castles and the rotation day and week. Only the active castles warps and flags will be enabled. The script automatically moves all the data of the current owners to the new castles and announces the changes. Currently the rotation runs every 2 weeks (I'll add more options in future updates). To avoid repeating castles, if 10 or less castles are enabled, the rotation is not completely random, the new castles are picked randomly excluding the old ones. Also allows the server Admin to manually rotate, reload and reset the castles. Available in English and Spanish Future Updates: Add WoE times settings Add WoE:SE support PS.: If you have any idea or suggestion for new features or improvements, feel free to tell me and I'll add them to the system! By buying this script, you agree to these terms: You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I (Daegaladh) still retain all rights to this script. Terms above may be changed or adjusted without prior notification. © Daegaladh 2017
    25.00 USD
    1 point
  2. Hello people~ These are my sprite work that I would like to share with you all. Feel free to use them after you read the Terms of Use below. Please join my Discord channel and click on #freebies to Download. Enjoy!
    1 point
  3. I think it should be in skill_db.txt but just give a try.
    1 point
  4. i only changed the instance creation/enter phase part of the script so im not really sure if it the whole instance script will work havent tested it cellar.txt
    1 point
  5. This comment to fix 3 errors in your image. only option 1 for if statement line 58. Option 2 and 3 for error in line 174 and 334.
    1 point
  6. In this file, your script, line 58. I see you have to define set in if statement. set .@i,instance_id(0). Why you use set function in if statement?
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  7. I keep this because it forms your script file. My comment to fix if statement. But I don't understand why you use set function in if statement. Why you use this in if statement: set .@i,instance_id(0)
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  8. Why you define set function in if statement?
    1 point
  9. Your current code at line 58: if(set .@i,instance_id(0) && set .@i,instance_id(0) || set .@i,instance_id(0) && set .@i,instance_id(0))) && getgmlevel() < $EC_GM){ Please try change to this if(set .@i,instance_id(0) && set .@i,instance_id(0) || set .@i,instance_id(0) && set .@i,instance_id(0) && getgmlevel() < $EC_GM){
    1 point
  10. What are you change? The code in my comment is your script (not the fixed code), you need to change it. add 1 or 2 close parentheses to end if statement.
    1 point
  11. 1. You if statement like this: if(((EC_Lasttime + $EC_Cooldown > gettimetick(2) && EC_Lasttime < gettimetick(2)) || (EC_Lasttime > gettimetick(2) && EC_Lastinstid != instance_id(1))) && getgmlevel() < $EC_GM){ I'm not sure you current code but you can try to add 1 or 2 close parenthesis ) to end if statement. 2. Try to use this: set .@i,instance_id(0); 3. getmapmobs() already removed in rAthena. Your script too old. I think you need to rewrite so much and not sure it can work.
    1 point
  12. I have made some fixes and tweaks to it on my own version to make it work better. I'll share it here when I have some time, if your want to use it (I didn't care about looks, so it's a mess, but the idea is the important) A quick list of what I modified: Dialogs and windows "magneted" to the side of the screen will follow/stay on the edge even after screen resize A small button for the chat window to disable battle mode (on smartphones it was impossible once the keyboard closed) Reworked the battlemode and made it work on all 4 skill bars (There was a basic design flaw in the implementation. It couldn't handle multiple events attached to the same base letter, eg: E and CTRL + E) Inverted touch zoom (it was inverted) Increased zoom distance and modified the intersection search to make it work properly Adjusted the default camera height to match official (45° -> 50°) Unicode chat fixed. The text was not appearing when unicode character was sent in the sentence (I added my own langtype with the proper encoding. Todo: default wrong characters to "ballot box" ☐ to prevent losing all the sentence) Known issues by me (the first is due to the BM modifications) Writing in NPC dialogs activates the sills through battle mode (need to block it) During NPC dialog the player can move Animation delay based skills such as sonic blow, cross impact have absolutely no delay and can be infinitely chained even multiple at once Object/sprite rendering on android/ios browsers is distorted, the object flash back and forth though the terrain (wrong depth, possibly rounding/decimal error due to different browser engine implementations) Using fakename and typing in the chat will disconnect the player, because the chatacter sends the message packet with the fakename and the server disconnects the client for security Getting multiple items at the same time with script will display the name of the last item, but the image of the first item.
    1 point
  13. Haunting Spirits A little Halloween gift for the community. Hope ya'll enjoying Halloween! Please join my Discord channel and click on #freebies to Download.
    1 point
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