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Showing content with the highest reputation on 10/04/17 in Posts

  1. 2 points
  2. September Digest 2017 The following digest covers the month of September, 2017. Staff Changes None. Development Highlights CORE: Removed reset of monster drops on mobdb reload (f197f82f) Corrected broadcast item flag with autoloot (dfe714e9) Resolved bonus WeaponMATKRate (e92fc967) Migrated script.c to C++ (965edbf4,0379774c,60d59124,528539f6,38d225c4,6434a830) Adds allow_bound_sell configuration (557cccac) Corrected OPT1 behavior (5c7c0893) Refine overhaul (e24d30a7) Updated alternate 3rd job bodystyles (78c63c3a) Fixed msvc warning casting int to bool in getequiprefinecost (70f1d864) Corrected Elemental flee calculation (1bfe8475) Migrated clif.c to C++ (80a251ef) Shadow Refiner and getequiprefinecost (cd43f32f) Corrected script command instance ID lookups (82ed67a0) Changed atcommand follow behavior (d9a2bdbe) Updated Kaite renewal behavior (ee552d67) Adds pk_mode_mes displayed on joining a pk zone (0e4ffdac,e6ec0f52) Added support for some missing clients (7de74727) Corrected Elemental Cure healing behavior (ab014246) DATABASE: Updated Rune Stone item behavior (d353b668) Updated Guillotine Poison item behavior (6ef8a97c) Leprechaun_Hat should be refineable (969c10fb) Resolved Lex Aeterna autospell for Laser of Eagle (734ec225) Corrected Bawaya Agimat Tattoo item bonus (549d6f5b) Added new mob db placeholders (6899c89e) SCRIPT: Corrected a second changequest attempt in Assassin Job Change quest (470364cb) Fixed a warning in HorrorToyFactory (b275412b,3cc29d04) Fixed typo in achievements.txt (c71f1050) Fixed duplicate NPC location (052b9bc8) OTHERS: Fixed a potential map-server crash (b4952aae,5fda4f0f) Updated item group file location in documentation (82222084) Fixed potential crash in pc_bonus (0e74b5f5) Updated script command callshop documentation (2572bbbc) Statistics Excluding merges, 12 authors have pushed 41 commits to master and 74 commits to all branches. On master, 62 files have changed. There have been 2,632 additions and 694 deletions. There are 21 merged Pull Requests and 8 Proposed Pull Requests. There are 7 new Issues and 42 Closed Issues. List of Contributors @admkakaroto, @Akkarinage, @aleos89, @anacondaqq, @anity99, @Atemo, @Barigas, @cydh, @Daegaladh, @esu1214, @Everade, @Felleonel, @Haikenz, @jenkijo, @Jeybla, @Lemongrass3110, @LiamKarlMitchell, @luan122, @Mikegyver, @MrAntares, @panko11, @Paoly28, @Playtester, @plsfixrito, @RadianFord, @sader1992, @secretdataz, @technoken, @uddevil, @vstumpf, @whupdo, @Yuchinin, @Zellukas Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
    1 point
  3. DISCONTINUED Since I updated some of NEMO's easy-to-update patches, I think the community would benefit from them too. Don't expect much though Download updated patches on my fork of NEMO. (Commit logs) These patches are distributed "as is", without warranty of any kind. In no event shall I be liable for any claims, damages or other liabilities. If you'd like to buy me a symbolic beer, feel free to donate to my PayPal. Symbolic beer hall of fame: (Thank you for the kind donation) @Hurtsky @renniw @Radian @Haziel
    1 point
  4. Hello everyone, i'm not completely new to making my own ragnarok server, but the last time was ages ago. I already setup the server with VS and MySQL. I can start it fine too. I just need to know what client i should actually use to connect to my server :/ Probably a rather dumb question but with all those different versions i just didn't know what i have to do to get a working client for my own local server. I hope somebode can help me with this I got my rathena server files directly from git so they should be up-to-date, right?
    1 point
  5. https://stackoverflow.com/questions/1443210/updating-a-local-repository-with-changes-from-a-github-repository
    1 point
  6. update you client version in packet.h and patch your diffed client , thats pretty much it
    1 point
  7. 30,Devils Tower,14400,300,1@tnml,50,104,1@tnml2,1@tnml3 change to 30,Devils Tower,14400,300,1@tnm1,50,104,1@tnml,1@tnm3
    1 point
  8. #define PACKET_OBFUSCATION_KEY1 0x12345678 #define PACKET_OBFUSCATION_KEY2 0x12345678 #define PACKET_OBFUSCATION_KEY3 0x12345678
    1 point
  9. prontera,255,55,5 script Premium Changer 456,{ mes "^0055FF[ Premium Exchanger ]^000000"; mes "Good day, Im Riza and I can make you a premium user"; mes "For a premium ticket"; next; mes "^0055FF[ Premium Exchanger ]^000000"; mes "A premium user will be able to use the premium buffs of the healer and other boosts"; mes "It includes Imposition Manus/Assumptio/+10 Food Buffs/Soul Link Buffs"; mes "and a boost of drop rate by 50%"; next; mes "^0055FF[ Premium Exchanger ]^000000"; mes "Do you want to be a premium user?"; switch(select("Yes!:No Im just looking around.")) { Case 1: goto Ontalk; close; Case 2: mes "^0055FF[ Premium Exchanger ]^000000"; mes "Okay, Have a nice day!"; close; } OnTalk: .@npc$ = "^0055FF[ Premium Exchanger ]^000000" if ( vip_status(0) ) { mes ".@npc$"; mes "You're already a [Premium User]"; next; mes ".@npc$"; mes "Come back when your Premium already expired!"; close; } else { .@i = select( .vip_day[0] + "Days", .vip_day[1] + "Days", .vip_day[2] + "Days" ) - 1; mes ".@npc$"; mes "Your account will be premium for "+.vip_day[.@i]+" Days"; mes "You will need a .vip_item[.@i] for that."; switch(select("Yes i want to exchange my ticket:No Im just looking around.")) { case 1: if (countitem(.vip_item) > 0) delitem .vip_item[.@i],1 vip_time ( .vip_day[.@i] * 1440 ); mes ".@npc$"; mes "You are now a Premium User for "+.vip_day[.@i]+" Days!"; end; case 2: mes ".@npc$"; mes "Okay, Have a nice day!"; close; } } OnCheck: if (vip_status(0)) { dispbottom "Expire Time : "+vip_status(3); } end; OnInit: setarray .vip_day,7,14,31; setarray .vip_item,33110,33111,33112; //Set The VIP Item here bindatcmd("vipstatus", strnpcinfo(3)+"::OnCheck"); end; } Use this one just add the items needed in the array Credits to Emistry for the script :))
    1 point
  10. it's just you need to put them like this xxxx,xxxx,xxxx,xxxx the xxxx is the number of exp needed to level up read this it's inside the txt! // Structure of Database: // Max Level,Class list,Type,Exp for Lv 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175 so you change the max level of the class type you want like //Base - 3rd Jobs, Baby 3rds, Summoner 175, to 255, then add in the end the exp like here the end is 175 (255-175 = 80) put , then add 80 number separated by , and don't put , in the end the guide make it easier for you but if you couldn't do it you can find your own way to do it
    1 point
  11. you have to find an empty mob id or you need to replace one data\luafiles514\lua files\datainfo\jobidentity.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub you may do a research those files is your start
    1 point
  12. don't use IDs in the map_index.txt ! just put the map name no more Example: change Askydun 1250 to Askydun and try to not use numbers in the map name and read this IDs must never change, therefore any new maps need to be added at the end, if you add map and the server read the number as ID it will give error and if you add the map in the start of map index it will give error too (the same error you have)
    1 point
  13. you need to add exp up to level 255 in exp table follow this guide https://gist.github.com/cydh/d82a06472f12c4ec7f38ab3de22fe86b
    1 point
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