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Added Minstrel & Wanderer Alternate Sprites. Also added a Palette GRF with all needed Classic palettes for all Alternate Costumes released until now.3 points
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View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp1 point
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1. The name of the script is not a descriptive topic title. 2. rAthena doesn't use SVN. 3. "latest" will get you ignored by our developers. 4. Show logs or debug output to prove it's not being read. 5. Did you follow the notes in the script file header that says you need to have PCRE installed?1 point
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1 point
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in skill_db.txt //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description where // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) therefore: 402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker to 402,9,6,21,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker // can target enemy, self and friends/party1 point
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You have Webhosting and you want to install your ragnarok panel on it ( with different VPS IP ) That's right ? you should give your mysql db the permissions to accept the Webhosting IP connecting to your ragnarok db If you use FluxCP You should edit this : Application.php : config/application.php 'ServerAddress' => 'http://Your Website URL Here', // This value is the hostname:port under which Flux runs .(e.g.,example.com or example.com:80) 'BaseURI' => '', // The base URI is the base web root on which your application lies. and Servers.php : config/servers.php <?php return array( // Example server configuration. You may have more arrays like this one to // specify multiple server groups (however they should share the same login // server whilst they are allowed to have multiple char/map pairs). array( 'ServerName' => 'Server Name Here', // Global database configuration (excludes logs database configuration). 'DbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => 'utf8', // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => 'Your Ragnarok Server IP Here ex(127.0.0.1)', 'Username' => 'Mysql User', 'Password' => 'Mysql Pass', 'Database' => 'Your RO DB Here', 'Persistent' => true, 'Timezone' => null // Example: '+0:00' is UTC. // The possible values of 'Timezone' is as documented from the MySQL website: // "The value can be given as a string indicating an offset from UTC, such as '+10:00' or '-6:00'." // "The value can be given as a named time zone, such as 'Europe/Helsinki', 'US/Eastern', or 'MET'." (see below continuation!) // **"Named time zones can be used only if the time zone information tables in the mysql database have been created and populated." ), // This is kept separate because many people choose to have their logs // database accessible under different credentials, and often on a // different server entirely to ensure the reliability of the log data. 'LogsDbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => null, // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => 'Your Ragnarok Server IP Here ex(127.0.0.1)', 'Username' => 'Mysql User', 'Password' => 'Mysql Pass', 'Database' => 'Your RO DB Here', 'Persistent' => true, 'Timezone' => null // Possible values is as described in the comment in DbConfig. ), // Login server configuration. 'LoginServer' => array( 'Address' => 'Your Ragnarok Server IP Here ex(127.0.0.1)', 'Port' => 6900, 'UseMD5' => false, 'NoCase' => true, // rA account case-sensitivity; Default: Case-INsensitive (true). 'GroupID' => 0, // Default account group ID during registration. //'Database' => 'ragnarok' ), 'CharMapServers' => array( array( 'ServerName' => 'Server Name Here', 'Renewal' => true, 'MaxCharSlots' => 9, 'DateTimezone' => null, // Specifies game server's timezone for this char/map pair. (See: http://php.net/timezones) //'ResetDenyMaps' => 'sec_pri', // Defaults to 'sec_pri'. This value can be an array of map names. //'Database' => 'ragnarok', // Defaults to DbConfig.Database 'ExpRates' => array( 'Base' => 100, // Rate at which (base) exp is given 'Job' => 100, // Rate at which job exp is given 'Mvp' => 100 // MVP bonus exp rate ), 'DropRates' => array( // The rate the common items (in the ETC tab, besides card) are dropped 'Common' => 100, 'CommonBoss' => 100, // The rate healing items (that restore HP or SP) are dropped 'Heal' => 100, 'HealBoss' => 100, // The rate usable items (in the item tab other then healing items) are dropped 'Useable' => 100, 'UseableBoss' => 100, // The rate at which equipment is dropped 'Equip' => 100, 'EquipBoss' => 100, // The rate at which cards are dropped 'Card' => 100, 'CardBoss' => 100, // The rate adjustment for the MVP items that the MVP gets directly in their inventory 'MvpItem' => 100 ), 'CharServer' => array( 'Address' => 'Your Ragnarok Server IP Here ex(127.0.0.1)', 'Port' => 6121 ), 'MapServer' => array( 'Address' => 'Your Ragnarok Server IP Here ex(127.0.0.1)', 'Port' => 5121 ), // -- WoE days and times -- // First parameter: Starding day 0=Sunday / 1=Monday / 2=Tuesday / 3=Wednesday / 4=Thursday / 5=Friday / 6=Saturday // Second parameter: Starting hour in 24-hr format. // Third paramter: Ending day (possible value is same as starting day). // Fourth (final) parameter: Ending hour in 24-hr format. // ** (Note, invalid times are ignored silently.) 'WoeDayTimes' => array( //array(0, '12:00', 0, '14:00'), // Example: Starts Sunday 12:00 PM and ends Sunday 2:00 PM //array(3, '14:00', 3, '15:00') // Example: Starts Wednesday 2:00 PM and ends Wednesday 3:00 PM ), // Modules and/or actions to disallow access to during WoE. 'WoeDisallow' => array( array('module' => 'character', 'action' => 'online'), // Disallow access to "Who's Online" page during WoE. array('module' => 'character', 'action' => 'mapstats') // Disallow access to "Map Statistics" page during WoE. ) ) ) ) ); ?> and start installing your Fluxcp normally1 point
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I'm not all that great at source but I did update this script to work with the most recent version of rAthena as of 1/1/17. I also added the bitwise operation thing people were asking for. I noticed that MAX_ITEMDB was never set so that was change to MAX_ITEMID which increased the size of the array and instead of resizing it which is a pain in that butt with C I just had to break the loop when it runs out of bonuses. I couldn't figure out how to make a patch file from a git commit so I just kinda made my own. So it probably won't work like a normal patch and instead you'll have to manually add the changes. Extra_bonus.patch1 point
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Click the import tab at the top of the page. Also, do NOT use preconfigured/prepackaged versions of rAthena.1 point
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Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <31 point
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I really don't understand the issue. Let's look at the header I committed. //===== rAthena Script ======================================= //= Wolfchev's Laboratory //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Defeat Wolfchev's human experimentations. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================There is no indication from this that I wrote the script, and it's clear that I edited a file that you authored.Let's look at the commit log. Implemented Wolfchev's Laboratory instance. (credits: Hercules 1a477c4)Again, nothing indicates that I am the file author.The only significance of changelogs is what's in the name: to show what changed from version to version. I don't find any offensive difference between: //===== By: ================================================== //= Kisuka //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ and //===== By: ================================================== //= Kisuka //===== Additional Comments: ================================= //= 1.0 First version. [Kisuka] //= 1.1 Edited. [Euphy] //============================================================ We can have a discussion on changelogs, if you'd like, but most of the claims you're making are unwarranted.1 point