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Showing content with the highest reputation on 01/19/16 in all areas

  1. < Stolao's Script Collection> Please Comment, Good or Bad i want to know your guys thoughts on what i should do next. Update History At Afk At Commands Auto Event Custom Functions Daily Login Reward Ex Job Master Floating Rates Fly-Wings Group Buffs Mvp Speed Run Non-Abuse Healer Poring Power Pvp Ladder Mining -Unsupported, Bug Fixes Only- Weapon Mastery -Unsupported, Bug Fixes Only- Coming soon to a server near you
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  2. In order to give back to this community, and as a huge thank you to all of those who put work into the emulator, we've decided to share our Nightmarish Jitterbug instance. This instance was scripted by Tokei, with YouTube videos as sources, as well as me running it on iRO. A huge thank you to our ex-player Deegs for lending me his iRO RK in order to run the content. A small amount of dialogue is missing, and you're welcome to contribute if you run into the actual lines. They're marked in the script file itself. Item drop rates were the only thing really customized, enjoy the release! http://novaragnarok.com/download/NightmarishJitterbug.txt
    1 point
  3. This is another event map I made. This is basically a torturous version of Lighthalzen Cube Maze. Guess what? I did the warp script. I am learning! LOL This is the starting point. Not much stuff since people will be populating the area. Just in the same area, these are the warp portals. There are 5 but only 1 will lead the player to the actual maze. ...which is this. Most "rounds" have 5 portals, some have 4; 1 will warp to next, 1 will warp to same round, 1 will warp to previous, 1 will warp to 2 rounds back, and 1 will warp back to start. There are straight paths... ...and curved ones. Also, round numbers are displayed. When the player manages to reach 25, he/she wins.
    1 point
  4. First you need to set your skill_castnodex_db.txt: // <Skill id>,<Cast>,<Delay (optional)> // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // // Delay: 0 - everything affects the skill's delay // 1 - skill's delay is not affected by dex // 2 - skill's delay is not affected by Magic Strings / Bragi // 4 - skill's delay is not affected by item bonuses (equip, cards) // // Note: Values are bit fields, add them up to combine their effects. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. Now if you want a permanent delay, then add this line on anywhere in there: 264,0,7 // Body Relocation Then set the delay again on your skill_cast_db.txt
    1 point
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