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Showing content with the highest reputation on 04/09/15 in all areas

  1. It was the + above the equal sign/next to your backspace. Anyhow, glad to see it's fixed. Also from experience I say, save your files in revision 586!
    1 point
  2. Invest more points in the 1st tab if you haven't already.
    1 point
  3. Why not just time how long it takes for the npc to travel one square... (.@distance * .@time_per_square_in_miliseconds); Well if the movement speed is like iRO it's 0.15s per-square at the normal walk speed. .@sleep = (.@distance * 150);
    1 point
  4. I'm using Act Editor. Making transparent images is somewhat straightforward...! Photoshop > Save as png > Drag and drop the new file (semi-transparent images must be added at the end of the list). As for how I made the images... well I don't really want to go in-depth since it's somewhat complex and I don't think this is what you want to know ;].
    1 point
  5. In fact there are some script commands like 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' which could allow you to do so. Making an invisible shop and using the npcshopattach func would allow you to give money back to the seller using OnBuyItem label But there are still a few problems: -You can't create the NPCs so you would have to place a limited amount of NPCs in a defined area. -I don't know a convenient way to choose the items you want to sell other than inputting the ids and this can be really boring. Even so there's also a good advantage: -You can sell as many items as you want using npcshopadditem when an item is sold. -And of course you don't have to sell items yourself. This is something I've been wanting to do for a while so I'll try to make something for you. But I want to make it the most convenient possible so I'll try to make something really good and so I'll need time to. Sorry for my english too
    1 point
  6. There is a system called Auction that works like that
    1 point
  7. Well, you could always... make the black semi-transparent I guess. Before I go on though, it is possible to achieve the original sprite you were looking for, but you'd be forced to use the robe slot (this is what FXFreitas's meant, I think). For more info : https://rathena.org/board/topic/72734-guide-custom-wings-at-robe-place/ You could make the sprite semi-transparent, it would look like the following (³²_kaura1) : If you use a semi-transparent gradient though, you might be satisfied with the result (³²_kaura2) : Side note, the walking frames for top right are somewhat off. Kiel Aura 2015.rar
    1 point
  8. Headgears always appear in front of the character; changing the front/back of the reference sprites won't change anything. This is how it looks with the black section being transparent : Kiel Aura 2015.rar
    1 point
  9. Latest Stable Client Latest Stable LUB Latest Stable Data Files/GRF Clean RO Folder PM Judas if you have any useful content to add, suggestions, or information to make this setup process much easier! Thanks!
    1 point
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