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Showing content with the highest reputation on 10/04/14 in all areas

  1. September Digest 2014 The following digest covers the month of September, 2014. Staffs Changes None. Development Highlights Cleaned up the first class skill quest NPCs. (caa80ec) Cleaned up and stabilized the autotrade system some more. (8a81940) Updated the Airship NPCs to match official. (77549f7) Fixed the behavior of Devotion to official. (9b4d922) Fixed skill unit effect not displaying correctly for newer clients. (05d3c6b) Added new flags for Skill Unit to remove hardcoded checks: UF_NOKNOCKBACK: Cannot be knocked back (only unit that can be damaged). UF_REM_CRAZYWEED: Removed if be overlapped by GN_CRAZYWEED. UF_REM_FIRERAIN: Removed if be overlapped by RL_FIRE_RAIN. Updated items to newer 2014 data. (8fc758f, 9bde9dc) Updated the EXP tables to the latest. (98c83ee) Summons (Pets, Elementals, Homunculus, Mercenaries) no longer get stuck when the master walks too fast. (60b0ed9) Cast sensor mobs will always target the caster when any skill is used. (60b0ed9) Various fixes for NPCs that used rand(1) always returning the first option. (17bace0) Updated Izlude's Magazine and Bullet Dealer NPC locations. (880903b) Added a check to clear unit group skills that are created by a NPC. (3efe537) Added script checks against equipment swapping using third-party tools. (14fddd3) Changed how the Unique ID System creates and stores IDs for items. (c0ed836) Various script cleanups. (30b4d57) Fixed the remaining skill import tables that were having issues. (51ecd9b) Added rewarp_counter to prevent infinite warps through a warp portal. (ea8ccfc) Minor renewal monster database update. (ea1a247) Removed any remaining TXT references. (2d2991a) Updated documenations. (403c22b, 8bdea5d) Added console commands for the login and character servers. (7cac208) Updated status effect chance to renewal. (9b4d922) Switching arrows no longer stops attacks. (a080117) Looter monsters will now randomly pick items on the ground rather than going for the closest. (a080117) Rewrote the hard monster AI. (cfef8a0) Updated various issues with Super Novices. (8256194) Updated the pathfinding system. (8256194) Fixed various skills that caused server crashes. Various third class skill cleanups. Statistics 5 authors have pushed 20 commits during this period. On master, 158 files have changed. There have been 11,220 additions and 10,204 deletions. Merged 2 pull requests, thanks for submitting those pull requests!
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  2. @Elsa Mist i have test for this no problem i think your checking if you change ID 30000 & 30001 is already 1. check item db ...\db\import-tmpl\item_db.txt // Vending system 30000,Zeny,Zeny,3,,10,10,,,,,,,,,,,,,{},{},{} <-- change you want item id 30001,Cash,Cash,3,,10,10,,,,,,,,,,,,,{},{},{} <-- change you want item id 2. check battle conf ...\battle\feature.conf // Item ID for Zeny. Set to 0 if you don't want use Zeny. item_zeny: 30000 <-- change you want item id // Item ID for Cash. Set to 0 if you don't want use Cash. item_cash: 30001 <-- change you want item id 3. check you data file ...\data\idnum2itemdisplaynametable.txt // Vending system 30000#Zeny# <-- change you want item id 30001#Cash# <-- change you want item id
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