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Showing content with the highest reputation on 02/22/14 in all areas

  1. Disable skill or item usage in certain maps. Add a new txt in your db folder.. item_mapdeny.txt //<nameid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables Red Potion usage in Prontera and Payon 501:prontera,payon skill_mapdeny.txt //<skillid>:<map1>{,<map2>,<map3>,<map4>,...} //Disables skill TF_HIDING usage in Prontera and Lighthalzen 51:morocc,lighthalzen That's it, nothing much to say. skill_and_item_mapdeny(rAthena17100).diff skill_and_item_mapdeny(rAthena17100)_v2.diff - Supports multiple maps per line skill_and_item_mapdeny(rAthena171278).diff Please click the button if I have helped you. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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  2. View File OnPCLogin Settings You know when you login to your server that you work on, or even play on, and you always end up typing the same commands each time before you even say hello to anyone? @autoloot, then @uptime to see when the last reboot was, @rates if you've got fluctuating exp/drop rates, etc etc. @showexp cos you want to know what's going on, blah blah blah. With this Settings NPC, a player can set those commands to automatically execute when they login. These are account based, but could easily be modified to char based. Following the general format of the script, it should be easy to add/remove commands from those available to the player. @main is listed at the bottom of the script, so if you don't use it you may as-well remove that line. This script is years old, revamped to make it work with recent revisions - I've tested it on both our live server, and my dev server and seems to work.. but if you find any bugs or glitches, or something that could be optimised a bit more, please let me know ? Submitter Akkarin Submitted 02/05/2014 Category Utilities Video Content Author Akkarin  
    1 point
  3. File Name: @reward command File Submitter: Missingno File Submitted: 21 Feb 2014 File Category: Utilities Content Author: Missingno Description Allows for preset or user-defined rewards via atcommand. Announce and logging options are also available. Create this table in your logs schema:CREATE TABLE IF NOT EXISTS `rewardlog` ( `id` int(11) unsigned NOT NULL auto_increment, `account_id` int(11) NOT NULL, `staff_name` varchar(255) NOT NULL, `item_amount` int(11) NOT NULL, `item_id` int(11) NOT NULL, `item_name` varchar(255) NOT NULL, `char_id` int(11) NOT NULL, `player_name` varchar(255) NOT NULL, `when` datetime NOT NULL, PRIMARY KEY (`id`)) ENGINE=MyISAM; Click here to download this file
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  4. File Name: @adjgm command File Submitter: Missingno File Submitted: 22 Feb 2014 File Category: Utilities Content Author: Missingno Description Permanently adjusts a target player's GM group via atcommand. Click here to download this file
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  5. Wow, it's been two years since i made this post ! Well, i'm almost done !! All the sprites are done, the ACT is working, I only need to correct some of the sprites, and try them on my server, then i'll upload it here See you soon ! Hi ! some news, I've almost done the Mini Pokemon monsters, check the 1st link to see a sample Alright ! Sorry for the triple post, but it's done ! You can download the pack wich contains the cards, and the sprites. As i'm not very good at spriting, there is only one ACT for the monsters who walks, and one for the flying ones. If you have any suggestion, tell me ! I'll edit the sprites and try my best And sorry for my bad engish m(_ _)m (btw my friend ToZorman made a link for the download on his website) http://www.green-peach.net/?a=link
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  6. This sprite isn't a paid file. I've been having it for over 5 years and I'm 100% sure I haven't paid for it. It's probably just a long lost yet wanted sprite. :/ So, for those who want it, here you go~ http://warfarero.com/valkhelm.grf
    1 point
  7. Hi everyone, I am back from my long break. I have now completed the script parsing / checking functionality within NPC Script Editor. I got in touch with Ind from Hercules emu few months ago to discuss the posibility of using the script parsing functionality that is already inside map-server as a stand alone feature and one of the developer came up with this: https://github.com/HerculesWS/Hercules/pull/217 This special edition of map-server_sql.exe (compiled from Hercules emu) is now integrated with NPC Script Editor. Here is how it looks like: When you are editing a script, press F6 to parse and synctax check the script you are working with. Any errors are reported like this: If you've fixed the error and pressed F6 again, it will highlight the next problem, etc... Now you can work on NPC Scripts and not have to load it into the live/test server to see if any syntax/coding error are in there. Hopefully this will speed up everyone's NPC Scripting. I am currently working on packaging this as a standalone installer and hope to have it released soon. This new build comes with new bug fixes and improvements also.
    1 point
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