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Showing content with the highest reputation on 11/27/13 in all areas

  1. It should be like that everytime as long as that 35% doesn't has any "yellow represented" empty texture present (fill it with black) To solve your issue: if your map is this size: 50x50 or 100x100? copy all of it to the center of a larger map: 200x200 and you will have global shadow all over it. The bad thing about is that, sadly, your minimap won't be too accurate.
    3 points
  2. It also happens with official maps. I assume that its not a browedit issue.
    1 point
  3. Thanks nana for replying. Seems it isn't related to any hexing. Found a solution. It's a lua file under data\luafiles514\lua files\datainfo Attached it here for reference. helpmsgstr.zip
    1 point
  4. i used that hours o.O disguise.txt Royal Rumbel.txt
    1 point
  5. Number 2 request Check it here http://rathena.org/board/topic/53320-%E3%80%90-emistry-%C2%A9-2013-%E3%80%91e-scripts-collection/ and http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/
    1 point
  6. Disable Ragexe filename check Ahhh! There Thanks!! >.<'' M-my eyes are too blunt.. missed read xD a 1k Thank you! By the way you don't need loki launcher to run 20130807aragexe.exe client
    1 point
  7. @Patskie your way...doesnt work fully....especially when the member is more than 4 .... everytime they will just stuck at this part if ($@members > 4) set .@greward,1; // even they have 25 member..still it's MORE THAN 4.. it should be something like this if( $@members >= 25 ){ set .@greward,5; set .@areward,3; }else if( $@members > 19 ){ set .@greward,4; set .@areward,2; }else if( $@members > 14 ){ set .@greward,3; set .@areward,1; }else if( $@members > 9 ){ set .@greward,2; set .@areward,2; }else if( $@members > 4 ){ set .@greward,1; set .@areward,1; } normally i would do checking for highest to lowest ....
    1 point
  8. 1) (Euphy ways): function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set @items[.@idx], getequipid(.@i); set .@idx, .@idx + 1; } } return @items; } callfunc("getEquip"); // @items 2) Your way:function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set .@items[.@idx], getequipid(.@i); set .@idx, .@idx + 1; } } return .@items; } copyarray .@items, callfunc("getEquip"), 128; 3) By reference:function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set getelementofarray( getarg(0), .@idx), getequipid(.@i); set .@idx, .@idx + 1; } } return @items; } callfunc("getEquip", .@items);
    1 point
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