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Showing content with the highest reputation on 07/05/13 in all areas

  1. Hi all <3 It's been quite a while again. I hope you all have been doing well! I still had a map in my bin that I promised to release but never got to it. However, today I was bored so I've decided to finish and release it. It's a small GvG/PvP based map, but I hope it might be of use for some people. Screenshot: For the old thread, click here. Download available here. If you appreciate, please leave credits or even be so kind to consider buying one of my purchasable maps. Thank you! Move love, Najara
    2 points
  2. Previous Topic : http://rathena.org/board/topic/79646-release-2012-04-10a-with-no-weapon-item-id-restriction/ I initially made the patch for 2012-04-10RagRE client only since i saw the clients after that date is using iteminfo.lua But it looks like for Ragexe Clients this is required till July 2012. So I decided to make it into a WeeDiff plugin (well that and it looked like people were using it after all). Download Links: 1) Weaponoverride.lua file: put it inside lua files/datainfo folder (Instructions for use is already there in the lua file) http://www.mediafire.com/?s43q5gpiab42cbw 2) Plugin dll : put this inside the plugins/WeeDiffGen folder of ShinsDiffPatcher http://www.mediafire.com/?k5ecl1nelnkspsw Disclaimer: This patch is meant for clients that uses txt tables which has hardcoded limits for weapon item ids. This is no longer required for newer clients which uses iteminfo.lua files. Let me know if you face any bugs or issues:-).
    1 point
  3. prontera,155,181,5 script Sample 757,{ set .@i,select( implode( .room_name$,":" ) ) - 1; warp .map$[.@i],0,0; end; OnInit: setarray .room_name$, "1 ~ 10 ( Mob1 )", "11 ~ 20 ( Mob2 )", "21 ~ 30 ( Mob3 )"; "31 ~ 40 ( Mob4 )"; "41 ~ 50 ( Mob5 )"; "51 ~ 60 ( Mob6 )"; "61 ~ 70 ( Mob7 )"; "71 ~ 80 ( Mob8 )"; setarray .map$, "06guild_01", "06guild_02", "06guild_03", "06guild_04", "06guild_05", "06guild_06", "06guild_07", "06guild_08"; end; } read this to add monster Permanent_Monster_Spawn
    1 point
  4. This is disabled by default. set .ShowID,0; // Show item IDs? (1: yes / 0: no) There's no way to increase the size of the message window.
    1 point
  5. Check your clientinfo.xml that it is the IP of your server not your own IP.
    1 point
  6. Yes, of course there are interested people! You can't even imagine. Programming is a little hobby of mine and for years now I was wondering how 3d part of clients such as RO is done. And it always boggled my mind that such an old and popular game with an open-source server existing for more than ten years, still doesn't have any open-source client code. And then to find out that there are actually plenty of programmers working on their little client-projects only to abandon it later, it's such a shame. Please, be the first one to actually release something. Don't let that effort to just go to waste. As for code quality, I consider orignial jAthena code to be ugly as hell. But if it wasn't released we wouldn't be talking here right now
    1 point
  7. I made a generic converter for myself, before this release got into my knowledge. I used if mainly for item_db-s, but it should work with others as well (monster/monster skill/etc..). It's just a dumb string chopper, gui application, with some manual copy-paste requirement, so don't expect much. I don't claim any rights, I'm just posting this to give some help, so if someone finds it useful, then feel free to use it Needs Java and an OS with GUI. Pretty self explaining, but for info on how to use, click on the Info menu. Executable: http://ngc1999.ragna.ro/sources/raccoonv/rACCOONv.jar
    1 point
  8. man of little words. but scripts talk more
    1 point
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