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Showing content with the highest reputation on 07/02/13 in Posts

  1. Briefing & Concept Hi guys. It has been a while I have showed something here. Today I'm glad to share this map for every server that mights to implement something probably never seen before: a custom woe map. About this map So, what do we have new on this map? Iset a Morroc Castle is, a castle map based in officials. Guilds in a lot of servers around the world takes really seriously WoEs so, being the first custom castle map I was doing before, I thought it was better to preserve the main terrain areas of an official castle. This map doesn't has any custom 3D models. And I'm sure it is one of the best I've done so far. This shows that good maps can be done by using RO textures/rsm data. However I have to mention that this map is using alpha resources of Ragnarok (named as adata.grf) which are included in the pack of this. On the other hand, the work on lights of this map was pretty a lot and very well calculated. For instance: the blue lights that shows as they are comming out of the hieroglyphics walls of those sarcofagons on. Video! ... Watch it in 1080p! HD Screenshots Color Palettes Sponsored by @KamiShi Drooping Olrox Hat Sponsored by @Adel Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaill to check the images on full size, and check some details that can only be appreciated in HD resolution. Panoramic Screenshot 1 I find this view very beautiful it is a panoramic main entrance view. Panoramic Screenshot 2 Another panoramic that shows all the north rooms. Barricade Area 1 First area of the castle, the first barricade guardian stones that comes by repairing both guardian stones. It has a lot of work with lights. Inspired in Sphinx which you can commonly see this kind of mazes. Guardian Stone 1 Shows the guardian stone of the left. After entrance place. This part comes after you defeath the 2 guardian stones. You have to "climb" this area to lead to the second barricade guards. You can be no casted behind the walls, although, people can cast to you from the under level parts (nowalkable no snipe cells) Carnivore Sand Hole I still remember the old times when WoE 1.0 Castles were unique and they had funny things (like aldebaran castle that had a random warp portal) Well ... my castle comes with something like that. This place inspired in the sograt desert shows a hole, that if you touch it, you get warped out of the castle with a lot of damage on your character! Pre-emperium place Inspired in a castle of yuno, this place shows a small abyss on the lower part and small laberynth to move on it. You can cast from the lower and upper part making the castle pretty dynamic to defend at this place. Emperium Room The emperium Room. I had to totally use a lot of imagination to build this one as this way. Last we have a tribute to the "dimensional gore" which you can see this kind of sand tentacles raising from the ground. Here it looks as they are almost touching the emperium, pretty nice. A small bridge shows the connection from south parth (commonly connection seen in WoE SE structures) This map was a very self work I was doing in the 2012 year. It was not serious until I took my time because a lot of people were interested on it, and now I finally finished it. If you ask me the amount of work was a lot; not only at the design, so as the technical stuff as "shootable" cells or not. Also, as you can tell, the map shows guardian stones/barricades/flags etc, which means it comes with a WoE 2.0 eAthena script/castle db full working, so as the script of the hole, and Instructions for everything. Although I have to say that sadly, I don't have a rA version for this (I'm not a scripter) but being a eA one, you can easily merge it to rA, brA or any other emu you have. This map will is available in rA downloads, although mind you that it will not be for free, I truly can't afford that since it was an insane amount of work. In the next days I'm going to show other works that finally I have been able to complete; They are pretty awesome maps that you will love. Also I have to say also that other pending map requests I have from quite some time, will be completed very soon just as this one was. Comments or Ideas are always welcome. Also if you support this, other maps can be possible for instance: A niflheim WoE 2.0 castle, which could be a nice thing to offer.
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  2. File Name: @autopots File Submitter: goddameit File Submitted: 18 Feb 2013 File Category: Source Modifications Content Author: Goddameit Preview : http://bit.ly/XzIQJj When HP/SP lower than you set, it will auto use that item. Command : PS : Test and create on rA 17132 Click here to download this file
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  3. File Name: sky motorcycle File Submitter: Dan File Submitted: 28 Apr 2013 File Category: Mounts Content Author: <<Dan>> a motorcycle for gunslinger both sex, is a beta need some adjuts, works for some palettes enjoy. Click here to download this file
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  4. File Name: [rAthena] & [eAthena] cell_noskill.patch File Submitter: Anakid File Submitted: 09 May 2013 File Category: Source Modifications Content Author: Anakid This mod won't allow you to cast any skills on the selected cells. This mod helps alot if you have pvp maps like UFC Arena and other PvP Colosseum. Tested/Compatible with rAthena SVN r17325 and eAthena SVN. Sample Script: - script Function#noskill -1,{OnWhisperGlobal:OnInit: setcell "prontera",147,174,164,162,cell_noskill,1; end;} Click here to download this file
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  5. Community Participation Badges As a small incentive to give back to the community, we're offering a variety of badges to users who have completed certain tasks: these include both code and graphics releases as well as contributions to the Bug Tracker and Wiki. Any badge you earn will be visible in all of your forum posts, and will also be displayed in the "Awards" tab of your profile. For a full list of all available badges and descriptions on how to obtain them, please visit our Awards Showcase. Here are some additional requirements for obtaining a badge: You must meet acceptable standards for your contributions to count. (Fixing two spellning msitakes per edit won't earn you that Wiki badge any faster~) You must have the lower level of a badge before applying for a higher one. (You'll need need to have Spriting Lv 1 before you can earn Spriting Lv 2 -- no exceptions!) You must make a new release or contribution to advance to a higher-level badge. (Even if you've released 50 maps, you can't go from Lv 1 to Lv 2 without creating another.) Once you believe all qualifications are met, you can nominate yourself or another user by posting in this topic. A moderator will review your request and notify you of their decision. The format for nominations is as follows: Some final disclaimers: Post only nominations in this topic. All other posts will be deleted. Decisions are final. If you weren't granted the badge you were nominated for, don't be discouraged -- keep working and apply again later. A nomination in this topic is the only way to receive a badge. Thanks for reading, and good luck! :3
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  6. File Name: Experiment 001 File Submitter: Unmei File Submitted: 29 Jun 2013 File Category: Monster Sprites Content Author: Unmei Meant to be a part of another level in the biolabs/ lighthazen dungeon Click here to download this file
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  7. File Name: Undine File Submitter: Unmei File Submitted: 29 Jun 2013 File Category: Monster Sprites Content Author: Unmei Water themed monster intended to be an MVP like Ifirit. Click here to download this file
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  8. Badge nominations are now available.
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  9. It is my 3st map but 1st in this forum, i need your opinion. Its a GvG Map, if you want it, just PM me ^^ Cya!
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  10. itemID................{ },{ while( isequipped( <itemid> ) ){ specialeffect2 417; sleep2 3000; } },{ }
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  11. prontera,155,181,5 script Sample #rainbow 111,{ end; OnPCLoadMapEvent: if( strcharinfo(3) == .map$ ) specialeffect EF_RAINBOW; end; OnInit: set .map$,strnpcinfo(4); setmapflag .map$,mf_loadevent; end; }
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  12. OnPCLogInEvent: if if( strcharinfo(3) == "<map_name>" ) { specialeffect 410; end;
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  13. gonryun,160,118,4 script Guild of The Month 722,{ mes "[Guild of the Month]"; mes "The Guild of the Month is the ^ff0000"+getguildname(.a)+"^000000 Guild"; mes "Their Guild Master is ^FF0000"+.b$+"^000000"; close; OnInit: set .guild$, "Amateurs"; query_sql("SELECT `guild_id`,`master` FROM `guild` WHERE `name` = '"+.guild$+"';",.a,.b$); flagemblem .a; }UntestedEdit: Thank you for the example it made my job 100% easier.
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  14. Like this? set the name of item you want to restrict. // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } 1229,Mama's_Knife,Kitchen Knife,4,20,,500,75,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bCritical,30; bonus3 bAddMonsterDropItem,517,RC_Brute,5000; },{},{} 1230,House_Auger,Ice Pick,4,20,,600,80,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; },{},{} setarray .@restricted$[0], "Kitchen Knife", "Ice Pick"; for ( .@i = 0; .@i < getarraysize(.@restricted$); .@i++ ) { if ( getequipname(3) == .@restricted$[.@i] && getequipname(4) == .@restricted$[.@i] ) { nude; message strcharinfo(0), "You cannot use 2 same weapons at the same time"; end; } } end;
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  15. conf/maps_athena.conf map: <map name> map: alb_ship map: alb2trea map: alberta map: alberta_in map: alde_dun01 map: alde_dun02 map: alde_dun03 db/map_index.txt //====================================================================================== //Place your custom maps with a starting ID here. //====================================================================================== //Example: // <map name> 1250 db/re(pre-re)/map_cache.dat - Open map_cache.dat using WeeMapCache - Map on your server should pop in - Click file and find the .gat file for your custom map - Once set. Save - Restart your server
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  16. 1 point
  17. Nice try xD however empty string is not a valid delimiter
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  18. add right after OnPCKillEvent: if ( getgmlevel() >= $@LadderGM ) end; theses lines .@map$ = strcharinfo(3); if ( .@map$ != "pvp_n_1-3" && .@map$ != "arena_4" && .@map$ != "final_dest" ) end;
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  19. prontera,150,150,0 script Sample 100,{ .@npc$ = strnpcinfo(1); mes .@npc$; mes "Exchange gold to zeny?"; next; if (select("Yes:No") - 1) end; mes .@npc$; mes "Input amount of gold you want to exchange"; next; input @amount; if ( @amount == 0 || countitem(969) < @amount ) { mes .@npc$; mes "Invalid amount"; close; } Zeny = Zeny + ( @amount * 10000 ); delitem 969, @amount; mes .@npc$; mes "Done!"; close; }
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  20. OnInit: bindatcmd("<any command you want to use>",strnpcinfo(3)+ "::OnExe"); end; OnExe: // Execute code when the binded command was triggered by the user
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  21. Hi yudi91, Ignore mrlongshen, that link is for clients and not the rAthena repo. The correct link is; http://svn.code.sf.net/p/rathena/svn/trunk/
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  22. File Name: Soul Linker Experiment File Submitter: Unmei File Submitted: 29 Jun 2013 File Category: Monster Sprites Content Author: Unmei Meant to be a part of the lighthazen/biolabs mobs Click here to download this file
    1 point
  23. File Name: Autumn Cat File Submitter: Unmei File Submitted: 29 Jun 2013 File Category: Monster Sprites Content Author: Unmei A little cat mob Click here to download this file
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  24. Just replace all all lines that causes the warning from close to end
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  25. Find the script that causes the error and post it here.
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  26. Remove all custom scripts on your server and try to add it one by one. Post the script here that commits those errors
    1 point
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