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Showing content with the highest reputation on 01/03/13 in Posts

  1. Hi, I made this tool to generate the LUA files (accesoryid.lua and accname.lua) directly from your MySQL tables (item_db and item_db2) and mixing the data with the file idnum2itemresnametable.txt The contents are generated using the Sprite Name in idnum2itemresnametable.txt and the item names in MySQL, including your custom items. Please help me to test the application and give me all your feedback to fix any problem. Download LUA Generador: http://www.4Undeads.com/uploads/LuaGenerator.1.3.rar (or download it from the attached file in the post) Regards, Myzter LuaGenerator.1.3.rar
    2 points
  2. You can relocate strings to anywhere in the client. The downside (well not particulary with job names, but other strings) is, that you have to update all references to point to the new location. Let's say, you have and put the new name at offset 0x008966aa, then you have to update the assembly to point to that location Make sure you pick a place that is really unused. For example, area before the code section 0x400400~0x400FFF or the end of the code section.
    2 points
  3. Fimbulwinter Client http://blog.fimbulwinter.org/ Overview Yes, this is another client project as I'm not satisfied with the current ones. FimbulwinterClient is developed in C++ using a barebone engine called YA3DE that I developed for use on it, remembers a lot XNA. The project was being developed in C# but with the release of MSVC11 with almost full C++11 support I decided to port it to C++ to take advantage of the new features. I don't plan to target old compilers that doesn't support the new spec as the major compilers already support it. YA3DE YA3DE(Yet Another 3D Engine) is a 3d engine that I developed to use it in my client. It remembers a lot of XNA but is in C++ and uses only OpenGL 3. Roadmap Map rendering: Done, perhaps the normal calculation isn't good at the moment. Mode rendering: Same as above. GUI: In development. Actors rendering: To be done. Network: To be done. Source code and license The project is licensed under GNU GPLv3 and the source can be found on my github repository: https://github.com/g...al/fimbulclient Screenshots Playing with the new GUI system Prontera prt_maze with surface colors Castle Prontera indoors Niflheim Comodo About the GUI https://github.com/greenboxal/fimbulclient/wiki/GUI-Overview I'll use the Awesomium project to create the game GUI, it's a hacked source of Chrominium that can be rendered and used in any project. Yes, the GUI will be done using HTML5+CSS3, but we have a problem: I suck at web programming and I really need help to develop a pretty GUI. So, if anybody is willing to help you can contact me Just for clarification, the 3d rendering is not web based, just the GUI. The world rendering is done with OpenGL and YA3DE. I'm developing the project alone and it's really a painful but rewarding task and I would be really thankful if someone helped me on this project. Thanks for your time, The green hollow cube.
    1 point
  4. You can configure it on db/item_stack.txt, there's no need of script to this task.
    1 point
  5. wasn't their a delay of the skill due to that src that was to prevent wpe spams?
    1 point
  6. In Thor Patcher, there's option below to choose Encoding As "Ascii" or "Unicode" If your text is something like "¾ÆÀÌÅÛ" Then Select Ascii, if your text are boxes or korean then select Unicode. And It should work fine.
    1 point
  7. use the pre-re emperium database... or remove the "plant" mode of emperium.
    1 point
  8. mapname mapflag nocommand 90 above gm level 90 can bypass
    1 point
  9. nice, can u make like this ?
    1 point
  10. That would be 'Login - Error' as well.
    1 point
  11. Random progress. ~ Prevent Client from Closing ~ Disregarding, that I have no idea where to begin, I need some information on the desired behavior. In-game - Exit to Windows Assume that should remain as it always was, quit to windows. Char Select - Cancel Used to return to the login window, but since there is not any, it quits. Char Select - Connection Reset Used to return to the login window, but since there is not any, it quits. Login - Error Used to return to the login window, but since there is not any, it quits. Login - Connection Reset Used to return to the login window, but since there is not any, it quits. ... Anything I missed? The situation, of course, changes when restore login window is in effect (not quite sure whether there is still enough code to restore the window in 2012 clients). ~ Rain ~ It turned out, that just mapping all functions will not work, as most of the structures grew in the mean time and there's also the compiler change to VC9.
    1 point
  12. I'm thinking in use a more modern UI like WOW and other newer games at least for the login/char selection. The in game UI could be the same but maybe with more modern elements.
    1 point
  13. That's really all you need to know, make an image, preferably 4:3 to avoid stretching the image and place it in data exture\À¯ÀúÀÎÅÍÆäÀ̽º if you're using your data folder or data exture\유저인터페이스 if you're using a grf to load your server files...name it as loading00.jpg for example and also make sure you don't diff your client with Loading screen 1/2 only in case you wanna have multiple loading screens. The number of different loading screens you can have depends on your langtype.
    1 point
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