Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/27/12 in Posts

  1. We don't add custom scripts unless: They are common utility scripts (e.g. everything in the root folder). They are already very widely-used and would be generally beneficial (ex. Cluckers, Disguise event). There are certainly many scripts in the folder that don't fall under either category, but I'm more hesitant to delete the scripts without a better reason (many of the more-useless ones I removed a few months ago). That said, I don't believe we need to add any more clutter into the SVN, so I'm going to say "no" to this unless somebody has more input.
    4 points
  2. My tool allows you to take wings/rucksacks/whatever sprites, rename them numerically to place into the tool, and will automatically output the renamed files for each class, saving you hours of time having to manually rename each file.Originally inspired by this thread: http://rathena.org/board/topic/72734-guidecustom-wings-at-robe-place/ - I created this tool as a means of saving not only myself, but others time. The script can still use some improvements (automatic creation of folders from steps 2 through 6 in the instructions below for instance), but is for all general purposes ready and working as-is. My script uses PHP and web server magic to run. Your web server will also need to be able to .tar.gz files. I don't know how to check other than running the script, so.. yeah. You will need to download the following zip which contains a robes.php file: http://jtynne.com/rAthena/robetool.zip Next, follow these instructions: 1. Upload the robes.php file to your web server. 2. Create two folders "base" and "output" 3. CHMOD both folders to 0777 4. Inside of the "base" folder, place all of your .spr/.act files for the garment sprite you'd like to create. Number these from 1 upward and remember this number for the next step. 5. Inside of the "output" folder, create an equivalent amount of folders to the same number of .spr/.act's you put in the "base" folder. If you went up to 3.spr/3.act then make three folders: 1 2 3 6. Inside EACH of the numbered folders, create two additional folders with the names "³²" and "¿©" (male/female). This is important so do it! 7. Run the robes.php script from your browser and allow it to run. It will create a .tar.gz file containing all the necessary sprite files, but your work is not yet done. 8. Inside the .tar.gz you will find an "output" folder which contains numbered folders and renamed sprite files for all classes. Take the numbered folders and place them into : data/sprite/·Îºê/ (client-side) 9. Open data/lua files/datainfo/spriterobeid.lua AND data/lua files/datainfo/spriterobename.lua YOU MUST EDIT BOTH FILES. 10. Inside spriterobeid.lua in the SPRITE_ROBE_IDs = { section, add in your new robe reference. e.g. ROBE_MYRO_1 = 1, 11. Inside spriterobename.lua in the RobeNameTable = { section, add in your new robe reference using the data from the previous step as an addendum to the syntax. e.g. [sPRITE_ROBE_IDs.ROBE_MYRO_1] = "1", 12. You can then test these out in-game with @changelook 7 # or adjust the "view" field on a garment and voila. Note: If anyone has questions, I probably won't respond very quickly as I'm busy IRL with school/running my own server/working. Help each other, it's pretty straight-forward so long as you have an understanding of client-side data. If anyone would like to create a more detailed guide, be my guest. If you modify my script, please do give credit where credit is due, as I spent a considerable amount of time making this work. Thanks!
    1 point
  3. All headgear official bRO, cRO, euRO, fRO, idRO, iRO, jRO mysgRO, twRO, tRO Update November 2022 Headgear November 2022.7z Iclude list and miss headgear
    1 point
  4. This is a reference list of script-related work that needs to be done. Non-developers may check the status of tasks here, but many links may be inaccessible. If something is not on this list that should be, send me a PM; developers, feel free to add to the list. This is not for bug reports. npc/quests/first_class/ [unassigned] > These are ancient and very repetitive scripts. Separate Cat Agents [unassigned] > Low-priority, purely organizational. Standardize script format [unassigned] > Very low-priority, but should probably be done since the source was standardized.
    1 point
  5. File Name: Marceline vampire queen guitar File Submitter: Dan File Submitted: 19 Nov 2012 File Category: Other Content Author: Dan Marceline guitar of adventure time, for clown and mistrel. Enjoy Click here to download this file
    1 point
  6. 1. its better to do delitem when the event about to start ... player might cheat to collect them from other means ( taken from previous round and drop on floor ... etc ) 2. you can just store the value of highest value candy user in strcharinfo(0) or getcharid(3) .. then no need to reloop for 2nd time ..
    1 point
  7. /lua files/datainfo/helpmsgstr.lua
    1 point
  8. Here you go: - script Only2perIP -1,{ OnPCLoginEvent: if (getgmlevel() >= 99) end; set .@myname$, strcharinfo(0); if (query_sql("SELECT `char`.`name` FROM `char` LEFT JOIN login ON `char`.account_id=login.account_id WHERE login.last_ip='"+getcharip()+"' AND `char`.online=1 AND `char`.char_id!="+getcharid(0), .@name$) >= 2) { for (set .@i,0; .@i<getarraysize(.@name$); set .@i,.@i+1) { if (checkvending(.@name$[.@i]) != 2) set .@sameip, .@sameip +1; } if (.@sameip >= 2) { announce "Sorry, only 2 accounts per IP can be logged in at a time.", bc_self; sleep 1000; atcommand "@kick " + .@myname$; } } end; }
    1 point
  9. Hey,so like the title says we have been developing a new Browser MMO its currently nameless ^^. The game engine was done in Ajax/PHP/Js. What we lack is someone artistically gifted,we have the coding down but are currently stuck using RPGMaker XP Textures. If anyone is interested in doing some Sprites/Textures for us or would just like to contact me for more information about our MMO please feel free to add my contact information. Skype: Angelz6993 Msn: [email protected] We currently have our server up and online,so if you wished to come test it out feel free to,we have set up a temp Avatar system so people can login and check things out( these will be removed in time) http://www.mycodeboard.com/rpg/ Please keep in mind it is in early early development we are implementing new features everyday. http://www.youtube.com/watch?v=tjJXAr2qnNE&feature=youtu.be
    1 point
  10. There are several atcommands/mods that I think would benifit the SVN to have added to it. We can't preach staying ahead of other emulators if we arn't progressive in nature! I know we already have some excellent features such as bindatcmd, but it took somebody saying thats a good idea before it happened. It might be more work initially implimenting these, but I beleive it is worth looking into. Peopleperson49 Adding guildmonster mod coded by GreenBox would allow the emperiums to be spawned under that command instead of the monster command. It is a more stable way to spawn the emperium and prevents it from being attacked by its own guild. It also have many other practical uses for event and WoE scripts. Adding dropall mod coded by Xantara would all GM's to drop specific items groups of a speciifc kind. It still allows the normal function of dropall with just the added flexability to only drop certian kinds of items. For example if you use "@dropall 3" it will only drop the players etc items. Adding KoEPatch mod coded by AnnieRuru would prevent hitting the emperium if it was spawned with the monster command. I don't know why something like this isn't already implimented, but I think even if guildmonster isn't this should be. Adding getonlinemember compiles a list of online characters much like getpartymember and makes it much easier for item givers and other scripts to work. Adding deleteall mod coded by nanakiwurtz would allow deleting of both inventory and storage at once. Very useful. Adding Manage Skill Damage coded by Lilith would go a long way to balancing out the horrible issues with renewal. However, I'm not saying that it won't need to be tweaked some to keep thing as close to 1:1 as possible. Adding seeghp mod allows players to see the HP of fellow guildmembers if the server chooses to allow the command to normal players. This is more off the topic, but it is a very nice addition that people will like.
    1 point
  11. try this.. http://pastebin.com/raw.php?i=WtY1MGqM
    1 point
  12. I think your server's mapcache is still running on the old izlude GATs (Determines walkable areas for players. Overrides any client side map changes). Try updating map_cache.dat using WeeMapCache. 1. Get the New Izlude Map files (http://rathena.org/b...144-new-izlude/) - You just need the .GAT file 2. Get WeeMapCache (http://rathena.org/b...24-weemapcache/) 3. Using WeeMapCache open "map_cache.dat" located in the db directory of your server. 4. Click "File" and then browse for the .GAT file of the map "izlude" that you downloaded. 5. Overwrite the existing entry and click save! 6. Close WeeMapCache and restart your server.
    1 point
  13. JakeRed: I been doing for a while today a research about weapons which grants bMatk over kRO Chaos main server. Until now this what i got. http://db.irowiki.org/olddb/ [Pre Renewal] http://db.irowiki.org/db/ (You may be better off using the RMS databases if you're going to do this, this one seems to be missing items, for example, angra manyu and ahura mazdah)
    1 point
×
×
  • Create New...