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  1. File Name: Partyinvite Script Command File Submitter: Xantara File Submitted: 08 Aug 2012 File Category: Source Modifications Content Author: Xantara Information This script command will will add the player attached to the party specified by the id. Syntax partyinvite(<party id>{,<type>}); Documentation Mirror Credits Created by @Xantara Requested by @Tetsuken This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Do not mirror without my consent. Click here to download this file
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  2. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  3. Active Members: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass Supporters And Special Thanks to: Shinryo, Yommy, Greenbox Briefing & Concept Greetings Let me introduce myself. I'm Doss, from Thailand. Olrox is my friend and he accepted gladly to join. He accepted to keep this thread updated In case you wonder why he is edit this thread. For a long time I have been involved into RO -graphic related- stuff. Some people might remember my works with 3D editions, Sprites, Maps, etc. Today I'm glad to announce an open project, were all the people with the skills in RO client stuff (hex, packets etc)/ 3D designers/ Enthusiast / Supporters/Scripters are welcome to join. Back to the project itself: For years since eAthena emulator exists, we have been witnesesses of great progress in this emulator.... scripts, source, maps, sprites, etc. All this progress have been possible this far with the enormous contribution of a lot of people. Now, we are happy to try a new feature that for years, it has not t been possible to add it in the RO private history. I'm talking about the possibility to Add Custom 3D Monsters in Ragnarok. All we know what the emperium is. You might know that that kind of model, is an animated 3D one.... with the possibility to walk, attack, die, or whatever you wish. Other examples of this kind of monsters are: War of Emperyum Guardians, War of Emperyum Flags, etc. As those monsters, our intention with this project is to do the same, but, with outsides resources available in this format, that can be implemented to being used in RO. With this being said as a briefing;. We proceed to explain this project. Terminology Common words that you will encounter with on this thread. Granny2.dll: Granny external library, allways included in every instalation pack of Ragnarok Online. Ragnarok Version: 2.1.0.5 Granny SDK: Granny development tool kit. Only for those who pays the granny license that is around $10,000.- and for serious Official licensed Games. Granny Viewer: Free software that allows you to view a full gr2 model, with his animations/bones/skins/textures. .gr2: Granny extension for gr2 models. About the Project Basically the idea of the project is, making possible to use Granny animated Models, from recent versions, to being imported into the particular old Ragnarok version one that is: 2.1.0.5 Our main problem since almost a year, is the fact that RO can only work with exactly that version, and obtaining a Granny SDK from that date, is an impossible thing. Since the file is from the far 2000~2003 year. Even, if you have 10,000k dollars to buy it, you will get only the lastest versions (this year) and, getting the lastest version is truly impossible. Luckily we could find that RIcky92 did a tool to import granny newer versions to older ones. We asked him to join our project and he accepted gladly to develop the same tool, but now adapted to RO granny 2.1.0.5 version. Right now, our state is very early, and we are contacting people to join this project.... but the most important thing is, we we are waiting for the feedback of the community. Since this tool will be released for free, then, we really need to see if the community is interested for such a tool like this one. All the people that is interested, or, thinks that this is going to be a good hit, please, post it. A single post encourages all of us, to work on this. Screenshots/Videos and Examples Old video! Wait for the updated one that shows now animation added to custom mobs ids in LUAs Changelog 2013/January: Curiosity sucessfully releases a 2012-04-10a client able to read full animations of custom GR2 mobs. 2013/January: Ai4rei joins and explains how the granny structure works inside the client. He also points a restriction of the actual RO clients that are not showing animation for WoE Flags. 2013/January: Yommy shares a very useful ragnarok debug client resources to the team. 2013/January: Lemongrass joins the team. 2013/January: After some tests, the team realized that it is truly necessary to include people with the skills to dissamble the client functions. Curiosity Joins and adds a hex change which fixes the animation indexes for custom mobs IDs besides the standing animation. This files of custom 3D mobs are released. 2013/January: Olrox continues his tests and now adds a video about animation with bones present. Our issue: It is only possible by replacing a existing gr2 ID in the client. 2013/January: Olrox begins looking at how animation is handled in the gr2 files of Ragnarok Online. After some tests the first video with the default animation present is released. 2013/January: Olrox finds some issues with multi mesh support, which Ricky92 finds a great solution for it. 2013/January: Doss asks Olrox his full atention to the further graphic tests of the project. Due to real life and university, he might be a little away from the project from now. 2013/January: Doss shows a static animated mob imported from RO 2 GoW 3D mob, thanks to the Granny Converter of Ricky92 2013/January: Doss test the tool. Some errors and issues are pointed to Ricky92 who releases a second Beta of his amazing tool. 2013/January: Project gets back. Ricky92 finally releases the Granny Converter tool as a beta state. 2012/November: After a lot of inquiries from the community, Olrox explains that the project is still alive, and Ricky92 is very busy in real life terms. Project is on hold. 2012/October: Ricky92 continues with the tool which is now in a final state. Donation info for ricky92 is added, as an appreciation to his time to this community. 2012/September: Doss adds handy info about how gr2 mobs are recalled by the client. And add a example of it. 2012/September: Greenbox adds useful info about Granny 2.1.05 functions regarding Animation Indexes 2012/September: Ricky92 begins to test animation support for his converter. 2012/September: Ricky92 fix this issue with his converter and now adds support for bink 0 compression. A fox is released for testing and works pretty well. 2012/September: Ricky92 releases a testing pyramid .gr2 no animated mob converted mob thanks for his tool. After some tests, Ricky92 realized that Granny 2.1.0.5 doesn't support bink 1 compression in textures. 2012/August: Ricky92 shows the first known screen of a custom 3D animated resource imported sucesfully from Granny 2.4 to granny 2.1.0.5 2012/August: Doss notices that someone developed a converter for further Granny Versions (for another game, that is not RO) Olrox contacts Ricky92, a well known contributor in the metin2 Game Community, developer of the Granny Converter for that version. He accepted and joined our team gladly. 2012/August: Project is finally released to the public. Shinro helped with some commits and ideas about the Granny 3D version limit. Yommy joins and accepted gladly to do some tests about bypassing the Granny verification. 2012/June: The idea of this project takes Olrox's atention and he accepted to join. Also he suggested to launch this project openly. 2011/August: Doss (Also known as Charamel, Lemara) does his first tests and begin to ask for support in eAthena Attached Files and Useful Links Granny.rar 3dmobtest.grf
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  4. tr0n's Warper I was inspired by toasty's warper. (Yea another warper now <.<). My goal was to keep the script very simple and easy to configure for newbies. Thanks to everyone who helped me with this <3 and sry toasty for taking your "duplicates". I was lazy =/ Files tr0ns_warper_1.0.0.txt Changelogs 1.0.0 Release Features You can activate|deactive categories (they're predefined) You can set fee for every categorie You can add easily new maps Last warp included How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n
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  5. File Name: Nif Template [PSD] File Submitter: imajhaynation File Submitted: 06 Aug 2012 File Category: Web Resources Video: 1 Content Author: 1 My first Design Website Template Not yet Coded Click here to download this file
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  6. Hi.. I got another rare 2nd and 3rd jobs render from this game [Ragnarok Online Guild Masters] Sorry for late post this file. I'm busy with my own server RO Guild Masters.zip RO Guild Masters 2.zip RO Guild Masters 3.zip RO Guild Masters 4.zip
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  7. I sincerely support this project. 3D objects will really open up new game play opportunities. After a few moments of brainstorming possibilities with support for 3D models I came up with the following list: More realistic interactions with players (An Opened Door model spawns and once a player walks through the Opened Door disappears to be replaced by a Closed Door Model) - Can be NPC based. Adding background moving objects to give more realism to a map. e.g) Fish moving around under water (These are npcs programmed to move to specific areas), Flying birds, Space Maps can have orbiting planet NPCs or ships flying around. etc Destructive models (as said by Olrox) including houses, vegetation, ruins
    1 point
  8. works on mine. use the small skill window though. Click the '-' button. I marked it in the image.
    1 point
  9. I heard that the tool will be for everyone, and free. Whether we like or not 3D, it's part of ragnarok and being able to make our own monster in 3D or our own 3D NPC's would be an amazing feature. I personality think i'd be SO FUCKING COOL. ricky92, Please make this tool. I know we're asking you a lot, but i would give Ragnarok a future full of new possibilities ! )
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  10. You must Minimize your skill tree, and chose Misc tab to view all skill.
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  11. *Mysterious wants to join* (undercover)
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  12. http://rathena.org/wiki/Favorite_tab#What_you_Must_Know this has been answered several times...
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  13. Run sql-files\upgrade_svn16517.sql.
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  14. Fix the fonts - tbh, I don't think a single one of them fits your overall theme. The second slider image and second news image are way overused. The black borders/backgrounds can also be redesigned.
    1 point
  15. npc\re\jobs\3-1 and 3-2: Find and replace all instances of BaseLevel == 99 with BaseLevel >= 99.
    1 point
  16. Hello everyone, I am ricky92, the creator of the 2.6 to 2.4 converter for Granny3D. I was contacted by Olrox on Elitepvpers, and he asked me if it would be possible to convert back to 2.1.0.5: after a quick glance at the 2.1.0.5 DLL, I realized it would be possible, but it would take quite some time. It took a lot of work to create the 2.4 converter: although it just took 5 days overall for me to create it, keep in mind I almost didn't sleep at night to make it, and I was HIGHLY motivated. It would have probably taken a month or so with "regular" timings and motivation. XD So yes, I will probably start working on 2.1.0.5 conversion soon, but, as I already said to Olrox, it will probably take a long time. Don't expect results very soon, I don't really have any motivation for this converter except for personal satisfaction and some sort of glory XD I'll try to keep you updated about the progress, I might even make a dedicated page on my site (when I get it ready, lol). Just a little request: if people who would want this converter could post here, it would be great. It would help me realize how useful the tool could be to the community. And that would probably motivate me a little bit more as well, I guess. XD
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  17. yeah.. and i always choose tc.. if asked.. never error..
    1 point
  18. Hi pilopil, To update your SVN, you'd simply 'cd' into your trunk folder and use the command; svn update I would recommend taking a backup of your trunk files before proceeding.
    1 point
  19. So you're suggesting something similar to a centrally planned economy in an open-source community? Yeah, right...
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  20. I've been in the RO server community for nearly 8 years now... and yes, within the past few years there have been hundreds of thousands of Ragnarok servers made. However, one fact remains true. The ones that have stayed online for nearly 4~6 years now, are the ones ran by people who A) Know wtf they're doing, and B ) Actually help contribute back to the development of the emulation software. People do have the right to run their own servers, hell a few years ago people would use eAthena to create testing grounds for testing RWC builds before the tournament came. These servers tend to die out really fast, it shouldn't make anyone nervous. Most servers are created with the following ideas in mind: Make Money Want to be in control. Want to make something "unique" and "different" to beat everyone else. The servers made with those goals in mind never survive. So, in short. Stop worrying about all the other servers out there and worry about your own. This is a free, open source software that anyone is allowed to use. It's what you do with it and how you contribute back to it that shows how much you care.
    1 point
  21. I spat my gum out so hard laughing at this thread it stuck to the wall. What. The. Fuck.
    1 point
  22. well some of us (server owner) has a financial problem.. paying hosting fee's and etc that why after 2-3 month the server closed because lack of money xD .. like what i Adel said.. they must be creative about developing thier own server.. let them try =)
    1 point
  23. & BACON STRIPS & BACON STRIPS & BACON STRIPS & BACON STRIPS & BACON STRIPS
    1 point
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