Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/18/12 in Posts

  1. File Name: Flux CP CMS Addon File Submitter: CalciumKid File Submitted: 26 Feb 2012 File Category: Web Resources Features: Integrates directly into FluxCP as an Addon. Designed to comply with FluxCP PDO programming techniques. WYSIWYG Editor (TinyMCE), you may change that with some tweaks. Designed to be skinned further for Integrated website designs via FluxCP CSS edits. Public sections are SQL injection protected. Simple administration user interface. "Last modified" functions. Ability to link a "read more" url. Planned Features: Automatically load news from IPB RSS Feed Download: Password: "RAthena" Installation: Basic Setup: Download the ContentManagement1.0.zip and extract it. Open the addons folder it extracted. Copy the content_management folder inside it to your webserver's FluxCP addons folder (or write over the addons folder with the extracted addons folder) Visit your FluxCP installation. You will be redirected to the installation system. Provide it with your details and allow it to install. You should be redirected to the home page of your FluxCP. If this goes without error, we're almost there. On your webserver, visit themes\default\main and open index.php for editing. Replace everything inside the file to contain this: <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','view')) ?> Save the file and close. Upon visiting the home page of your site you should now be presented with the News System. Job done. Celebrate having a free CMS? Adding Content: Login as an account with Admin (level 99) access. In the admin menu, either click News or Pages. Then add or edit as required. Adding/Editing links on the CMS: Visit addons\content_management\config and open addon.php for editing. Edit the array entries under "// Sample items for pages function." as required making sure to edit the "path=" section to what you defined when you created content on the CMS. Known Issues: When using CleanURLs, you must change the addon.php file to use ExtURL on it's URLs. Example: // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads'), Becomes: // Sample items for pages function. 'Downloads' => array('exturl' => 'http://<your FluxCP Install URL>/?module=pages&action=content&path=downloads'), If you like my work, please rate the topic and give reputation! Thanks! Click here to download this file
    1 point
  2. Yes! another mirror, and some usefull separate downloads for the lazy one. Additional Content: -RSU Patcher LITE: Ragnarok and Renewal. (v2.4.1.574) -Mouse Freedom (For old Servers) -Ragnarok OpenSetup (v2.1) -Setup (in english) Compressed using: Winrar v4.0 Links Ragnarok + Sakray Renewal from 2012-07-04: Mediafire: Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10 Part 11 (10 Links of 200mb + 1 Link of 46mb) Copy/Paste Code (Jdownloader): - Separate download: Pack of BGMs: (*Include all BGMs from 1 to 155) Mediafire: Part 1 Part 2 (1 Link of 200mb + 1 Link of 67mb) Pack of dll files and others extensions: (*This include all the folders and files, without data.grf, rdata.grf, and the BGM folder) Mediafire: Part 1 (1 Link of 27mb || 2012/07/04) Credits to: Ai4rei for his wonderfull Patcher and Setup.
    1 point
  3. hi kepada semua Malay/Indo di sini. saya ada masalah utk mengedit nama breaker selepas emperium pecah. Contoh: The [Holy Shadow] Castle has been conquered by [breaker name] of [PoPo Guild] saya dah cuba edit tpi tidak menjadi. Contoh seperti ini : The [Holy Shadow] Castle has been conquered by [] of [PoPo Guild] Nama breaker tidak kluar. Saya tlah menggunakan strcharinfo + itu xpi msih sama. tolong ASAP please.
    1 point
  4. I got a very big suggestion for this hope you will like it. • Faction / Race Leader. - Faction/Race members get to vote for a Faction/Race Leader or they can fight for it( my idea is not quite finished yet ) - Faction/Race Leader has a special aura buffs ( 12x12 Radius / like a guild master aura buff ) gives a certain bonus suited for each faction / race. - Faction/Race Leader has a special broadcast that only the Faction / Race members will receive. ( it would be wonderful if it would be like the @guildmsge see below ) *@factionmsg* *credits to the creator of the @guildmsg command. I edited it a little bit to change the color.* • Faction / Race Relics. - Factions / Races get to fight for relics that gives buffs / bonuses to factions members ( if this is possible it would be great ) if it is currently placed at their temples. • Faction / Race Ruins & Temples. - Factions/ Races gets to put the relics in temples inside the ruins. - Temples have a limited time that can hold the relic safely. and after the given time relics can now be snatched via raids. - Temples will have Faction / Race Guardians to protect the relics. - Relic Stones it would be like the Guardian Stones @ WoE SE before you can get the relic out of the temple you have to destroy 4 or 5 Relic Guardian Stones. *Ruins & Temple Map initial layout below* ( i would and will order the maps for this and give it to this project if this would be approved by Lilith ) *Cirles are the temples, the lines would be the access to the temples, temples would be elevated. stars are where they get to put the relics. and the starts will be surrounded by 4 or 5 Relic Guardian Stones. • Faction Raids - Faction / Races will fight for the ownership of the relics.
    1 point
  5. As Malufett posted, all card data is (or appears to be) discarded when slotted into an item, including any additional "modifications" to it.
    1 point
  6. no its not possible ATM..I tried to insert zerom card into zerom card via @item2 and it works however when I tried to insert it to a clip the card reset and the insert cards remove... but you can do this if have some kind of modification into your server that allow cards to insert another card..and I think the client also follow...
    1 point
  7. try this and sorry for my english. prontera,158,326,4 script Event Coin Changer 822,{ mes "[Event Coins Changer]"; mes "Hi ^ff8000"+strcharinfo(0)+"^000000, I can exchange your coins to higher coins."; mes "25 Poring Coins(PC)+ = 1 Bronze Coin(BC)"; mes "5 Bronze Coin(BC) = 1 Silver Coin(SC)"; mes "5 Silver Coin(SC) = 1 Gold Coin(GC)"; mes "5 Gold Coin(GC) = 1 Platinum Coin(Plat)"; mes "What would you like to do?"; next; switch(select("PC to BC","BC to SC","SC to GC","GC to Plat",)) { case 1: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(7539) < .@count*25) goto L_NE; delitem 7539,.@count*25; getitem 673,.@count; close; case 2: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(673) < .@count*5) goto L_NE; delitem 673,.@count*5; getitem 675,.@count; close; case 3: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(675) < .@count*5) goto L_NE; delitem 675,.@count*5; getitem 671,.@count; close; case 4: mes "How many you want to exchange?"; next; input .@count; if (.@count == 0) close; // optional: if player enter 0 script will terminate if (countitem(671) < .@count*5) goto L_NE; delitem 671,.@count*5; getitem 677,.@count; close; } L_NE: mes "You don't have that coin enough."; close; }
    1 point
  8. At character select, there is a button "del request". But there's a delay of 24 hours to erase your character. However, you may change the delay to erase your character faster if you don't want to wait for a day. trunk/conf/char_athena.conf: // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400
    1 point
  9. En realidad si ayuda. Con ver el script asi, tienes idea de como va y solo queda traducirlo. Claro si no sabes entenderlo es muy problema de cada quien. En realidad no es como "no tenerlo" o "quiza tenerlo". Es tenerlo y punto; esas horas que el gasto por algo fueron. Ya para quienes lo quieren personalizado en español, en ruso, o en chino que les cueste un poquito al menos...? Y si aprecias algo pequeña como dices, pues toma el código y haz algo con el. Al final a quien le debe importar es a ti y no a el pues es para tu uso, ¿creo? :3
    1 point
  10. Sharpinero was right, i take myself a time to learn about this diff thing, but when i did know how to use it, it was very easy. About packetversion, go to your src/common/ folder and find file named "mmo.h" Open and find this code that means you have to use client with date of 2010-07-30 you must use the simmilar date,
    1 point
  11. Welcome to rAthena. ;D If you have any questions, ask around.
    1 point
  12. Sorry for my late replies, there it goes : @sizenine Hmm, I'm not sure it will work but if you negate the additional "if's" that I have made before, then it will catch just the opposite of what i made (which means only the items in the list will be available to be enchanted). 1) // Sets array for blacklist elements setarray .@blacklist[0], 1501 ; for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 ) { if (getequipid(.@i) == .@blacklist[.@i]) { set .@blacklisteq, 1; break; } } if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3) && (!.@blacklisteq)) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } set .@blacklisteq, 0; } with // Sets array for blacklist elements setarray .@blacklist[0], 1501 ; for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 ) { if (getequipid(.@i) == .@blacklist[.@i]) { set .@blacklisteq, 1; break; } } // Negated the if bellow if (! (getequipisequiped(.@i) && (.@i != 4) && (.@i != 3) && (!.@blacklisteq)) ) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } set .@blacklisteq, 0; } then the second "if".. Replace : if (countitem(.@itemid) > 1) { mes "["+strnpcinfo(1)+"]"; mes "Ah, looks like you have more than one of the same item in your inventory, I'm sorry but you must store them first before proceeding."; close; } for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 ) { if (getequipid(.@i) == .@blacklist[.@i]) { mes "["+strnpcinfo(1)+"]"; mes "Sorry but the equipment you are using cannot be enchanted."; close; } } mes "["+strnpcinfo(1)+"]"; with if (countitem(.@itemid) > 1) { mes "["+strnpcinfo(1)+"]"; mes "Ah, looks like you have more than one of the same item in your inventory, I'm sorry but you must store them first before proceeding."; close; } for (set .@k, 0; .@k < getarraysize(.@blacklist); set .@k, .@k + 1 ) { // Negated the if bellow, same as using inequal rather than equal. if (! (getequipid(.@i) == .@blacklist[.@i]) ) { mes "["+strnpcinfo(1)+"]"; mes "Sorry but the equipment you are using cannot be enchanted."; close; } } mes "["+strnpcinfo(1)+"]"; @donkeyg Yeah unfortunately the script makes use of the 2nd, 3rd and 4th slots in the equipments to place in the enchantments, and by default, the command that takes out the card from equipment (the command used by the decarder) takes out all of the cards in any slots of the equipment. The decarder command does that so that it can work properly when uncarding weapons, that have more than one card slotted in at the same time. If you want to use both together, you will need to go under your "server folder / src / map / script.c" and find the two build-in functions : - successremovecards - failedremovecards so that this way they only remove the first slot in the armor-type equips. but be aware, you must also make sure you decard all the four cards when you are decarding weapons. @manabeast hmm, the problem isn't from the script itself, it's a sprite-related problem so i assume the problem would be coming from your client, I'm not really sure where's the problem, it could be many things such as korean sprites missing, wrong data txts, incompatibility with client hex, IDs not matching sprites and such. I'm not really sure how to help you, my suggestion is try using different client hexes, if they all don't work then try changing the korean sprites of one item to another item... I'm honestly not sure, sorry..
    1 point
  13. remove it at conf/application.php under the array variable 'MenuItems'
    1 point
  14. You just need to add the skills to the baby class on db/re/skill_tree.txt. Just find the advanced class and copy the skills, place it to the baby class you want, don't forget to change the first sequence of numbers, which is the class ID.
    1 point
  15. It's simple to use a function. You have to put the function in like a normal NPC and don't forget to add it to your scripts_custom.conf file that it really is getting loaded. After you did that use the script Flaid posted and all will work just fine. However, you can also use this as item script: { bonus bStr,3; bonus bInt,5; if ((isequipped(itemid1)) && (isequipped(itemid2))) { bonus bMaxHpRate,100; } },{},{}
    1 point
  16. I have already checked the item_db, skill_db, skill_tree, 3 files in the skillinfo, 6 files in the skillinfoz, and a few other random places. It shows up like the LUA was changed to that. Full discription and all. It even works if you try to use it. Peopleperson49
    1 point
×
×
  • Create New...