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Showing content with the highest reputation on 05/31/12 in Posts
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As you may know we are always open to staff applications, this topic however is to give emphasis to 3 positions we're desperately in need of. Documentation Manager Information Update SVN files and Wiki pages as new content is added, in essence we'd like the documentation manager to keep an eye on the trac timeline and as content is added/modified he adds/updates documentation on them. Documentation Manager is given magical powers within the wiki and write access to the svn (to edit/add documentation files solely) Documentation Manager is a one-person position. Script Developers Information We want as many as we can get. If you think you're skilled throw an application in for script developer. We have a very small script team working and they're overwhelmed, help us distribute and reduce their the work load. DB Developers Information Again, We want as many as we can get. If you have experience with DB files and reasonable knowledge regarding items, skills, new content, etc. throw an application in. NOTE: There are no script OR DB developers. You'll always have to fit in both sections. Furthermore we need samples of your work. Otherwise we can't judge if you're qualified or not. Application without samples (or at least a link to samples) will be rejected without reading them. [Kenpachi] Submitting your Application Simply follow the link and fill the form properly. http://rathena.org/b...p?app=contactus Thank you for your time!3 points
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Monthly Digest #1 Hello and welcome, this is rAthena's first development digest. Below is a small report for the past 30 days. Development Team Rytech joined as Core Developer Z3R0 returned as Script / DB Developer GreenBox joined as Core Developer Castor joined as Core Developer Sirius_Black joined as Core Developer Malufett joined as Core Developer Development Highlights 3rd Classes were completed MvP Tomb System Script Engine Update New Development Branch: bs-coreoptimize Under Sirius_Black hawk eyes. The branch aims at developing several core features that'll be later added to trunk when completed, to name a few: Threading Support Script Engine Improvement Socket Rework [*]rAthena has reached it's 1000th commit in r16000, April 29th. [*]@command suggestion system [*]Many many and many performance improvements, for instance @reloadscript and shutdown processing are much faster. [*]@accinfo command was added Misc. Stats In the past 30 days there were 246 commits. Of these 246 commits 58 were bug-fixes. Note: If anyone feels this list is missing something please feel free to reply and we will add it! This is a good way to keep track of 'milestones' and such that some users have been looking for! Important bug fixes, features, optimizations, etc etc are just a few examples.2 points
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View File Thor Patcher Please do not send me private message as my response would be in lowest priority. 2.6.4.0 UPDATE IMPORTANT NOTICE: Not only this release is beta, there are few important changes need to note of: You now may modify the icon, code sign after pack configuration data. Some configuration entries are deprecated. Additionally, as you can tell, script support is coming... System Requirement: Windows 2000 or higher. Features Pack into single/multi grf file(s) [0x200] Automatically generates GRF if not exist RGZ support Customizable skin & language entries Background music No extra dll, not even config file is needed when distribute. Embed config file and resource data (images for background/buttons) Custom Button Remote config file Self update and client update [supports multi client exe update(Up to 255)] Tools ConfigGenerator - Packs configuration and resources into the patcher or generate as a binary config pack. ThorMaker - make patch files into thor file, there two options file & grf, when choose file, the patcher will extract file into disk, and grf simply put in GRF. [Please do not pack GRF, instead you should pack the actual data.] CheckSum - Simply a crc32 tool, used to make sure patcher & client/game exe is up to date ======================== Internal Config and Remote Config: Internal config is simply the one embed inside patcher, store basic information required to run Remote config, is on web server (of course), it used configure extended features. Submitter Aeomin Submitted 12/27/2011 Category Patchers Video Content Author Aeomin1 point
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tr0n's Warper I was inspired by toasty's warper. (Yea another warper now <.<). My goal was to keep the script very simple and easy to configure for newbies. Thanks to everyone who helped me with this <3 and sry toasty for taking your "duplicates". I was lazy =/ Files tr0ns_warper_1.0.0.txt Changelogs 1.0.0 Release Features You can activate|deactive categories (they're predefined) You can set fee for every categorie You can add easily new maps Last warp included How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n1 point
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Hi All, Find attached a basic copy of a data folder capable of functioning with the latest RAthena Releases. Included: 553/263 Cloth/Hair Colours 46 Hairstyles Client Lua Rev #129 Basic Translated Textures 2011-03-15aRagexeRE.exe Patched Basic kRO Fonts Basic kRO item sprites http://www.mediafire...9n1yvv9sr8x3tt71 point
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Title: 4vs4 Team PVP/GVG Gateway Author: jTynne - [email protected] Version History: v0.1 (Beta): December 7th, 2011 This is the unoptimized release of a 4vs4 Team PVP/GVG Gateway script. Features: Allows players to join one of four teams with four players per team within 30 seconds of the first person signing up. After all four teams are filled, all 16 players are warped into the PVP/GVG arena (guild_vs1) in their appropriate corners to duke it out. Important: Future revisions will have additional features. Notes: This script is currently unfinished! It has been tested (Thank you Jasc @ ElysiumRO.net for testing!) in its current version, and is ready for usage, however, this is a very basic script. Use it in conjunction with other scripts (PVP Ladders / Point Systems, etc) and see what you can come up with! Feel free to adjust this script to your liking. Please do not redistribute without giving proper credit and a link back to my site. (www.justintynne.com) - Thank you! Download: http://jtynne.com/rAthena/scripts/4VS4PARTYPVP.txt Additional Notes: If you use this script or find it useful, please consider sending a small donation my way to show your thanks for the creation of this script. You may use the script without sending a donation, however, any help is appreciated as it allows me to keep my web hosting online and my internet connection online! Donations can be sent via Paypal to [email protected] -- Thank you! I will gladly list your name below and in the script's header if you send a donation in, as well as your server name/link. Thank You! The individuals listed below have sent in a donation as thanks for my writing this script.1 point
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Briefing & Concept Hello!. First of all, I must give big thanks to all members that posted their feedback about my previous map. Thanks a lot for taking your time. Here we are again, with a new map in showcase. As the title says, this is a map based on Rivendel ... yes that awesome elven outpost fantasy land, that I'm sure all of us remember with our hearts... obvious, we are talking about that gold movie that is -Lord of the Rings- Rivendel is a beautiful elvish town. It is so purish, with white and clean structures with elvish decoration on walls, roofs etc. The land is represented in the movie the most times with some kind of -gold sunset- light tones that certainly gives a really warm style. This place is covered with lot of big mountains, waterfalls, nature, and rives. This request is from a new customer. I must say that one of the best I have worked for. He gave me a lot of details about the -idea- of how Rivendel is, but the most important fact is, that he had an extraordinary -patience- with his request... also he thrust me a lot to allow me do whatever I thought it would make the map look good with a lot of freedom. In result, I'm really glad that this is one of my most beautiful maps I have ever made. In fact, this was my main purpose of the map. To do something really beautiful. About this map So, what do we have new on this map? The idea of this map is, to recreate that Rivendel land. To do that, First of all the entire sctructure of the main building is placed on mountains among all the areas, but... at the backside we have some really high alltitude mountains covered by big colorfull woods that covers those mountains as they fall to a river. It was a priority to make beautiful panoramic views on the map. To do that I was in need to do almost all what I could by even adding manually leaves by leaves to enourmous trees, covering big mountain areas with woods.... Adding 6 trees variations with real life leaves on all the map, etc. Honestly I love to try new things about nature. I hope you will be pleased with what I did. Another big part of this work was with models. I must say, I increased a lot on this area. Before this request, I could only import models with pre-existing textures on a mesh. But here, All the big structure elvish houses, bridges, temples, pillars, etc. were full UV texturized and polygonal edited by me. I must say in advance, that these models were not like I picked some buildings and I added them. It was a really hard work to edit each. Some houses consists of maybe 20 models, with different alltitude and cropped all in pieces to make it compatible in RO. Last, the map has an extra feature that I must say thanks to f0xxy that helped me greatly with the script that I wanted to add as a new feature among my maps. Continue reading for more details about. Video ... watch it in HD 720p! Warning!: Map is not finished yet. Forget some random walk cells glitches and/or small fixes to do Full 1080 HD SS :: Map Sketch :: :: Full Map View :: Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaills to check the images on full size, and check some details that can only be appreciated in HD resolution. Rivendel Flat Panoramic Front View This is the main lower base structure of rivendel. Two big elvish houses decorated with elf style on the roofs, pillars etc. A bridge on the left, a temple on the center with waterfalls, an elf dome on the left side ... and last, some colorfull woods on a far distance that you can see nearly on the camera. Beautiful view if you ask me, that I can easily use as a wallpaper on my desktop Rivendel Flat Panoramic Aside View This correspond to the left area of the whole structure. A bridge, an elf dome, and the most important... the design of the big elf houses. They has some entrances with elf windows where I placed some benches. A very relaxing place for the users of this server Rivendel Flat Panoramic Top View This is the upper part of this rivendel land. You can see 2 houses on each side, with a lot of small decoration and elf design. A huge elvish temple on the center, with big windows. On that area we have a great panoramic view that cant be possible to see it here, because the big zoom that I needed to take the SS, but I will show you later with details about. Rivendel Sky Lower plaza View This is one of the main open areas of rivendel. A sky view... one plus of this map was the multilevel edition that I tried with some effort. I thought that I needed to improve that on my previous maps so here is the result. You will see a lot of small multilevels not only on the walkable areas, also on the bases of the structures that are on the mountains. Sky view Middle Area, core of the map and temple This is what I call the middle area. There are 2 houses with 2 floors on the sides. A mini plaza on the center, some stairs, etc. There we have the core area, a wide open area with a custom elvish texture I obtained somewhere and edited on the midle. Sky backview of the Top Area Here we have the top area. This is a backview of the area that shows the roof of the temple, and the core area of the map. Here we are at a really high alltitude. First detailed SS. Bridge Entrance When you enter rivendel, you have to walk on a bridge. This bridge -and other buildings- has some innotvation among RO maps actually, that you can walk on areas with a roof up to you. How this was possible? by making a bridge with open windows as that one... so, by a camera with the correct values on the clients, it is quite easily to walk on this bridge. High alltitude woods comes from the lower part, mountains, and finally some leaves that I placed manually to make the feeling like they are hugging the bridge from the outside areas. I think this is the area I like most. Lower platform, detailed elf monument on center area Here you can have a detailed look to the center area. We have a statue of an elf druid hero that looks really cool. Some elf style gates on the sides that I did by taking some models part here and there. The houses has some statues that I placed manually on each window... we have the elf art on that small plaza too, but in a lower scale form. To make a variation. Elf buildings on the sides, open hangout areas Each of those houses are really big. They have 2 open areas on the sides, with an elvish style. Walkable Elf dome area. You might remember this elvish dome, it appears on my initial image of this topic. That elf building is made from a lot of models... it was very tricky, since I had to use the same model and rotate it on exact rotations to make it look as it. There are some trees that covers the upper part to make it look beautiful. Perfect place for couples! Big View from Balcon 1 If you remember my previous -top and flat views Images I posted- there are 2 big houses with 2 floors on each. Well, I thought that it would be awesome to add something as a balcon, with a high alltitude on each. So, when the users walk on there they can sit around and have a panoramic view of all the town. This is the panoramic view of the balcon of the first house (the one on the right) Big View from Balcon 2 Same case as the previous one, but this one correspond to the one on the left. This panoramic view is for a lake that is on the left side of rivendel. Middle Passage This area connects the 2 houses, the lower base area, and the upper core area. It has some like a mini-plaza style with an elvish statue again, on the center. Some stairs on the back Core Area Well, this area is what I call the -core- area. It is a big open area with an elvish design on the center. It has some terrain edits on the walls on the sides, with some small models to increase the decoration. A welcome gate where you access with 2 female elf warrios that holds an eagle gives a welcome to those that may enter this sacred place! Top Area, Temple This is like the crown of all this place. The top area, the area with the highest alltitude on all the map... it is so glorious!. Again 2 elf warriors statues gives the welcome of this place. Some stairs that I did manually with terrain *I was in a need for this*. An elf statue on the center.... and the most important! if you take a look on the backside, we have a huge mountain views, that are REALLY FAR away. This was to increase the feeling that we are on a high alltitude and distant place. Top Area, Temple Ok... so this was my main purpose by making those big mountains on the backside. As I said before, to have Beautiful panoramic views was a priority on this one. Here is an example of those views on the walkable aside areas that, you can walk into the top temple. Yeah, maybe this will be the first custom map where you walk inside a closed building structure. Night Screens As I said before, I tried to add a plus on this map. I must say, I'm not that good with doing scripts, but I did some test and with a lot of help around this board... The idea was to replace the sakura and fallen leaves effects with some lamps and bubble lights effects when the Night is present on the map. Those effect lights were added on those custom lamps made with nature branches that you see around the map *did someone said teldrassil *. But they turn on only with night present! I hope you will like this extra I was thinking for this map. Detailed Night View on Core Area When night is present, rivendel spirit spheres of lights awakes all around the area! also some lamps activates on all those wood lamps that grows naturally. Details of the Lamps As I said before, this lamps grows naturally and randomly on a lot of areas of the map. here we have one that just grow up between some benchs. Also, you can walk under some of those lamps and see how the effect looks on your character. Lower Plaza With lights Same lower plaza but with night present. Lamps turns on again here, as also on all areas around the map. It took me a while to add all those effects with scripts *as also adjusting gat height to have the correct height on each invisible npc* but there is. I like this a lot! Panoramic View at night Last SS! just a panoramic view with all the map at nightmode. I must say, that I'm still fixing some small detailes on this simple script *that for me it was not that simple anymore for the fact, that the effect is not -loopeable- and that is a problem to me at the time I want to call this script and with other players present. But luckily my customer knows some good scripter that might fix this to make it full compatible when -other players- visit the map also. I'm sure this one was a very progress for me, not all my requests becomes as this one.... As I said, I had a lot of freedom to try new things and try what I though it would look great. My customer by his own initiative, paid almost the double of the price when he saw how the map was becoming at the end. He is a truly a happy map owner now! To all! Thanks for watching this map and ... thanks in advance for your comment! I appreciate every rating, like, comment or suggestion. Thank you and see you all very soon.1 point
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Sup homies. I've been mostly lurking this board for ages now, and making RO maps pretty much since Browedit's first public release, figured I may as well start showing off a couple of my projects. I'm just going to put everything I make in those one thread for the sake of not flooding the entire board, because I start and finish projects pretty quickly, or get distracted and move onto new ones. I'll update this thread every now and then, even though a dozen and a half things are pulling my focus and attention in different ways these days. I just spent a few minutes screencapping about fifty or so images, so uh, without further ado, here's what I've been hammering away at lately. ADDENDUM: Everything I'm showing here was started in 2012. My previous computer with three or four years worth of other maps was stolen last November so all that is pretty much as good as gone. Doesn't bother me too much though, I've improved so much since then it's not even funny. If I ever find a copy of all that stuff on one of the external drives I have lying around, I'll make a separate thread for it. THE HARBOR OF NEW ALBERTA: Some background on this one: Alberta's being used for quite a few things right now on the server I play, but I always thought it was a pretty awful looking map, so my main focus right now is completely revamping the place to look like not crap. It has new fields, interiors, and tons of things, but for now I'll just show off the two main districts (entire town is four maps.) I gotta finish this place by the first week of June. THE MERCENARY GUILD: Here's a pretty elaborate little building in New Alberta, though it's in one of the districts I've barely started mapping yet. Been using a useless building in the default Alberta map to access it until now. Some parts are done but others are very WIP as the place is getting a bit of an upgrade from its current form ingame soon. These are screenshots from the latest version. Story-wise, this building used to be a wine distillery and a mansion. These are some classy killers. THE CITY OF ZHUNAN: Big city in the far east, and a regional capital. I finished this one in about two weekends (that is, about four days) at the request of one of the GMs on the server I play. The specifications I got were basically a castle in the center with a wall around it, so while this was a requested map, I pretty much had total creative freedom in this. City is completely finished but I may revisit it this summer to improve lightmaps (I just casted shadows, nothing overly fancy) and to add some fields to it. THE SOUTHWEST TROPICS: This is a little expansion project I started a few months ago, and I'll get back to it... Whenever it's in demand. These are intended to be fields for cities like Jawaii, Brasilis, Comodo, all those type of towns. MISCELLANEOUS MAPS: Here are some maps I never quite finished or lost interest in but might be interesting to see anyway. Probably won't return to any of these, but oh well. That's all for now. Come back later.1 point
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Hi jzz, Edit 'query.php' (https://cerescp.svn.sourceforge.net/svnroot/cerescp/trunk/query.php) DEFINE('INSERT_CHAR', "INSERT INTO `login` (`userid`, `user_pass`, `sex`, `email`, `birthdate`, `last_ip`) VALUES ('%s', '%s', '%s', '%s', '%s', '%s')"); To DEFINE('INSERT_CHAR', "INSERT INTO `login` (`userid`, `user_pass`, `sex`, `email`, `birthdate`, `last_ip`, `level`) VALUES ('%s', '%s', '%s', '%s', '%s', '%s', 1)");1 point
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You should test it before ask Missing a "{", missing a "}", bad else location, the announce is send every time a player log out, warp players every time the log out to prontera. Should be something like this: OnPCLogOutEvent: if ( strcharinfo(3) == "1@pump" ) { if ( getmapusers("1@pump") == 0 ) // 0 or 1 ? Does the script is execute before decrement the map counter ? { hideoffnpc "MvP Summoner"; announce "MvP room is now availabe.", bc_all; killmonsterall "1@pump"; } warp "prontera", 150, 150; end; }1 point
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should be: +vitgain = val * status->vit/100; +if( (val + vitgain) >= battle_config.max_hp - 1000000 ) vitgap = 1; val += val * status->vit/100; // +1% per each point of VIT +if( vitgap ) val = battle_config.max_hp - 1000000; or you can also try: static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { ... return cap_value(val, 0, battle_config.max_hp - 1000000); } but it will also "gap" trans/baby class hp bonus/penalty..1 point
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Versuche mit http://supportmii.com/ro1/Clients/2011-03-15aRagexeRE.exe 2012+ Client sind alle kaputt mit rAthena1 point
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Könnte auch sein das dein Client,falls es nicht dein eigener ist,sondern der von einem anderen Server .dll Dateien benutzt,die die .grf nicht öffnen lassen,bzw. man errors bekommt. Außerdem könnte es sein das du irgendetwas bei erstellen der .grf falsch gemacht hast und sie so unbrauchbar ist.1 point
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schonmal mit nem anderen grf tool versucht? :s Eventuell grf factory? http://ratemyserver.net/index.php?page=download_tool immer dran denken version 2. noch was zu benutzen, also die neuste..1 point
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This should work (Haven't tested it): http://upaste.me/22db44193d2f1f5 I also added the possibility to add more than on map. Just look at my comments.1 point
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I think something like this: http://tournasdimitrios1.wordpress.com/2010/09/17/storing-binary-data-in-mysql-databases-with-php/1 point
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I think you just have to find the right people. There are still some people out there who like running a server for free because they enjoy it!1 point
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Using WinRAR. If not redownload- you may have a corrupted copy of the file. I guarentee it works fine however.1 point