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Here is the old Izlude. (See Attached File). Pack this map in a GRF that takes priority over the data.grf. EDIT: Woops, I forgot the old Izlude Minimap BMP. I've attached this to this post as well. Old Izlude.7z izlude.bmp2 points
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i guys, now I'm in this board too and I'm happy to be able to work with you guys once again . NOTE: For those who don't know yet, but I unofficially continue Zackdreaver's Renewal Translation Project and I'm pretty much stopping with NPC scripting so I can focus on that as it's a better project to help the community. You can find more about it at my comment here - or in my signature is a link to the GitHub repo. Some rules for my releases: 1.) I will not support scripts you have modified by yourself, like changing mayor part of the code. 2.) Do NOT steal, pretend that you are the creator of these scripts - give credits accordingly . 3.) Like everyone else, I don't like it if someone remove the credits in the NPC Header. Anyway, if you follow these rules we won't have problems . For those who didn't took a look at my signature yet, my whole scripts are available via GitHub now. Topic Changelog: > 11-19/2011: Created my script collection and re-released my scripts from eAthena. > 11-24/2011: Added Restaurant, Login Settings, Global NPC Handler, Variable & Array Reader > 12-17/2011: Updated Restaurant and Virtual Password, Added Character Manager for Test Servers > 12-19/2011: Added PvP-GvG-MvP Arena > 12-20/2011: Added new feature to Character Manager > 01-08/2012: Added Card Compounder > 01-12/2012: Added Dynamic Shop > 01-18/2012: Added Vote NPC v1.0 > 10-13/2012: Added Fame System v1.1 > 10-16/2013: Added Training System v1.0 and Mob Invasion Event v1.0 > 09-22/2015: Added Quest System v1.0 > 06-11/2015: Updated Dynamic Shop v1.0 to v1.1 > 10-01/2015: Updated Quest System v1.0 and Fame System to v1.2 > 10-03/2015: Added Dungeon Party System v1.0 > 10-17/2015: Optimized this post a bit, how do you guys like it? > 09-07/2017: Cleaned up the Collection, see below for details. > 11-10/2017: Major update of older scripts > 12-31/2017: Updated Quest System v1.2 > 01-15/2018: Updated Training System v1.0 to v2.0 Added Mass Seller and Daily Reward NPC Added Dungeon Quest Service v1.0 + SQL file > 10-25/2018: Split Topic into Sections (Released, Requests, Additional and Unofficial) Added Instanced Loot System Added every requested Script so far Added Pagination function and GetMobData function Added Unofficial Excellion Gear NPC's and Nightmare Bio Lab NPC's Added Armor Enchanter Fixed Card Compounder > 05-28/2019: Added Battle Royale and Hunting Grounds Script Removed Broadcaster duo unnecessarity > Channel System Removed Unofficial Nightmare Bio Lab official implementation Removed Unofficial modified Morse Cave Instances by Alayne Updated Mob Invasion to v1.1 Modified Costume Enchanter v1.2 Modified Gold Room Battle v1.1 Removed every Update Log from the Scripts, leaving only the Features present > 06-10/2019: Added Mystic Enchanter + Mystic Enchanter without Random Option Support > 07-12/2019: Added the either forgotten or accidently deleted Last Man Standing v1.0 Added Dynamic Battleground Arena v1.0 > 05-02/2020: Removed useless scripts > 05-07/2020: Updated Mystic Enchanter to v1.1 > 11-06/2020: Removed Excellion Gear NPC (unofficial scripts are only visible on the repository) Updated Quest System and Hunting Grounds Instance, Old Glast Heim Hard > 04-06-2021: Removed Dynamic Battleground Arena Git Changelog Released Scripts Entertainment Arena Master v1.6 Last Man Standing v1.0 Mob Invasion Event v1.1 (I know there are many of these already around, but I wanted to try one for myself) Hunting Grounds Instance v1.0 Battle Royale v1.0 Utility InGame CP v1.3 Restaurant v1.0 Card Compounder v1.1 Dynamic Shop v1.1 Mass Seller v1.1 Daily Reward v1.0 Mystic Enchanter v1.1 Warning: This Enchanter disturbs Game Balance, as it allows to enchant everything you set it to! Though I added limitations and many settings to restrict that as much as possible. System Security System v2.1 Virtual Password v1.3 Fame System v1.3 Training System v2.0 Quest System v1.4 Dungeon Quest System v1.0 Instanced Loot System v1.0 Extra Pagination Function v1.0 GetMobData Function v1.0 Requests Vote NPC v1.2 Request by PapaZola Monster Slaughter Event v1.0 Reqzest by PapaZola Costume Enchanter v1.2 Request by Vegas Freebie NPC ... Forgot who requested it Gold Room PvP v1.1 Request by Paulinds MvP Ranker v1.2 Request by Radian Best regards, Chris1 point
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New GM, Commands & Permissions system has been added in r15572. Unfortunately, this update is not backwards compatible with previous revisions and requires reconfiguration of existing rAthena installations. This new approach is designed for easy maintenance, increased flexibility and readability. Hopefully it will make up for migration difficulties. General description The whole concept of GMs and non-GMs as well as GM levels has been abondoned in favor of more role- and privilege-oriented player groups. Each account belongs to exactly one group. Player groups are independent of each other, so unless you decide to do so, they don't have to share any privileges like it was with top-down GM level hierarchy. There is, however, a way to say which group is higher, and which is lower: it's group level. Each group has following atributes: ID — unique number name level — it can be interpereted as (GM) level of all group members commands settings — what commands can group members use permissions settings — what other permissions group members have inherited groups — permissions and commands from which groups are inherited log commands — should commands issued by this group be logged or not Groups are configured in conf/groups.conf file. The file itself is fully documented and contains default configuration that should be adjusted to your needs. Details Column `login`.`gmlevel` has been renamed to `group_id`. It now stores ID of the group player belongs to, so you need update your database accordingly. Atcommand configuration file conf/atcommand_athena.conf no longer defines GM levels required to use the command. Permissions to use commands are now defined for each player group separately in group configuration file conf/groups.conf. Command aliases are still being defined in conf/atcommand_athena.conf. File syntax has changed. Import is no longer supported for this file. File is fully documented and contains default aliases that were present in previous revisions. GM configuration file conf/battle/gm.conf no longer defines GM levels required to get some privileges (like trading or partying). See full list of removed settings:These permissions are now defined for each player group separately in group configuration file conf/groups.conf. Player titles defined by conf/battle/gm.conf settings title_lvl1 to title_lvl8 and conf/msg_athena.conf (335~342) are replaced with group names. Removed @adjcmdlvl command. Replaced @adjgmlvl command with @adjgroup, which allows to temporarily (until relog) move player to another group. In login-server configuration file conf/login_athena.conf min_level_to_connect setting has been replaced with group_id_to_connect setting, which allows you to define account group id that is required to connect to server. In char-server configuration file conf/char_athena.conf gm_allow_level setting has been replaced with gm_allow_group setting, which allows you to define group id that is allowed to bypass the server limit of online users. In log configuration file conf/log_athena.conf log_gm setting has been replaced with log_commands setting, which allows you to decide whether commands should be logged or not. Even with command logging enabled, only commands issued by groups that have log_commands set to true will be logged. About group level Group level is used only: when determining if player can override trade restrictions defined in db/item_trade.txt when determining if player can use @command on another player (existing rule that low-level player can not use some commands, eg @kick on high-level player has been kept) or see another player with @who commands (if they have "hide_session" privilege). as a return value for getgmlevel() script command when determining if player can use commands in a map with nocommand mapflag set Other CMakeLists were not updated. If you know cmake and want to contribute, just send me (or other dev) a diff. There were multiple minor changes in this revision. For full list, see rAthena Trac (r15572) or SVN log.1 point
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File Name: Detailed World Map File Submitter: puzzles File Submitted: 27 Feb 2012 File Category: Maps & Textures An alternate world map made to replace the existing client version. This one has the actual map images on it. Compiled by puzzles. Click here to download this file1 point
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File Name: Pyuriel File Submitter: Flaid File Submitted: 23 Mar 2012 File Updated: 01 Apr 2012 File Category: Mobs Well, I just wanted to share this hawt guy with you all, just recolored him and think I did pretty well there, here you all go. Enjoy. Click here to download this file1 point
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You can do this yourself. It's not difficult, just takes some time. Do you have an image editing program? Something like MS Paint works too, or you can get GIMP. Since I have Photoshop, I'll just write this assuming you have PS too. : D 1. Find the original Thanatos sprite and act, then convert the sprite to .bmps. You can do this using SPR Conview. If you don't have actOR, make sure you get that too, to be on the safe side. You can find both over at: http://ratemyserver....e=download_tool 2. Open an image editing program, drag in the first frame of the original Thanatos sprite, then copy and paste the first frame of the edited version onto that. It's very likely that the colours won't match, so what you get instead is something that looks fairly different, like in this case. If that happens, there are two things you can do: --Save the colour table of the edited version, and load it onto the original .bmp before you you copy and paste. --Copy and paste the original Thanatos sprite frames into a new file. Whatever you do, remember that the first colour in any table is the transparency colour. To edit or create a colour table, go to Image --> Mode --> Indexed Color. A window will pop up, it'll look like this: Select 'Exact' in the drop down menu, then in the same drop down menu, to go 'Custom'. That'll open a new window, this one with a whole lot of colour swatches. I'll assume you want the magenta as the transparency colour, so that should be the first colour in the table as shown. 3. Repeat step two with every single frame. Make sure that the edited version of Thanatos is aligned with the original version every time you copy and paste into a new frame. Just to be clear, you need to open the first frame, then the second, the third, fourth, fifth, sixth, etc. in your program, and copy each frame of the edited version and paste it accordingly. This is to avoid having the sprite move in the act and end up looking off in-game, by the way. 4. Once you've got all that pasting and indexing done, convert the .bmps into a .spr using SPR Conview again (this time choose bmp to spr). I would leave Encode unchecked as it tends to cause odd glitches in-game. 5. If you renamed the sprite, then rename the .act of the original thanatos to whatever you named the sprite. Both should have the exact same file name. And that should be it in terms of editing. :U Hope that helped a little. Lemme know if you have further questions.1 point
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Hello rAthena members, I just wanted to take a minute out of the day to sincerely thank the entire rAthena team in creating everything they have for the "little people". No, not trying to suck-up or anything, just showing some gratitude for something we all really appreciate. All of the hard work and dedication put into this is unbelievable, and I can not wait to see what's to come in the future. Feel free to say something nice about the rAthena team below, I'm sure they'd appreciate it! Much love! <31 point