About This File
Introduction:
Due to the limitation of alootid that can only loot up to 10 items by default. (can change at /src/).
However players are always greedy, they want to loot almost everything, but not every items, so 10 slots can't fill their desires.
So this custom manager are introduced.
- It help player to setup different combination of alootid settings. (Different hunting monster/maps could switch to different settings)
- player no longer worry what their previous alootid settings was.
- player can switch/save any settings whenever they want.
- alootid settings could be auto loaded when they join the game.
* In short, just a macro to use to the alootid atcommand. To make it less confusing to player, disable the alootid and start using alootid2 instead.
Usage:
@alootid2 list @alootid2 <save/add/remove> <#> <item1> ... <item10> @alootid2 <load/clear/reset> <#> @alootid2 set <#> name <name> @alootid2 set <#> autoload <1/0>
Example:
chatbox: @alootid2 save 3 609 608 607
Usage: @alootid2 save <3> - save successfully.
chatbox: @alootid2 load 1
Your autolootitem list has been reset.
Autolooting item: 'Green_Herb'/'Green Herb' {511}
Autolooting item: 'Apple'/'Apple' {512}
Autolooting item: 'Banana'/'Banana' {513}
Autolooting item: 'Grape'/'Grape' {514}
Autolooting item: 'Carrot'/'Carrot' {515}
Usage: @alootid2 load <2> - loaded successfully.
chatbox: @alootid2 list
<1> - 501, 502, 503, 504, 505, 506, 507, 508, 509, 510
<2> - 511, 512, 513, 514, 515 (autoload upon login)
<3> - 609, 608, 607
Usage: @alootid2 list - found 3 settings.
Preview:
Edited by Emistry
What's New in Version 2.0.0 See changelog
Released
-
added option to bulk add/remove item
(to cater scenario where chat box insufficient max length like 10 items with million ID range) - added option to clear/reset the items in a group.
-
added option to allow different save mode
(experimental) use at your own risk (example: other players may share same settings with you) - refactor the script to make it slightly easier to read/maintain