About This File
I believe most of you have heard of this or seen this before in DotA ( Defend of the Ancient )
Well, this script work alike with the Runes System you seen in the DotA.
It will give players a Buff / Bonus Randomly .
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Configuration :
OnInit: // Runes Duration in Seconds set .duration,60; // Name of Each Runes. setarray .name$[0], "Double Damage", // 2 x ATK Rate "Invisibility", // Cloaking "Regeneration", // HP / SP Regeneration "Self Clone", // Create 2 Clones "Unlimit Haste"; // Improve Movement Speed // npc sprite switching if any. setarray .npc_sprite, 112, 113, 114, 115, 116; // Random Coordinate where NPC will Shown Again setarray .CoordinateX[0],150,155; setarray .CoordinateY[0],175,175;
Add in more cases if you add extra Buff / Bonus. ( make sure edit the .names$ Array also )
switch( .runes ){ case 0: // 2x ATK / MATK sc_start SC_INCATKRATE,( .duration * 1000 ),100; sc_start SC_INCMATKRATE,( .duration * 1000 ),100; break; case 1: // Invisible skill "AS_CLOAKING",10,1; sc_start SC_CLOAKING,( .duration * 1000 ),10; break; case 2: // Restore sc_start4 SC_REGENERATION,( .duration * 1000 ),-10,1,0,0; break; case 3: // Clone getmapxy( .@map$,.@x,.@y,0,strcharinfo(0) ); clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration; clone .@map$,.@X,.@y,"",getcharid(0),getcharid(0),"",1,.duration; break; case 4: // Haste sc_start SC_SpeedUp1,( .duration * 1000 ),0; break; default: end; }
What's New in Version 2.0 See changelog
Released
- [ 1.0 ] A Simple DotA Runes script that give players bonus / buffs upon pickup it.
- [ 2.0 ] Added Random Spawn Coordinate Setting / Fixed Cloaking Issues.