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- Yesterday
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card deposit system like Ragnarok Mobile has
KaiqueMagalhaes replied to AinsLord's question in Script Requests
voce -
SOLVED
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Modify Change Race (bonus_bRace)
Louis T Steinhil replied to Louis T Steinhil's question in Source Support
SOLVED -
First, you need to enable and add the jobs that can access that level in db/import https://raw.githubusercontent.com/rathena/rathena/master/db/import-tmpl/job_stats.yml. Also, maybe the statpoint for it if you want to add more in statpoint.yml https://github.com/rathena/rathena/blob/master/db/import-tmpl/statpoint.yml or follow in db prere or re and add more. Thinking to add generator for this but im still didnt have much time to do it for now.
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Vou criar um servidor no nível 999, terei que adicionar 999 linhas no ponto de estatísticas?, Also, if someone can provide a tutorial that teaches it better, I learned it in a tutorial, but I still have few doubts. THX
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i've already start server.bat (map,login,char) in online. everything good. can play can do the same in localhost server. but. if i haven't play around 1 day. ( Server It seem to be sleep. ) i can login ID,password and client show the name of server that i seted ...but can't show something more ...can't show charactor it's seem connection failed. in server login show ([Info]: Closed connection from....my ip address) in server map show (Pinging SQL server to keep connection alive... in server char not show anything....... (if normal it'll show request connect ID........2000010) Everything will normal if i close all server.bat and start again. but if no one login or no one play in 1 day it's still as it was.
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Hello froost, do you mind giving advise to someone like me want to start learning modifying client side? tools needed and tips maybe? i just want to have idea how it actually works. Interested on AP stuff but it is really restricted on client side. much appreciated. thank you
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Hello again, I'm looking for Sage's Link that allows Auto Spell Skill always cast level 10 bolts or the current level of every bolt skills. Thank You!
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Is there any avenue you are part of in doing game making/modding?
hickmankay20 replied to Rhymaestro's topic in Off Topic
an extremely interesting suggestion -
After so many years, an endless obsession with these sourcer scripts and codes. Asgard Ragnarok Online 01_05_2024 23_40_21.mp4 Asgard Ragnarok Online 30_04_2024 12_59_43.mp4
- Last week
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Send me pm in discord [A]saag#3872
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I am trying to make Swordmans Recovery into an active skill. I added the table to skill_db.yml (the cooldowns and durations seems to work) Added the "activate" effects (the skill is activable, have mana cost, duration, and shows an "duration icon" at the left side of the screen) But i dont know how to edit the status.cpp in order to make the ability only work when it's active. For now, my SM_RECOVERY works ALL THE TIME as a pasive skill (no matter if you have the in-game skill activated or no) I am not sure how to edit this.... any help? if( sd ) { struct regen_data_sub *sregen; if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 ) { val = regen->sp*(100+3*skill)/100; regen->sp = cap_value(val, 1, SHRT_MAX); } /////-------------------THIS----------------------//// if ((skill = pc_checkskill(sd, SM_RECOVERY)) > 0) { val += skill * 50 + skill * status->max_hp / 500; // just skill*50 for testing regen->hp = cap_value(val, 0, SHRT_MAX); } ////---------------------------------------------//// // Only players have skill/sitting skill regen for now. sregen = regen->sregen;
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Do you have Discord ?
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Is it possible to revert back to the older login GUI and not the new poring one with newer clients (2020+)
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Tool: FroggoCutter, Online Ragnarok Background Generator
Sapito Sucio replied to Sapito Sucio's topic in Third Party Releases
NEW: t_login.jpg output added for newer clients -
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MOD : Expanded Ai Conditions
Louis T Steinhil replied to Singe Horizontal's topic in Project Releases
does this still work on latest? -
That is... a strange issue, I'm not able to reproduce it. If you opened GRF Editor without the "Always reopen latest opened GRF", you will get a template GRF as such: As you can see, the window title is "GRF Editor - new *", with a star at the end, meaning it hasn't been saved yet. It also has a "data" folder in it. In your screenshot, you have neither. That means you've opened an actual GRF, but that also doesn't make sense since an opened GRF will display the full path in the title. As much as I'd like to fix this issue, it doesn't seem possible to reproduce. The error shows that the magic string is empty instead of "Master of Magic". That looks like an empty file...? That also doesn't make much sense. I would need additional information (well, assuming that error is worth fixing since it doesn't seem to trigger normally at all).
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[Showcase] PCM Iron Man Mark III บันทึก_2024_05_05_03_21_02_379.mp4
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Utility: All In One - Random Options Script
Eragonat replied to sader1992's topic in Utility Script Releases
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Something to do with the header thingy. Also i always do this settings to prevent opening the previous opened grf.
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I get that, i still wanna edit the sprite of the effect
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Hi guys, I'm trying to add some items in the laphine system, I have already modified the server file "db/re/laphine_upgrade.yml", but it seems that there is anything else that needs to be modified on the client side. Can anyone teach me how to modify it? thanks.