#21
Posted 09 April 2012 - 06:12 PM
I'd like a renew of status.c (db mode plz), battle and perhaps skill, is not that they're not understanble but they're quite long with few doc, it's probably gonna be more intuitive in module are phoenix said. (also I want to get ride of those switch case listing).
Ah yeah last thing it's quite annoying to follow a pattern with those huge switch atm, I mean I mostly go to skill.h select a skill let say AL_PNEUMA, found usage. But if instead using this label someone put the harcoded value, or something like AL_RUWACH+1, then I fucked so it's quite annoying.
#22
Posted 09 April 2012 - 08:44 PM
- new client
- new data files
- new items and new monster - all new changes in the original ragnarok world..
- for me this is the most important first to add..
#23
Posted 10 April 2012 - 05:06 AM
#24
Posted 10 April 2012 - 06:54 AM
#25
Posted 10 April 2012 - 09:08 AM
@trade(playername) trade to the person in the same map as you or well in front of you to be exact and yeah I believe this
one is already implanted @quesoph
Edited by xXAkatsukiUchihaXx, 10 April 2012 - 05:30 PM.
#26
Posted 10 April 2012 - 09:10 AM
#27
Posted 11 April 2012 - 05:05 AM
would help me much
#28
Posted 14 April 2012 - 02:04 PM
make it working better when nested.
This command was a great idea, but I think it needs a little bit more optimisation:
When you work with functions like this:
freeloop(1);
while(1) {
function1();
}
freeloop(0);
//=====
function function1 {
//many stuff
freeloop(1);
while(1) {
//many stuff
}
freeloop(0);
//many stuff
}
The freeloop will be deactivated leaving the while-loop in the function1,
causing an infinity-loop error in my main-code, when the amount of "gotos" was reached in the "many stuff" regions.
This means using the function1 is only possible like this:
freeloop(1); function1(); freeloop(0);
because using the freeloop inside the function will head to the infinity loop error.
Greetz, MD
#29
Posted 14 April 2012 - 03:53 PM
It's simple to add this functionality and it's one password less for me to have to remember.
#30
Posted 16 April 2012 - 12:02 PM
The thing that bothers me most is the lack of Facebook/Twitter Login on the forums.
It's simple to add this functionality and it's one password less for me to have to remember.
i already suggested that one
Login Authentication too!
Windows Live
no one wants it..
i guess
~____~
#31
Posted 16 April 2012 - 01:23 PM
Id love to see the change for how storage works so that players don't have to worry about going over the client item limit. Example: If you have 600 and you put 1 item into lets say the ect tab that item will disapear from view. The more items you add into the tab will eventually make ect tab unviewable until you pull out all of the items and hope you can at that point sometimes though if you put too many items into one tab type you can no longer fix it by removing all the items. Each tab for items should load as a seprate set instead of all at once. Like if I click the cash tab only cash items should load and not all of the other tabs if I click ect only ect items should load and so on this way its not possible to go over the client limit and the game isn't loading all 7 tabs at the same time causing items to go missing if you go over the client limit. You know if your over because you'll get a packet error saying its a size to big for the client to handle. It also would make it possible to extend the amount of storage items because each tab could have 600 items at that point. But I'm just talking about stability right now that would be something optional.
Well that's all I can think of right now their was something else but it escapes me.
Edited by Fuyuko, 16 April 2012 - 01:33 PM.
#32
Posted 16 April 2012 - 06:53 PM
#33
Posted 16 April 2012 - 07:19 PM
instead of "boss and MVP" monsters having the same configs.
#34
Posted 18 April 2012 - 12:17 AM
- add full support to at least 2011-11-22aRagexeRE so we can "enjoy" kagerou & oboro
- split npc/mob & warps into pre-re and re
- add kagerou & oboro skills
- add homunculus S & skills
- add support to new carts and favorite item tab
- merge rune knight and archbishop skills from eA into rA
- add the item stack system from eA into rA
- add Falcon Flute item
- add the official queue system for bg
- stop setting npc names as variables (look at rune salesman)
- try to set the arrays at OnInit and not everytime user clicks the NPC
- fix items (14597,14598,14602,14603,14604,14605) so they display their respective buff icon like on official servers
- add this "You can no longer set up purchase shops / vends within a 7x7 area around any NPC's." from 8/17/2011 kRO Maintenance
- make rAthena default in all files, since there are places where it is Rathena
Maybe I'm crazy about some things but whatever xd enjoy my 2 cent
Edited by xazax, 21 April 2012 - 09:13 AM.
#35
Posted 18 April 2012 - 12:19 AM
Edited by Judas, 18 April 2012 - 12:20 AM.
#36
Posted 18 April 2012 - 11:30 PM
#37
Posted 19 April 2012 - 12:59 AM
#38
Posted 19 April 2012 - 04:01 AM
- maybe they are focus first in 3rd job skills..
- i was checking updates and seems there's no still update w/ the 3-2 skills and jobs are most important first to be fix.. [genetis , sorcerer] please
#39
Posted 19 April 2012 - 02:49 PM
TXT SUPPORT >
for us people that just want a quick test server for scripting or sumthing...
TXT is no longer needed, use rASQL.
Mainly just support for 3rd jobs as well as ability to use newer clients.
#40
Posted 19 April 2012 - 08:18 PM
@ping
I've did this one before, but i don't know where i saved it. I'll code him again.
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