fictionx Posted November 25, 2016 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 122 Reputation: 17 Joined: 12/10/12 Last Seen: Wednesday at 12:28 AM Share Posted November 25, 2016 i'm the only one who not matter what day i pick, always the script prefer to set sunday? Quote Link to comment Share on other sites More sharing options...
Sour- Posted November 26, 2016 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 42 Reputation: 2 Joined: 05/25/16 Last Seen: May 19, 2017 Share Posted November 26, 2016 (edited) 14 hours ago, fictionx said: i'm the only one who not matter what day i pick, always the script prefer to set sunday? It always says Sunday but once you placed it, it's the correct time. Edited November 26, 2016 by Sour- Quote Link to comment Share on other sites More sharing options...
fictionx Posted January 3, 2017 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 122 Reputation: 17 Joined: 12/10/12 Last Seen: Wednesday at 12:28 AM Share Posted January 3, 2017 up for this Quote Link to comment Share on other sites More sharing options...
dhaisuke Posted January 19, 2017 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 76 Reputation: 2 Joined: 06/07/12 Last Seen: May 6, 2020 Share Posted January 19, 2017 Hi Guys, how make this automated? Quote Link to comment Share on other sites More sharing options...
klesler Posted March 9, 2017 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 46 Reputation: 1 Joined: 03/04/17 Last Seen: December 21, 2020 Share Posted March 9, 2017 Working for me, but it is missing .bmp files for maze and 1@zombie. Where can I get it? Quote Link to comment Share on other sites More sharing options...
RockStar Posted March 23, 2017 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 11/26/11 Last Seen: December 26, 2017 Share Posted March 23, 2017 Error stucj at chuckles event! anyone can help? [Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0). [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "1@zombie" not found in index list! [Error]: npc_parsesrcfile: Unknown map '1@zombie' in file 'npc/custom/Auto_Event.txt', line '770'. Skipping line... [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list! [Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '779'. Skipping line... [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list! [Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '781'. Skipping line... [Debug]: Source (NPC): Event_Management (invisible/not on a map) [Error]: buildin_callfunc: Function not found! [dispell] Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 20, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted April 20, 2017 On 11/25/2016 at 2:46 PM, fictionx said: i'm the only one who not matter what day i pick, always the script prefer to set sunday? On 11/26/2016 at 5:04 AM, Sour- said: It always says Sunday but once you placed it, it's the correct time. Ill Look into this next update On 1/18/2017 at 10:18 PM, dhaisuke said: Hi Guys, how make this automated? Its COnfigured in game On 3/9/2017 at 11:41 AM, klesler said: Working for me, but it is missing .bmp files for maze and [email protected] Where can I get it? they are just pink map bmps, you can create yourself or ill try and update the map files later On 3/22/2017 at 10:28 PM, RockStar said: Error stucj at chuckles event! anyone can help? [Error]: npc_enable: Attempted to hide a non-existing NPC 'ManhuntPrize' (flag=0). [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "1@zombie" not found in index list! [Error]: npc_parsesrcfile: Unknown map '1@zombie' in file 'npc/custom/Auto_Event.txt', line '770'. Skipping line... [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list! [Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '779'. Skipping line... [Debug]: (npc_parsesrcfile) mapindex_name2id: Map "maze" not found in index list! [Error]: npc_parsesrcfile: Unknown map 'maze' in file 'npc/custom/Auto_Event.txt', line '781'. Skipping line... [Debug]: Source (NPC): Event_Management (invisible/not on a map) [Error]: buildin_callfunc: Function not found! [dispell] your missing maps thats all Ill try and do an update this week this one will be last i work on as its the largest script i have released 1 Quote Link to comment Share on other sites More sharing options...
sikiro Posted April 24, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted April 24, 2017 (edited) hey @Stolao would it be posibble to change delivery method of prize? since mail system is not support on 2015 clients? Edited April 24, 2017 by sikiro Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 26, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted April 26, 2017 On 4/24/2017 at 1:07 PM, sikiro said: hey @Stolao would it be posibble to change delivery method of prize? since mail system is not support on 2015 clients? I already plan to add a config, however hopefully we will have mail working again soon in new clients. Quote Link to comment Share on other sites More sharing options...
sikiro Posted April 26, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted April 26, 2017 aaah i guess ill disable it in my server i tried to remove the sql function and do a gettitem but didint work Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 27, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted April 27, 2017 Updated to add a conf option for Mailing 1 Quote Link to comment Share on other sites More sharing options...
sikiro Posted April 27, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted April 27, 2017 @stolao the best. Quote Link to comment Share on other sites More sharing options...
srhmike Posted April 28, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 261 Reputation: 53 Joined: 11/11/16 Last Seen: February 8, 2024 Share Posted April 28, 2017 (edited) On the maze event, after you get the reward it doesnt warp you out, and allows the player to get the prize over and over think you need it needs to be getitem $@RewardID,$@RewardQNT; zeny += $@RewardZeny; mapwarp "maze","prontera",155,181; Its with the mail disabled. Also getting these errors. Poring event and with Manhunt, so far. (04/27/2017 18:08:55) [ Error ] : npc_enable: Attempted to show a non-existing NPC 'ManhuntPrize' (flag=1). (04/27/2017 18:15:33) [ Warning ] : npc_scriptcont: failed npc_checknear test. Edit~~ the forum is changing it to email protected when its the rewardID Edit2~~ (04/27/2017 18:55:01) [ Error ] : script_rid2sd: fatal error ! player not attached! (04/27/2017 18:55:01) [ Debug ] : Function: announce (2 parameters): (04/27/2017 18:55:01) [ Debug ] : Data: string value="Event Stopped! Not Enough Players Joined the Lucky Pick!" (04/27/2017 18:55:01) [ Debug ] : Data: number value=18 (04/27/2017 18:55:01) [ Debug ] : Source (NPC): Event Information at gmhouse (77,19) Edit 3~~ On zombie event, is it supposed to check for last person alive and give prize? It doesnt do that xD Edited April 28, 2017 by srhmike Quote Link to comment Share on other sites More sharing options...
sikiro Posted April 30, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted April 30, 2017 (edited) i can confirm the above errors Edited April 30, 2017 by sikiro Quote Link to comment Share on other sites More sharing options...
srhmike Posted May 1, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 261 Reputation: 53 Joined: 11/11/16 Last Seen: February 8, 2024 Share Posted May 1, 2017 (edited) Hello again, I have a few request to add in to your event. First would be disguise event =D. Also, when a person joins an event, to disable mado, dragon, grypon, peco, cash mount. On my current one, this is how i did it, under the OnJoinEvent: setmadogear 0; setdragon 0; if ( checkwug() ) setoption Option_Wugrider,0; if( ismounting() ) setmounting; setriding 0; setfalcon 0; setcart 0; callfunc("dispell"); warp .EnterMap$[$@CurrentEvent],.EnterX[$@CurrentEvent],.EnterY[$@CurrentEvent]; end; Also, on the dispell function, can we have it remove all buffs? On the maze event, After receiving the rewards i added in, getitem $@RewardID,$@RewardQNT; zeny += $@RewardZeny; warp prontera,155,181; So the player couldn't get unlimited rewards, and it still allows the other players to finish and receive the reward. On your bombring mapflags, I think it would be a good idea to add mf_noitemconsume, like this: setarray .bombflag,mf_nowarp,mf_nowarpto,mf_nosave,mf_nomemo,mf_noteleport,mf_nopenalty,mf_noreturn,mf_nobranch,mf_nomobloot,mf_nomvploot,mf_noskill,mf_noitemconsumption; It makes it so players cant call the wolf back or use any buffs to help give them an unfair advantage. I also went to the maze event, and added the .bombflag array and the dispell to the maze event to prevent those from being there also. Getting dispell to remove all buffs would be even better. On the dice event, I also the the bombflags to work there. and also made it so after the winning character got the reward, the player would be warped out. I also cant get manhunt to work, I think I posted the error up a couple of posts. I think it would be a pretty cool to get those added in. You could probably make it look alot cleaner than i did in my file. thank you for your hard work and your time! Edit~ Also, adding in the dispell function to the bottom of the script would be awesome, itd stop people from asking or hunting it down xD Edited May 1, 2017 by srhmike Quote Link to comment Share on other sites More sharing options...
Stolao Posted May 4, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted May 4, 2017 On 4/30/2017 at 5:45 PM, srhmike said: Hello again, I have a few request to add in to your event. First would be disguise event =D. Also, when a person joins an event, to disable mado, dragon, grypon, peco, cash mount. On my current one, this is how i did it, under the OnJoinEvent: setmadogear 0; setdragon 0; if ( checkwug() ) setoption Option_Wugrider,0; if( ismounting() ) setmounting; setriding 0; setfalcon 0; setcart 0; callfunc("dispell"); warp .EnterMap$[$@CurrentEvent],.EnterX[$@CurrentEvent],.EnterY[$@CurrentEvent]; end; Also, on the dispell function, can we have it remove all buffs? On the maze event, After receiving the rewards i added in, getitem $@RewardID,$@RewardQNT; zeny += $@RewardZeny; warp prontera,155,181; So the player couldn't get unlimited rewards, and it still allows the other players to finish and receive the reward. On your bombring mapflags, I think it would be a good idea to add mf_noitemconsume, like this: setarray .bombflag,mf_nowarp,mf_nowarpto,mf_nosave,mf_nomemo,mf_noteleport,mf_nopenalty,mf_noreturn,mf_nobranch,mf_nomobloot,mf_nomvploot,mf_noskill,mf_noitemconsumption; It makes it so players cant call the wolf back or use any buffs to help give them an unfair advantage. I also went to the maze event, and added the .bombflag array and the dispell to the maze event to prevent those from being there also. Getting dispell to remove all buffs would be even better. On the dice event, I also the the bombflags to work there. and also made it so after the winning character got the reward, the player would be warped out. I also cant get manhunt to work, I think I posted the error up a couple of posts. I think it would be a pretty cool to get those added in. You could probably make it look alot cleaner than i did in my file. thank you for your hard work and your time! Edit~ Also, adding in the dispell function to the bottom of the script would be awesome, itd stop people from asking or hunting it down xD Ive begun adding some of your suggestions, with my own spins ill post an updated version shortly 1 Quote Link to comment Share on other sites More sharing options...
sikiro Posted May 4, 2017 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 171 Reputation: 16 Joined: 01/26/12 Last Seen: January 1, 2024 Share Posted May 4, 2017 @Stolao the boss fixing bugs another cool idea would be to have an option to add events randomly to a day so example for monday i can click randomize and it will add events for that entire day. Quote Link to comment Share on other sites More sharing options...
srhmike Posted May 6, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 261 Reputation: 53 Joined: 11/11/16 Last Seen: February 8, 2024 Share Posted May 6, 2017 (edited) Manage Events and Monthly Ranking appear on same line in options. Bombring~ The waves go right after it spawns the bombrings, before they even all get a chance to explode. <~~I guess when they kill eachother, might need to make the time inbetween each wave longer. Doesnt warp out the winner at the end. Emp Event~ The Chatroom Sign doesnt go away. Event never ends, cant @runevent again It leaves some of the players behind. (05/06/2017 01:30:01) [ Error ] : script:run_script_main: infinity loop ! (05/06/2017 01:30:01) [ Debug ] : Source (NPC): Event Information at prontera (159,175) Lucky Event~ Event never ends, cant @runevent again It never picks a winner. (05/06/2017 01:41:29) [ Error ] : buildin_strcharinfo: Player with char id '2000436' is not found. (05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175) (05/06/2017 01:41:29) [ Error ] : script_rid2sd: fatal error ! player not attached! (05/06/2017 01:41:29) [ Debug ] : Source (NPC): Event Information at prontera (159,175) (05/06/2017 01:41:29) [ Warning ] : script:get_val: cannot access player variable 'WonEvents', defaulting to 0 Manhunt~ It never chooses a target, or makes them huntable, no errors tho..so...yeah. Edited May 7, 2017 by srhmike Quote Link to comment Share on other sites More sharing options...
kurokazex Posted July 16, 2017 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 07/04/17 Last Seen: September 26, 2017 Share Posted July 16, 2017 helo, may i ask why i getting error like this after loading auto event script?. something wrong? Quote Link to comment Share on other sites More sharing options...
Norse Posted July 28, 2017 Group: Members Topic Count: 17 Topics Per Day: 0.00 Content Count: 82 Reputation: 0 Joined: 11/30/12 Last Seen: April 2, 2023 Share Posted July 28, 2017 Any update? Quote Link to comment Share on other sites More sharing options...
teknical Posted October 7, 2017 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 34 Reputation: 0 Joined: 11/13/15 Last Seen: November 19, 2021 Share Posted October 7, 2017 where are the event schedules stored after i set the day and time Quote Link to comment Share on other sites More sharing options...
Stolao Posted October 7, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted October 7, 2017 54 minutes ago, teknical said: where are the event schedules stored after i set the day and time $EVENT_CONTROL[Timestamp] Timstamps are 0-168 Quote Link to comment Share on other sites More sharing options...
fictionx Posted October 15, 2017 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 122 Reputation: 17 Joined: 12/10/12 Last Seen: Wednesday at 12:28 AM Share Posted October 15, 2017 Emp Breaker, Lucky Event, ManHunt still with the same problem that was wrote by srhmike. Hope one day stolao can fix this awesome script Quote Link to comment Share on other sites More sharing options...
Stolao Posted October 16, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted October 16, 2017 On 10/14/2017 at 8:42 PM, fictionx said: Emp Breaker, Lucky Event, ManHunt still with the same problem that was wrote by srhmike. Hope one day stolao can fix this awesome script I plan to just haven't gotten around to it because of my project. It's a matter of resources (time) that's all. Quote Link to comment Share on other sites More sharing options...
Stolao Posted October 17, 2017 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: April 9 Author Share Posted October 17, 2017 Update 2.09 Updated Mail to RoDex 2.0A Fixed infinite loop in Emp event 2.0B Fixed Lucky Pick using account instead of character id 2.0C Added at_endevent 2.0D Readded Old Mail support (in case somone uses) 2.0E Added a 'BugTest' Event to test rewards (at_runevent only) Quote Link to comment Share on other sites More sharing options...
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