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New Class Rebellion Implementation.


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uhmm .. when ? :) coz' my client side is ready <3 Hahaha



also Clan System, New Cards, New Quest Jeezz .. I'm so Excited Hahaha /heh/sry

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Posted · Hidden by Euphy, July 20, 2013 - No reason given
Hidden by Euphy, July 20, 2013 - No reason given

uhmm .. when ? :) coz' my client side is ready <3 Hahaha

also Clan System, New Cards, New Quest Jeezz .. I'm so Excited Hahaha /heh/sry

you should wait until hercules make a support for that class and for other latest features. since rA is adopting their latest features from them.

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i have some info of Rebellion

 

but in Chinese

 

 

[情报]枪手二转职业变革者技能 

 

 

DragonTail(魔兽之尾)
前置:血之烙印1,破坏的呼唤3
系列:伤害
说明:
榴弹抢专用技能。对自己视野内所有被血之烙印标记的敌人发射导弹。
存在复数血之烙印标记的敌人时,会同时攻击所有被标记的对象,但伤害会被分散。
没有血之烙印标记的对象时,技能不会发动。
使用技能时,消耗一发龙尾导弹。
Lv1:攻击力3000%
Lv2:攻击力3500%
Lv3:攻击力4000%
Lv4:攻击力4500%
Lv5:攻击力5000%

 

Round Trip(圆形舞蹈)
前置:火雨1
说明:
攻击以自己为中心周围的所有敌人。
范围内的所有敌人都会受到伤害并击退到范围之外。
被击退的敌人撞到墙壁的话,会受到额外的伤害。
使用者的DEX越高,圆形舞蹈的攻击力和撞墙时的追加伤害也会随之增加。
使用技能时,消耗5发子弹。
Lv1:效果范围5x5
Lv2:效果范围5x5
Lv3:效果范围5x5
Lv4:效果范围5x5
Lv5:效果范围7x7

 

Rich's Coin(富翁之币)
前置:双面硬币5
系列:特殊
说明:
使用100zeny,50%机率一次性获得10个硬币。
技能等级最大时,使用[抛硬币失败时不会失去硬币。

 

Mass Spiral(绝对贯通)
前置:刺穿射击5
系列:伤害/异常状态
说明:
来复枪专用。发射贯通弹,目标的防御力越高造成的伤害也越高。
受到伤害时,高机率陷入出血状态。
使用技能时,消耗1枚硬币和1发合金外壳子弹。
Lv1:攻击力200%并与目标防御力相关
Lv2:攻击力400%并与目标防御力相关
Lv3:攻击力600%并与目标防御力相关
Lv4:攻击力800%并与目标防御力相关
Lv5:攻击力1000%并与目标防御力相关

 

BindTrap(黑暗地狱)
前置:变革者基础技能
系列:陷阱/异常状态
说明:
在自己脚下设置拥有强力减速效果的特殊陷阱。
所有进入陷阱范围内的对象速度会大幅降低。
对进入范围内的对象使用[Flicker]技能时,会使陷阱爆炸并追加额外的伤害。Bind Trap效果的持续时间根据目标的STR减少。
不能同时设置1个以上的Bind Trap。使用技能时,消耗1个硬币和1个特殊合金陷阱。

 

BanishingBuster(强制放逐)
前置:粉碎风暴1
系列:伤害/特殊
说明:散弹枪专用技能。对目标周围5x5范围目标造成伤害并随机去除其增益或减益效果。
使用者的DEX和技能等级越高,去除增益或减益效果的成功率也会随着提高。
使用技能时,消耗1个硬币。
Lv1:消除4个buff/debuff
Lv2:消除6个buff/debuff
Lv3:消除8个buff/debuff
Lv4:消除10个buff/debuff
Lv5:消除12个buff/debuff

 

ShatterStorm(粉碎风暴)
前置:放下武器5、尘埃5
说明:
散弹枪专用技能。对目标周围5x5范围目标造成伤害并随机破坏目标装备。
使用者的DEX和技能等级越高,目标的等级和AGI越低并落差越大装备破坏的机率也会随之提高。
但是,如果目标的装备受到护贝药保护、已经卸下或无法破坏,粉碎风暴的效果则不会产生作用。
使用技能时,消耗3个硬币。
Lv1:随机破坏2个装备
Lv2:随机破坏2个装备
Lv3:随机破坏3个装备
Lv4:随机破坏4个装备
Lv5:随机破坏5个装备

 

SlugShot(根源破坏)
前置:强制放逐5
系列:伤害/debuff
说明:
散弹枪专用技能。根据子弹的重量给予强力的一击造成重大伤害。
为了发挥Slug Shot的最大伤害,必须装备Slug Shot的专用子弹。
由于子弹非常笨重,在攻击距离在3格以上的敌人时命中率将下降。
被Slug Shot命中时,一定时间强制保持坐下状态,攻击魔物时则陷入眩晕状态。
Lv1:距离3格以上每远1格命中率下降10
Lv2:距离3格以上每远1格命中率下降9
Lv3:距离3格以上每远1格命中率下降8
Lv4:距离3格以上每远1格命中率下降7
Lv5:距离3格以上每远1格命中率下降6

 

Anti-MaterialBlast(存在抹消)
前置:绝对贯通1
说明:
造成伤害的同时,降低目标的无属性耐性。
使用者的DEX和技能等级越高,Anti MaterialBlast效果发生的概率也会随之提高。
使用技能时,消耗1个硬币。
Lv1:持续时间12秒/耐性减少10%
Lv2:持续时间14秒/耐性减少20%
Lv3:持续时间16秒/耐性减少30%
Lv4:持续时间18秒/耐性减少40%
Lv5:持续时间20秒/耐性减少50%

 

EternalChain(无限连锁)
前置:连锁动作10
系列:buff
说明:
无限连锁发动时,可以无视装备发动连锁动作。
发动连锁动作的等级由使用者所持的硬币数量决定。
使用技能时,消耗所持的所有硬币。
Lv1:持续时间30秒
Lv2:持续时间45秒
Lv3:持续时间60秒
Lv4:持续时间75秒
Lv5:持续时间90秒
Lv6:持续时间105秒
Lv7:持续时间120秒
Lv8:持续时间135秒
Lv9:持续时间150秒
Lv10:持续时间165秒

 

FireDance(杀戮之舞)
前置:堕落天使Lv1
说明:
左轮专用技能。攻击以自己为中心5x5范围内的敌人。
使用技能时,消耗1个硬币和5发装备的子弹。
Lv1:攻击力100%+与使用者的等级相关
Lv2:攻击力200%+与使用者的等级相关
Lv3:攻击力300%+与使用者的等级相关
Lv4:攻击力400%+与使用者的等级相关
Lv5:攻击力500%+与使用者的等级相关

 

FireRain(火雨)
前置:格林机关枪狂热5
系列:陷阱/伤害
说明:
格林机关枪专用。对使用者正面3x10范围的地面进行连续攻击。
一定机率清除被Fire Rain技能效果覆盖区域的地面技能效果。
使用者的DEX和技能等级越高,技能的伤害也会随之提高。
使用技能时,消耗10发装备的子弹。
Lv1:攻击力500%+与使用者的DEX相关
Lv2:攻击力500%+与使用者的DEX相关
Lv3:攻击力500%+与使用者的DEX相关
Lv4:攻击力500%+与使用者的DEX相关
Lv5:攻击力500%+与使用者的DEX相关

 

FallenAngel(堕落天使)
前置:亡命之徒10
系列:伤害/移动
说明:
左轮专用技能。跳跃指定地点后,发动[亡命之徒]。
移动图中遇到墙壁或者障碍物时,技能自动失败。
发动的[亡命之徒]等级为使用者习得的最高等级。技能等级越高,技能的冷却时间也会随之减少。

 

PlatinumAlter(白金时代)
前置:变革者基础技能
说明:
只有在装备银弹时才能发动。
当Platinum Alter发动时,消耗所有的硬币,并根据技能等级和消耗的硬币数量提高攻击力。
Platinum Alter状态持续期间,减少一定量来自不死魔物的伤害。
持续时间结束前切换武器或子弹时,Platinum Alter效果消失。

 

Flicker(闪光信号)
前置:抛硬币1
说明:发动视野内自身特定技能[Howling Mine]/[bink Trap],并使其爆炸。

 

HowlingMine(破坏的呼唤)
前置:地面铺开5
说明:
榴弹枪专用技能。向目标发射附着型炸弹,造成伤害。使用[Flicker]时,Howling Mine将会被引爆,并对目标和其周围造成火属性追加伤害。
Howling Mine只能被[Flicker]引爆。如果一段时间后Howling Mine没有被引爆,将会脱落并消失。
Howling Mine伤害到的对象一定几率陷入着火状态。
使用技能时,消耗1个投射型地雷。
Lv1:攻击力400%+爆炸伤害800%
Lv2:攻击力600%+爆炸伤害1100%
Lv3:攻击力800%+爆炸伤害1400%
Lv4:攻击力1000%+爆炸伤害1700%
Lv5:攻击力1200%+爆炸伤害2000%

 

Hammerof God(神之愤怒)
前置:存在抹消5
说明:
来复枪专用技能。往目标区域降下灌注了神的愤怒的巨大铁锤。
如果目标区域内存在血之烙印标记的对象,将会精确地对该对象及其周围5x5范围内的敌人造成伤害。
如果目标区域内没有血之烙印标记的对象,则会随机落到区域内的某个位置。
受到Hammer of God伤害的对象100%陷入眩晕状态。技能等级越高,眩晕持续时间也会随之增加。
Lv1:攻击力2000%+眩晕持续时间3秒
Lv2:攻击力2500%+眩晕持续时间3秒
Lv3:攻击力3000%+眩晕持续时间4秒
Lv4:攻击力3500%+眩晕持续时间4秒
Lv5:攻击力4000%+眩晕持续时间5秒

 

HeatBarrel(加速子弹)
前置:杀戮之舞5
说明:
消耗所持的所有硬币,以命中率为代价提高攻击速度并追加攻击力。
技能等级越高,攻击力和攻击速度会进一步增加,命中率则进一步降低。
但是,技能持续时间结束后,10秒内无法攻击、使用技能和使用道具。
该技能无法和[疯狂消灭一起使用。如果在技能持续期间切换装备,技能效果立刻结束并产生10秒副作用。持续时间60秒。

 

 

& Some New Items!

 

[物品]变革者相关新子弹/转职装备

 

 

7663 合金外壳子弹
合金外壳的子弹。别名FMJ。
最大幅度提高贯穿能力并造成巨大的伤害的枪弹。
使用“Mass Spiral”技能时自动消耗。
重量:0.2

 

7664 投射型地雷
榴弹发射器使用的投射用地雷。
使用“Howling Mine”技能时自动消耗。
重量:0.3

 

7665 龙尾导弹
别名“魔兽之尾”的榴弹发射器用导弹。
能追踪敌人并造成伤害。
使用“Dragon Tail”技能时自动消耗。
重量:10

 

13210 重金属弹L
“Slug Shot”技能专用的子弹。
虽然可以作为一般用途,但实在无法期待它造成多大的伤害。
虽然子弹比较轻,但作为代价使用“Slug Shot”时伤害也比较低下。
系列:子弹
攻击:30
重量:25
属性:无

 

13211 重金属弹M
“Slug Shot”技能专用的子弹。
虽然可以作为一般用途,但实在无法期待它造成多大的伤害。
系列:子弹
攻击:30
重量:50
属性:无

 

13212 重金属弹H
“Slug Shot”技能专用的子弹。
虽然可以作为一般用途,但实在无法期待它造成多大的伤害。
仅作为“Slug Shot”技能的子弹使用,但威力值得期待。
系列:子弹
攻击:30
重量:75
属性:无

 

13213 重金属弹SH
“Slug Shot”技能专用的子弹。
虽然可以作为一般用途,但实在无法期待它造成多大的伤害。
非常适于“Slug Shot”技能使用,但非常笨重以致携带困难。
系列:子弹
攻击:30
重量:100
属性:无

 

13214 重金属弹XH
“Slug Shot”技能专用的子弹。
虽然可以作为一般用途,但实在无法期待它造成多大的伤害。
不知道是用什么材料制成的,超乎想像的笨重。
系列:子弹
攻击:30
重量:120
属性:无


13118 浅色之炎
做工尚未成熟。仅此而已。
无法与其他账号交易。
系列:左轮
ATK:10
重量:10
武器等级:1
要求等级:1
装备:神枪手


13119 自由之炎
做工尚未成熟但经工匠竭尽全力组装而成的左轮枪,透着奇妙的感觉。
系列:左轮
ATK:100
重量:10
武器等级:3
要求等级:1
装备:神枪手

Edited by rosfus
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Not anytime soon.  We have many, many other bugs to get through first and haven't even begun implementing the other skills for 3rd jobs.  Our main focus should be on emulation accuracy and stability before jumping into implementing new skills that will probably be changed a bunch of times before actually reaching mainstream servers.

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Really? Rebellion class is already out?  :meow:

 

nice!!!

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ahahah

 

uhmm .. when ? :) coz' my client side is ready <3 Hahaha



also Clan System, New Cards, New Quest Jeezz .. I'm so Excited Hahaha /heh/sry

lol thanks for the ROph english translations lol

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ENGLISH TRANSLATION /heh 

 

[information] change by gunmen two turned professional skills 

 

 

DragonTail (Warcraft tail)
Front: Blood mark one, destroy the call of three 
series: Damage 
Description: 
Grenade grab special skills. All within view of their blood enemy missiles mark mark. 
Blood stigma exists plural marker enemy, will also attack all marked objects, but the damage will be scattered. 
No Blood imprint mark objects, skills will not start. 
Using skill, consume blow tail missiles. 
Lv1: Attack Power 3000% 
Lv2: Attack Power 3500% 
Lv3: ATK 4000% 
Lv4: ATK 4500% 
Lv5: ATK 5000%

 

Round Trip (Round Dance)
Front: Rain of Fire 1 
Description: 
Attack themselves as the center all nearby enemies. 
All within the scope will be subject to damage and knocking enemies into range. 
The enemy was repulsed, then hit the wall, be subject to additional damage. 
The higher the user's DEX, round dance attack power and hit the wall when the additional damage will increase. 
Using skill, consume five rounds. 
Lv1: Effect Range 5x5 
Lv2: Effect Range 5x5 
Lv3: Effect Range 5x5 
Lv4: Effect Range 5x5 
Lv5: Effect Range 7x7

 

Rich's Coin (millionaire's currency)
Front: double-sided coin 5 
Series: Special 
instructions: 
Use 100zeny, 50% chance of a one-time gain 10 coins. 
Maximum skill level, use the [coin toss failure without losing coins.

 

Mass Spiral (absolute penetration)
Front: piercing shot 5 
Series: injury / abnormal status 
Description: 
Dedicated rifle. Transmit through bombs, the higher the target's defense force damage is also higher. 
Hurt, bleeding into a state of high probability. 
Using skill, consume a coin and a hair alloy casing bullets. 
Lv1: Attack Power 200% and with the goal of defense-related 
Lv2: Attack Power 400% and with the goal of defense-related 
Lv3: Attack Power 600% and with the goal of defense-related 
Lv4: ATK 800% and with the goal of defense-related 
Lv5: ATK 1000%, and with the goal of defense-related

 

BindTrap (dark hell)
Front: basic skills Reformer 
Series: Trap / abnormal state 
Description: 
Set in his foot has a strong slowing effect of special traps. 
All objects into the trap within the speed will be substantially reduced. 
Entering the range of objects [Flicker] skills, makes the trap explosion and append additional damage. Bind Trap duration of the effect to reduce the target's STR. 
Can not set a more Bind Trap. Using skill, consume a coin and a special alloy trap.

 

BanishingBuster (forced exile)
Front: smash Storm 1 
Series: Damage / Special 
Description: Shotgun special skills. 5x5 range around the target and inflict damage to targets randomly remove its gain or debuffs. 
The user's skill level DEX and higher gain or remove debuffs also with success rates increased. 
Using skill, consume a coin. 
Lv1: eliminate four BUFF / debuff 
Lv2: elimination of six BUFF / debuff 
Lv3: elimination of 8 BUFF / debuff 
Lv4: eliminate 10 BUFF / debuff 
Lv5: eliminate 12 buff / debuff

 

ShatterStorm (crushed Storm)
Front: lay down their arms 5, dust 5 
Description: 
Shotgun special skills. 5x5 range around the target inflict damage to targets and randomly destroy target equipment. 
The user's skill level DEX and higher target level and the greater the gap between AGI and equipment, the lower the probability of damage will also increase. 
However, if the target of the equipment being protected Laminating medicine, has been removed or can not be destroyed, crushing effect of the storm will not have an effect. 
Using skill, consume three coins. 
Lv1: random destruction of two equipment 
Lv2: random destruction of two equipment 
Lv3: random destruction of three equipment 
Lv4: random destruction of four equipment 
Lv5: random destruction of five equipment

 

SlugShot (root damage)
Front: Forced exile 5 
Series: damage / debuff 
Description: 
Shotgun special skills. According to the weight of the bullet giving powerful blow causing significant damage. 
In order to play Slug Shot the greatest harm, must be equipped with Slug Shot special bullets. 
Because the bullet is very heavy, within striking distance of 3 or more enemies when grid hit rate will fall. 
When hit by Slug Shot, forced to maintain a certain time to sit down state, when the monster attacks into the state of vertigo. 
Lv1: Each of the above 3 squares away from a grid hit rate has dropped 10 
Lv2: Each of the above 3 squares away from a grid hit rate has dropped 9 
Lv3: Each of the above 3 squares away from a grid hit rate has dropped 8 
Lv4: Each of the above 3 squares away from a grid hit rate has dropped 7 
Lv5: Each of the above 3 squares away from a grid hit rate has dropped 6

 

Anti-MaterialBlast (there erasure)
Front: Absolute through an 
explanation: 
damage while reducing the target without attributes patience. 
The user's skill level and the higher DEX, Anti MaterialBlast effect will increase as the probability of occurrence. 
Using skill, consume a coin. 
Lv1: Duration 12 seconds / tolerance decreased 10% 
Lv2: Duration 14 seconds / tolerance decreased 20% 
Lv3: Duration 16 seconds / tolerance decreased 30% 
Lv4: Duration 18 seconds / tolerance decreased 40% 
Lv5: Duration 20 seconds / resistance reduced by 50%

 

EternalChain (infinite chain)
Front: Chain Action 10 
Series: buff 
Description: 
infinite chain to launch, you can launch a chain of actions ignore the equipment. 
Chain of actions launched by a user holding the level determined by the number of coins. 
Using skill, consume all the coins held. 
Lv1: Duration 30 seconds 
Lv2: Duration 45 seconds 
Lv3: Duration 60 seconds 
Lv4: Duration 75 seconds 
Lv5: Duration 90 seconds 
Lv6: Duration 105 seconds 
Lv7: duration 120 seconds 
Lv8: duration 135 seconds 
Lv9: duration 150 seconds 
Lv10: Duration 165 seconds

 

FireDance (Killing Dance)
Front: Fallen Angel Lv1 
Description: 
Revolver special skills. 5x5 attack themselves as the center of the enemy within. 
Using skill, consume a coin and 5 rounds of ammunition and equipment. 
Lv1: Attack Power 100% + with the user's rank correlation 
Lv2: Attack Power 200% + with the user's rank correlation 
Lv3: Attack Power 300% + with the user's rank correlation 
Lv4: ATK 400% + and users rank correlation 
Lv5: ATK 500% + with the user's rank correlation

 

FireRain (Rain of Fire)
Front: Gatling Fever 5 
Series: Trap / Damage 
Description: 
Gatling special. 3x10 scope for positive user continuous ground attack. 
Removal of Fire Rain certain probability skill effect coverage area of the ground skill effect. 
The user's skill level and DEX higher skill damage also increases. 
Using skill, equipment consumes 10 rounds of ammunition. 
Lv1: Attack Power 500% + DEX associated with the user's 
Lv2: Attack Power 500% + DEX associated with the user's 
Lv3: Attack Power 500% + DEX associated with the user's 
Lv4: ATK 500% + and users DEX related 
Lv5: ATK 500% + DEX associated with the user's

 

FallenAngel (Fallen Angel)
Front: Desperado 10 
Series: injury / Mobile 
Description: 
Revolver special skills. Jumping the designated location, start [outlaws]. 
Move map wall or obstacles encountered, skills automatically fails. 
Launched [Desperado] level is the highest level of user acquisition. The higher the skill level, the cooldown will be reduced.

 

PlatinumAlter (platinum era)
Front: Reformer basic skills 
Note: 
Only a silver bullet in the equipment when to launch. 
When Platinum Alter launch, the consumption of all the coins, and according to skill level and increase the number of coins consumed attack. 
Platinum Alter state duration and reduce the amount of damage from Undead monsters. 
Before the end of the duration to switch weapons or bullets, Platinum Alter effect disappears.

 

Flicker (flashing signal)
Front: a coin toss 
Description: launch within view of their specific skills [Howling Mine] / [bink Trap], and make it explode.

 

HowlingMine (destruction of the call)
Front: Ground roll 5 
Description: 
grenade gun dedicated skills. Attached to the target emission type of bomb, causing injury. Use [Flicker] when, Howling Mine will be detonated, and the target and its surrounding property additional damage caused by the fire. 
Howling Mine can only be [Flicker] detonated. If after a period of Howling Mine has not been detonated, it will fall off and disappear. 
Howling Mine hurt a chance to object to the state caught on fire. 
Using skill, consume a projection-type mines. 
Lv1: Attack Power 400% + 800% explosive damage 
Lv2: Attack Power 600% + Explosive Damage 1100% 
Lv3: Attack Power 800% + Explosive Damage 1400% 
Lv4: ATK 1000% 1700% + Explosive Damage 
Lv5: ATK 1200% + explosive damage 2000%

 

Hammerof God (Wrath of God)
Front: There is wiped 5 
Description: 
rifle special skills. Lowered to the target area of the wrath of God perfusion huge hammer. 
If the target area exists in the blood of the objects marked imprint will be exactly the object and its surrounding enemies within 5x5 damage. 
If no blood within the target area of the imprint marked objects will randomly fall somewhere within the region. 
Damage by Hammer of God into a state of vertigo object 100 percent. The higher the skill level, duration of vertigo increases. 
Lv1: Attack Power 2000% + stun duration of 3 seconds 
Lv2: Attack Power 2500% + stun duration of 3 seconds 
Lv3: ATK 3000% + stun duration of 4 seconds 
Lv4: ATK 3500% + stun duration of 4 seconds 
Lv5: ATK 4000% + stun duration of 5 seconds

 

HeatBarrel (accelerated bullet)
Front: Killing Dance 5 
Description: 
consume all the coins held, in order to improve the hit rate of attack speed and consideration of additional attack power. 
The higher the skill level, attack power and attack speed will further increase the hit rate is further reduced. 
However, the skill duration after 10 seconds, unable to attack, using the skills and the use of props. 
This skill can not and [Crazy destroy together. If the duration of the switching equipment in terms of skills, skill effect ends immediately and generate 10 seconds side. Duration 60 seconds.

 

 

& Some New Items!

 

[Article] Reformer relevant new bullet / transfer equipment

 

 

7663 alloy shell bullet
alloy casing bullets. Alias ​​FMJ. 
The most substantial increase throughout capabilities and cause great harm to the bullets. 
Use "Mass Spiral" skill automatically when consumed. 
Weight: 0.2

 

7664 projection-type mines
grenade launcher used missiles with mines. 
Use "Howling Mine" skill automatically when consumed. 
Weight: 0.3

 

7665 tailback missile
alias "Warcraft tail" grenade launchers Used missiles. 
Able to track the enemy and cause injury. 
Use "Dragon Tail" skill automatically when consumed. 
Weight: 10

 

13210 heavy bomb L
"Slug Shot" skill-specific bullets. 
Although as a general purpose, but really can not expect it to cause much damage. 
Although relatively light bullets, but as a consideration to use "Slug Shot" when the damage is also relatively low. 
Series: Bullet 
Attack: 30 
Weight: 25 
Property: No

 

13211 heavy bomb M
"Slug Shot" skill-specific bullets. 
Although as a general purpose, but really can not expect it to cause much damage. 
Series: Bullet 
Attack: 30 
Weight: 50 
Property: No

 

13212 heavy bomb H
"Slug Shot" skill-specific bullets. 
Although as a general purpose, but really can not expect it to cause much damage. 
Only as "Slug Shot" skills to use bullets, but the power is worth the wait. 
Series: Bullet 
Attack: 30 
Weight: 75 
Property: No

 

13213 SH heavy bomb
"Slug Shot" skill-specific bullets. 
Although can be used as general-purpose, but really can not expect it to cause much damage. 
Ideal for "Slug Shot" skills to use, but very difficult to carry bulky so. 
Series: Bullet 
Attack: 30 
Weight: 100 
Properties: None

 

13214 heavy bomb XH
"Slug Shot" skill-specific bullets. 
Although as a general purpose, but really can not expect it to cause much damage. 
I do not know what the material, unimaginable bulky. 
Series: Bullet 
Attack: 30 
Weight: 120 
Properties: None


13118 tint inflammation
workmanship not yet ripe. This is the only. 
Unable to deal with other accounts. 
Series: Revolver 
ATK: 10 
Weight: 10 
Weapon Level: 1 
Required Level: 1 
Equipment: sharpshooter

13119 Freedom inflammation

workmanship is not yet mature, but every effort assembled by craftsmen revolver, reveals a wonderful feeling. 
Series: Revolver 
ATK: 100 
Weight: 10 
Weapon Level: 3 
Required Level: 1 
Equipment: sharpshooter

Edited by P r o p e r t i e s
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Rebellion already out? 

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yes its out in main server as well :)

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