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Posted

hello sir can i ask about this?

 

 

//Minimum Minuets Between Collecting Daily Reward
//   Day: 22*60 - 24*60
//   Week: 10080
set .MinWait,1320;
 
//Minuets Before Lose Consecutive Daily Reward
//   Day: 48*60 - 50*60
//   Week: 20160
set .MaxWait,3000;
 
//Number of mins after logging before collecting prize
set .Rest,0;

 

 

 

in script daily login reward?

 

how to set players have to play for 60 minutes before he can claim daily reward tomorrow?

Posted (edited)
//Number of mins after logging before collecting prize
set .Rest,60;

hello sir can i ask about this?

 

 

//Minimum Minuets Between Collecting Daily Reward
//   Day: 22*60 - 24*60
//   Week: 10080
set .MinWait,1320;
 
//Minuets Before Lose Consecutive Daily Reward
//   Day: 48*60 - 50*60
//   Week: 20160
set .MaxWait,3000;
 
//Number of mins after logging before collecting prize
set .Rest,0;

 

 

 

in script daily login reward?

 

how to set players have to play for 60 minutes before he can claim daily reward tomorrow?

Edited by Stolao
Posted

I want to make a full manual in your auto event script for my sub gm event.

how  to create it from your script?

 

 

and in daily reward  how to set prize only 3 days consecutively only and repeated next month ?

 

thank you sir for your answer before ^_^

Posted

I want to make a full manual in your auto event script for my sub gm event.

how  to create it from your script?

 

 

and in daily reward  how to set prize only 3 days consecutively only and repeated next month ?

 

thank you sir for your answer before ^_^

 

for Event I've actually got an updated version where you can start via @command

set .MaxWait,XXX;

this is what effects the wait time, you can increase decrease to what you want, if you want days skipped you can either

A: Increase this

B: Skip days in your conf by leaving as 0s

Posted

thank you, maybe i'll try to understand it  :')

 

ummm can i report about auto event?

 

in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script?

whether they like it? or missing?

Posted

thank you, maybe i'll try to understand it  :')

 

ummm can i report about auto event?

 

in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script?

whether they like it? or missing?

 

ty, that's a very very old rev of my script ill release my newest rev once ts finished, its at 1.8A atm

  • 2 weeks later...
Posted

Is it possible to master only 1 type? like for example a assassin started on the Swifting mastery and then switch on Onslaught.

 

And It's good to add a Ladder for the mastery ^_^

Posted

 

I love the Weapon Mastery System :)

 

awesome, i love it too but for a low/mid rate server its very hard to balance

 

 

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

Posted

I love the Weapon Mastery System :)

awesome, i love it too but for a low/mid rate server its very hard to balance

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

Yes all the effects are additives so they build up over time.

1 per mastery?

Posted

 

 

 

I love the Weapon Mastery System :)

awesome, i love it too but for a low/mid rate server its very hard to balance

I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right?

Yes all the effects are additives so they build up over time.

1 per mastery?

 

 

Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

Posted

Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

Posted

 

Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

 

 

I didn't know that xD nice that will do too..

 

 

Will the Weapon Mastery Ladder possible?

Posted

 

 

Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? 

 

 

 

oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus)

 

 

I didn't know that xD nice that will do too..

 

 

Will the Weapon Mastery Ladder possible?

 

that's quite easy to do yes

  • 3 weeks later...
  • 2 months later...
Posted (edited)

hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map  the weapon leveling system wont work but the bonus effects does.

Edited by SevySevSevy
Posted

hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map  the weapon leveling system wont work but the bonus effects does.

sure its easy

 

after

OnNPCKillEvent:

add

if(strcharinfo(3) != "pontera") end;
  • 1 month later...
  • 2 weeks later...
Posted

AllinoneHeadgear doesnt Works for me ! unknown Syntax stopping at line 11 :( But Weapon Mastery works fine and i Love it !!

I'll take a look at the headgear one this weekend, its kind of an old script now.

Glad you like the weapon mastety. If you have any suggestions feel free to tell me.

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