dikapramantya Posted January 3, 2015 Posted January 3, 2015 hello sir can i ask about this? //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1320; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; in script daily login reward? how to set players have to play for 60 minutes before he can claim daily reward tomorrow? Quote
Stolao Posted January 4, 2015 Author Posted January 4, 2015 (edited) //Number of mins after logging before collecting prize set .Rest,60; hello sir can i ask about this? //Minimum Minuets Between Collecting Daily Reward // Day: 22*60 - 24*60 // Week: 10080 set .MinWait,1320; //Minuets Before Lose Consecutive Daily Reward // Day: 48*60 - 50*60 // Week: 20160 set .MaxWait,3000; //Number of mins after logging before collecting prize set .Rest,0; in script daily login reward? how to set players have to play for 60 minutes before he can claim daily reward tomorrow? Edited January 4, 2015 by Stolao Quote
dikapramantya Posted January 5, 2015 Posted January 5, 2015 I want to make a full manual in your auto event script for my sub gm event. how to create it from your script? and in daily reward how to set prize only 3 days consecutively only and repeated next month ? thank you sir for your answer before Quote
Stolao Posted January 5, 2015 Author Posted January 5, 2015 I want to make a full manual in your auto event script for my sub gm event. how to create it from your script? and in daily reward how to set prize only 3 days consecutively only and repeated next month ? thank you sir for your answer before for Event I've actually got an updated version where you can start via @command set .MaxWait,XXX; this is what effects the wait time, you can increase decrease to what you want, if you want days skipped you can either A: Increase this B: Skip days in your conf by leaving as 0s Quote
dikapramantya Posted January 7, 2015 Posted January 7, 2015 thank you, maybe i'll try to understand it :') ummm can i report about auto event? in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script? whether they like it? or missing? Quote
Stolao Posted January 8, 2015 Author Posted January 8, 2015 thank you, maybe i'll try to understand it :') ummm can i report about auto event? in zombie event if finish wave end, and npc reward appears, why the zombie not killed by script? whether they like it? or missing? ty, that's a very very old rev of my script ill release my newest rev once ts finished, its at 1.8A atm Quote
dikapramantya Posted January 20, 2015 Posted January 20, 2015 (edited) thank you sir i'll wait your new revision auto event sory for late reply Edited January 20, 2015 by dikapramantya Quote
Radian Posted January 25, 2015 Posted January 25, 2015 Is it possible to master only 1 type? like for example a assassin started on the Swifting mastery and then switch on Onslaught. And It's good to add a Ladder for the mastery Quote
Stolao Posted January 25, 2015 Author Posted January 25, 2015 I love the Weapon Mastery System awesome, i love it too but for a low/mid rate server its very hard to balance Quote
Radian Posted January 25, 2015 Posted January 25, 2015 I love the Weapon Mastery System awesome, i love it too but for a low/mid rate server its very hard to balance I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right? Quote
Stolao Posted January 25, 2015 Author Posted January 25, 2015 I love the Weapon Mastery System awesome, i love it too but for a low/mid rate server its very hard to balance I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right? Yes all the effects are additives so they build up over time. 1 per mastery? Quote
Radian Posted January 25, 2015 Posted January 25, 2015 I love the Weapon Mastery System awesome, i love it too but for a low/mid rate server its very hard to balance I am planning to add this as a feature on a 255/200 rate. xD That's why I am hoping that It can be set as 1 per mastery.. oh by the way starting from level 0 ~ 100 all the effects will stay right? Yes all the effects are additives so they build up over time. 1 per mastery? Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? Quote
Stolao Posted January 25, 2015 Author Posted January 25, 2015 Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus) Quote
Radian Posted January 25, 2015 Posted January 25, 2015 Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus) I didn't know that xD nice that will do too.. Will the Weapon Mastery Ladder possible? Quote
Stolao Posted January 26, 2015 Author Posted January 26, 2015 Cool .. Yea 1 mastery per character.... maybe something on the OnInit: set .MasteryLimit? oh so players can only train 1 of these? but why a player can only have 1 active at any given time based of the weapon currently equip in the right hand (left doesn't give double bonus) I didn't know that xD nice that will do too.. Will the Weapon Mastery Ladder possible? that's quite easy to do yes Quote
Stolao Posted February 13, 2015 Author Posted February 13, 2015 Update Poring Power 1.00 -> 1.01 1.01 Converted to new areamob format Quote
SevySevSevy Posted April 30, 2015 Posted April 30, 2015 (edited) hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map the weapon leveling system wont work but the bonus effects does. Edited April 30, 2015 by SevySevSevy Quote
Stolao Posted April 30, 2015 Author Posted April 30, 2015 hey @stolao , is there anyway for me to make it like this : only level up the weapon on a specific training map. When ur out the training map the weapon leveling system wont work but the bonus effects does. sure its easy after OnNPCKillEvent: add if(strcharinfo(3) != "pontera") end; Quote
SevySevSevy Posted April 30, 2015 Posted April 30, 2015 thanks a lot ! fcking wonderful script. Quote
Stolao Posted April 30, 2015 Author Posted April 30, 2015 thanks a lot ! fcking wonderful script. Glad you like it. Quote
GmHeathcliff Posted June 30, 2015 Posted June 30, 2015 AllinoneHeadgear doesnt Works for me ! unknown Syntax stopping at line 11 But Weapon Mastery works fine and i Love it !! Quote
Stolao Posted June 30, 2015 Author Posted June 30, 2015 AllinoneHeadgear doesnt Works for me ! unknown Syntax stopping at line 11 But Weapon Mastery works fine and i Love it !! I'll take a look at the headgear one this weekend, its kind of an old script now. Glad you like the weapon mastety. If you have any suggestions feel free to tell me. Quote
GmHeathcliff Posted July 3, 2015 Posted July 3, 2015 https://rathena.org/board/topic/102042-script-help/ Hey i cant find here the answer !? i have the same issue Quote
Stolao Posted July 3, 2015 Author Posted July 3, 2015 change - script PCSTATCALC -1,{ to prontera,3,3,3 script PCSTATCALC 111,{ end; https://rathena.org/board/topic/102042-script-help/ Hey i cant find here the answer !? i have the same issue Quote
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