nanakiwurtz Posted January 25, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted January 25, 2014 Looks somewhat useful, but I need more examples Quote Link to comment Share on other sites More sharing options...
Cydh Posted January 25, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted January 25, 2014 Looks somewhat useful, but I need more examples examples are in the patch file, it makes refine_bonus.txt at your db folder Quote Link to comment Share on other sites More sharing options...
a91323 Posted February 16, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Share Posted February 16, 2014 Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Quote Link to comment Share on other sites More sharing options...
Cydh Posted February 16, 2014 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted February 16, 2014 Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Interesting EDIT: would you test it, please. refine_bonus-rA-20140216.diff Quote Link to comment Share on other sites More sharing options...
a91323 Posted February 16, 2014 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 01/13/12 Last Seen: December 6, 2020 Share Posted February 16, 2014 (edited) Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Interesting EDIT: would you test it, please. refine_bonus-rA-20140216.diff great thank you use it can achieve office server Shadow Equip Refine System Edited February 16, 2014 by a91323 Quote Link to comment Share on other sites More sharing options...
PapaZola Posted September 11, 2014 Group: Members Topic Count: 318 Topics Per Day: 0.07 Content Count: 925 Reputation: 33 Joined: 12/05/11 Last Seen: September 20, 2023 Share Posted September 11, 2014 this patch work with eAthena? Quote Link to comment Share on other sites More sharing options...
Easycore Posted September 21, 2014 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 220 Reputation: 258 Joined: 04/08/13 Last Seen: August 24, 2023 Share Posted September 21, 2014 1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2487): error C2065: 'wd' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2487): warning C4047: '==' : 'int' es distinto en los niveles de direccionamiento indirecto de 'weapon_data *' 1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(12207): warning C4013: 'status_refine_bonus_clear' sin definir; se supone que extern devuelve como resultado int 1>c:\users\herrera\rathena\src\map\status.c(12215): error C2371: 'status_refine_bonus_clear' : nueva definición; tipos básicos distintos I use rathena 17698 and have this problem in compile Quote Link to comment Share on other sites More sharing options...
yuchinin Posted March 11, 2015 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 120 Reputation: 48 Joined: 07/23/13 Last Seen: August 27, 2021 Share Posted March 11, 2015 (edited) I found a bug: getequipisequiped() will stack same bonus when you equip more than 1 equipment eg. Headgear get 1 str bonus, garment get 1 vit bonus when I equip headgear the bonus will be 1 str, then equip garment will get 2 str and 2 vit coz it check everytime you equip a equipment The bonus should be clear before reapply isn't it? Edited March 12, 2015 by yuchinin Quote Link to comment Share on other sites More sharing options...
Elysium Posted June 11, 2015 Group: Members Topic Count: 41 Topics Per Day: 0.01 Content Count: 164 Reputation: 17 Joined: 03/15/12 Last Seen: October 24, 2020 Share Posted June 11, 2015 Cydh, can you UPDATE this to the latest rev please? I need this mod. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Cydh Posted September 14, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted September 14, 2015 been year I don't update the mod in this thread. Now there is a new .diff for 'nearly' latest rAthena (for a rev in 2015-09-13) Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted October 5, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted October 5, 2015 Cydh is it possible to change this like... Structure:ItemID,Type,RefineNumber,{ Script } Example:30000,4,15,{ bonus bStr,3; } Quote Link to comment Share on other sites More sharing options...
Cydh Posted October 5, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted October 5, 2015 Cydh is it possible to change this like... Structure: ItemID,Type,RefineNumber,{ Script } Example: 30000,4,15,{ bonus bStr,3; } eh? why don't u put the script on ur item then use getrefine/getequiprefinecnt? Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted October 5, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted October 5, 2015 Yup your correct but in the other hand isn't it this src mod is similar to what you said? getrefine/getequiprefinecnt? but i mean is instead of using getrefine and adding it into your script why not place it in a separate .txt so that its easier to edit/change rather opening item_db.txt and messing the scripts. Quote Link to comment Share on other sites More sharing options...
Cydh Posted October 5, 2015 Group: Developer Topic Count: 153 Topics Per Day: 0.03 Content Count: 2285 Reputation: 748 Joined: 06/16/12 Last Seen: February 21 Author Share Posted October 5, 2015 If for item id, edit your item script. my mod to 'help' u to avoid edit all item with same type (armor,weapon,...) with same script for each refine. clear? Quote Link to comment Share on other sites More sharing options...
Lelouch vi Britannia Posted October 6, 2015 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 715 Reputation: 84 Joined: 01/05/12 Last Seen: April 10, 2023 Share Posted October 6, 2015 Nah i think this conversation is waste of time, well anyways thanks for replying. (Note: The things that i said is just my suggestions) Quote Link to comment Share on other sites More sharing options...
Radian Posted August 4, 2019 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24, 2024 Share Posted August 4, 2019 @Cydh Can you update this mod for the latest git? Thank you Quote Link to comment Share on other sites More sharing options...
Ruhn Posted March 26 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 69 Reputation: 1 Joined: 04/15/20 Last Seen: Yesterday at 02:25 AM Share Posted March 26 0,1,{ bonus bMaxHPrate,1; bonus bDef,1; bonus bMdef,1; } 0,2,{ bonus bMaxHPrate,2; bonus bDef,2; bonus bMdef,2; } 0,3,{ bonus bMaxHPrate,3; bonus bDef,3; bonus bMdef,3; } 0,4,{ bonus bMaxHPrate,4; bonus bDef,4; bonus bMdef,4; } 0,5,{ bonus bMaxHPrate,5; bonus bDef,5; bonus bMdef,5; } 0,6,{ bonus bMaxHPrate,6; bonus bDef,6; bonus bMdef,6; } 0,7,{ bonus bMaxHPrate,7; bonus bDef,7; bonus bMdef,7; } 0,8,{ bonus bMaxHPrate,8; bonus bDef,8; bonus bMdef,8; } 0,9,{ bonus bMaxHPrate,9; bonus bDef,9; bonus bMdef,9; } 0,10,{ bonus bMaxHPrate,10; bonus bDef,10; bonus bMdef,10; } 0,11,{ bonus bMaxHPrate,11; bonus bDef,11; bonus bMdef,11; } 0,12,{ bonus bMaxHPrate,12; bonus bDef,12; bonus bMdef,12; } 0,13,{ bonus bMaxHPrate,13; bonus bDef,13; bonus bMdef,13; } 0,14,{ bonus bMaxHPrate,14; bonus bDef,14; bonus bMdef,14; } 0,15,{ bonus bMaxHPrate,15; bonus bDef,15; bonus bMdef,15; } Added this entry to refine_bonus.txt but when I wore +15 garment, it wont give the refine bonus stats. Is there any switch or should I do something first? Quote Link to comment Share on other sites More sharing options...
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