nanakiwurtz Posted January 25, 2014 Posted January 25, 2014 Looks somewhat useful, but I need more examples Quote
Cydh Posted January 25, 2014 Author Posted January 25, 2014 Looks somewhat useful, but I need more examples examples are in the patch file, it makes refine_bonus.txt at your db folder Quote
a91323 Posted February 16, 2014 Posted February 16, 2014 Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Quote
Cydh Posted February 16, 2014 Author Posted February 16, 2014 Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Interesting EDIT: would you test it, please. refine_bonus-rA-20140216.diff Quote
a91323 Posted February 16, 2014 Posted February 16, 2014 (edited) Type can support Shadow Equip special refine ? example: type 5 = Shadow Weapon level 1 type 6 = Shadow Weapon level 2 type 7 = Shadow Weapon level 3 type 8 = Shadow Weapon level 4 type 9 = Shadow Armor Interesting EDIT: would you test it, please. refine_bonus-rA-20140216.diff great thank you use it can achieve office server Shadow Equip Refine System Edited February 16, 2014 by a91323 Quote
Easycore Posted September 21, 2014 Posted September 21, 2014 1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2486): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2487): error C2065: 'wd' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2487): warning C4047: '==' : 'int' es distinto en los niveles de direccionamiento indirecto de 'weapon_data *' 1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2489): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'wlv' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(2492): error C2065: 'r' : identificador no declarado 1>c:\users\herrera\rathena\src\map\status.c(12207): warning C4013: 'status_refine_bonus_clear' sin definir; se supone que extern devuelve como resultado int 1>c:\users\herrera\rathena\src\map\status.c(12215): error C2371: 'status_refine_bonus_clear' : nueva definición; tipos básicos distintos I use rathena 17698 and have this problem in compile Quote
yuchinin Posted March 11, 2015 Posted March 11, 2015 (edited) I found a bug: getequipisequiped() will stack same bonus when you equip more than 1 equipment eg. Headgear get 1 str bonus, garment get 1 vit bonus when I equip headgear the bonus will be 1 str, then equip garment will get 2 str and 2 vit coz it check everytime you equip a equipment The bonus should be clear before reapply isn't it? Edited March 12, 2015 by yuchinin Quote
Elysium Posted June 11, 2015 Posted June 11, 2015 Cydh, can you UPDATE this to the latest rev please? I need this mod. Thank you in advance. Quote
Cydh Posted September 14, 2015 Author Posted September 14, 2015 been year I don't update the mod in this thread. Now there is a new .diff for 'nearly' latest rAthena (for a rev in 2015-09-13) Quote
Lelouch vi Britannia Posted October 5, 2015 Posted October 5, 2015 Cydh is it possible to change this like... Structure:ItemID,Type,RefineNumber,{ Script } Example:30000,4,15,{ bonus bStr,3; } Quote
Cydh Posted October 5, 2015 Author Posted October 5, 2015 Cydh is it possible to change this like... Structure: ItemID,Type,RefineNumber,{ Script } Example: 30000,4,15,{ bonus bStr,3; } eh? why don't u put the script on ur item then use getrefine/getequiprefinecnt? Quote
Lelouch vi Britannia Posted October 5, 2015 Posted October 5, 2015 Yup your correct but in the other hand isn't it this src mod is similar to what you said? getrefine/getequiprefinecnt? but i mean is instead of using getrefine and adding it into your script why not place it in a separate .txt so that its easier to edit/change rather opening item_db.txt and messing the scripts. Quote
Cydh Posted October 5, 2015 Author Posted October 5, 2015 If for item id, edit your item script. my mod to 'help' u to avoid edit all item with same type (armor,weapon,...) with same script for each refine. clear? Quote
Lelouch vi Britannia Posted October 6, 2015 Posted October 6, 2015 Nah i think this conversation is waste of time, well anyways thanks for replying. (Note: The things that i said is just my suggestions) Quote
Radian Posted August 4, 2019 Posted August 4, 2019 @Cydh Can you update this mod for the latest git? Thank you Quote
Ruhn Posted March 26 Posted March 26 0,1,{ bonus bMaxHPrate,1; bonus bDef,1; bonus bMdef,1; } 0,2,{ bonus bMaxHPrate,2; bonus bDef,2; bonus bMdef,2; } 0,3,{ bonus bMaxHPrate,3; bonus bDef,3; bonus bMdef,3; } 0,4,{ bonus bMaxHPrate,4; bonus bDef,4; bonus bMdef,4; } 0,5,{ bonus bMaxHPrate,5; bonus bDef,5; bonus bMdef,5; } 0,6,{ bonus bMaxHPrate,6; bonus bDef,6; bonus bMdef,6; } 0,7,{ bonus bMaxHPrate,7; bonus bDef,7; bonus bMdef,7; } 0,8,{ bonus bMaxHPrate,8; bonus bDef,8; bonus bMdef,8; } 0,9,{ bonus bMaxHPrate,9; bonus bDef,9; bonus bMdef,9; } 0,10,{ bonus bMaxHPrate,10; bonus bDef,10; bonus bMdef,10; } 0,11,{ bonus bMaxHPrate,11; bonus bDef,11; bonus bMdef,11; } 0,12,{ bonus bMaxHPrate,12; bonus bDef,12; bonus bMdef,12; } 0,13,{ bonus bMaxHPrate,13; bonus bDef,13; bonus bMdef,13; } 0,14,{ bonus bMaxHPrate,14; bonus bDef,14; bonus bMdef,14; } 0,15,{ bonus bMaxHPrate,15; bonus bDef,15; bonus bMdef,15; } Added this entry to refine_bonus.txt but when I wore +15 garment, it wont give the refine bonus stats. Is there any switch or should I do something first? Quote
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