joelolopez Posted March 29, 2013 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Share Posted March 29, 2013 is this possible???>>item that allows you to see other players within the map as if all the players within the map is your party member...displays markings on y0ur mini map... Quote Link to comment Share on other sites More sharing options...
joelolopez Posted March 30, 2013 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Author Share Posted March 30, 2013 wow skorm youre super!!!!!!! wahaha its working 99%!!!!! i encounter a bug but its more stable than your other previous script!!! Quote Link to comment Share on other sites More sharing options...
joelolopez Posted March 30, 2013 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Author Share Posted March 30, 2013 (edited) lol sure no prob, but y not make ur script bug free :> i realy love ur script but still having problems with displaying 4 marks on the mini map after loging out and logingin can we make it 100% fully working and bug free :>? i just cant solve this kind of problems all by myself because im no good in advance scripting like urs... Edited March 30, 2013 by joelolopez Quote Link to comment Share on other sites More sharing options...
Skorm Posted March 30, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted March 30, 2013 (edited) Because you didn't tell me what the bug was? I have been unable to find any bugs. Ugh Yeah I see the problem Thank you for helping me... I beleive it's fixed now Edited March 30, 2013 by Skorm Quote Link to comment Share on other sites More sharing options...
joelolopez Posted March 30, 2013 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Author Share Posted March 30, 2013 i was going to report this to you but i got disconnected lol sir skorm still having problems displaying multi marks after loging out and loging in it always leave 2 red marksin the map, its suppose to be 4 marks because 4 players is in the map but its already fixed!!! and i can say that this is 100% working!!! thanks sir skorm :> thanks for making this possible!!! Quote Link to comment Share on other sites More sharing options...
Capuche Posted April 1, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted April 1, 2013 No offense to Skorm but his script consume too much permanent variable for me - script view_map -1,{ OnInit: .size_name = query_sql( "SELECT `name` FROM `char` WHERE `online` = 1 LIMIT 128", .name$ ); end; OnPCLoginEvent: .name$[ .size_name ] = strcharinfo(0);// max 128 players .size_name++; OnEventView: .@name_self$ = strcharinfo(0); sleep2 2; while( playerattached() && @item_equipped ) { .@map_self$ = strcharinfo(3); for( .@i = 0; .@i < .size_name; .@i++ ) { if( .name$[ .@i ] != .@name_self$ ) { getmapxy .@map$, .@x, .@y, 0, .name$[ .@i ]; if( .@map$ == .@map_self$ ) { .@size_tmp++; viewpoint 1, .@x, .@y, .@size_tmp, 0xFF0000; } } } sleep2 2000; for( .@i = 1; .@i < .@size_tmp +1; .@i++ ) viewpoint 2, 0, 0, .@i, 0xFF0000; .@size_tmp = 0; } end; OnPCLogoutEvent: while( .@i < .size_name && .name$[ .@i ] != strcharinfo(0) ) .@i++; if( .@i == .size_name ) end; deletearray .name$[ .@i ], 1; .size_name--; end; } Item sample - must be equipped 2201,Sunglasses,Sunglasses,5,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ doevent "view_map::OnEventView"; },{ set @item_equipped, 1; },{ set @item_equipped, 0; } 1 Quote Link to comment Share on other sites More sharing options...
Skorm Posted April 2, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted April 2, 2013 Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. * I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~ 1 Quote Link to comment Share on other sites More sharing options...
mrlongshen Posted April 2, 2013 Group: Members Topic Count: 98 Topics Per Day: 0.02 Content Count: 1302 Reputation: 79 Joined: 12/04/12 Last Seen: September 26, 2019 Share Posted April 2, 2013 Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. * I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~ ow man. relax. cool. capuche just rebuke. its good for you man to start because u have a basic of scripting.. relax ok dont emotional. Quote Link to comment Share on other sites More sharing options...
uDe Posted April 2, 2013 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 400 Reputation: 5 Joined: 12/05/11 Last Seen: September 27, 2015 Share Posted April 2, 2013 Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. * I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~ You both great. Relax.. We all need your help, guidance here. I find this script very useful. Will test it later. Quote Link to comment Share on other sites More sharing options...
frenzmu06 Posted April 2, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 326 Reputation: 47 Joined: 04/01/12 Last Seen: February 1, 2023 Share Posted April 2, 2013 Firstly I'd like to clarify as I said I did not make the original file structure the BlackHoleEvent was made by a different scripter of unknown origin and later modified by me as my file states. Secondly, yes, the above script does use permanant global variables which it then DELETES! right after that player logsout. * I really get frusterated with mods feeling the need to 1UP everyone else here. Here's a hint Capuche there are hundereds of unanswered SCRIPT REQUESTs out there that I'm sure would love your scripting expertise how about you do one of those, and leave my posts alone. Thanks~ oh man, chill, don't be like that, capuche din't say or even mean he got better scripting or whatever... and he's just doing hes job? -> 1. he's a Scripting Moderator and another is No offense to Skorm but his script consume too much permanent variable for me right? Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 2, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 05:32 PM Share Posted April 2, 2013 The Blackhole Event was written by @goddameit , and yes it did consume some permanent variable stuff...not a good choices for newbie who dont know the consequences of using too muc of these variable...even thought we know the variable will be removed if players logout. for Capuche method, althought i didnt try it...but the trick will fail if the online users goes up to above 128....so its only limited to 127 players as stated by Capuche in his script . but still can be used in a small population server.. @skorm relax.. ^^ i believe Capuche try to voice out what he think about the script... and he is just trying to show another method to done this trick / request ~ Since i have time, i tried this with a minor source mod... for TS..if you want,..you can try this... Apply this showmapusers.patch ( perfer diff manually ) * Usage : * showmapusers( <toggle>,<color> ); * Toggle : 1 = On , 2 = Off Example : showmapusers( 1,0xFF0000 ); Inside Item_db.txt .....{},{ showmapusers( 1,0xFF0000 ) },{ showmapusers( 2,0xFF0000 ) } Preview : erm..sorry the picture quite blur as i try to enlarge it. Quote Link to comment Share on other sites More sharing options...
Capuche Posted April 2, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted April 2, 2013 The topic was quite interesting so I also wanted to try for fun that's all I didn't want to hurt you or anything Quote Link to comment Share on other sites More sharing options...
Skorm Posted April 2, 2013 Group: Forum Moderator Topic Count: 33 Topics Per Day: 0.01 Content Count: 1282 Reputation: 393 Joined: 02/03/12 Last Seen: April 11 Share Posted April 2, 2013 I hadn't slept in 48 hours before posting that, but again I still agree with it. I come from America and when someone says "No offense" it's because that're about to say something extremely offensive, which transpires as condescendence. If you hadn't said anything in regards to my post and instead just posted your script I probably wouldn't've reacted as such. Anyways I'm done posting on this thread/section to help people, because I simply lack the time. If I see something that piques my interests I'll message you. Alternatively, if you have a small request they're always welcome in my inbox. Thanks~ The Blackhole Event was written by @goddameit. Thanks for this, Gaddameit, really is a great scripter, and I'd like to give him credit for his work! Quote Link to comment Share on other sites More sharing options...
orange Posted April 2, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 175 Reputation: 7 Joined: 09/13/12 Last Seen: May 14, 2021 Share Posted April 2, 2013 how can we disable this in woe? Quote Link to comment Share on other sites More sharing options...
miczster Posted April 3, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 275 Reputation: 7 Joined: 10/08/12 Last Seen: May 21, 2016 Share Posted April 3, 2013 @Emistry does this work for revision 17218?? and does this have limits that you know? Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 3, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 05:32 PM Share Posted April 3, 2013 how can we disable this in woe? which script you are using ? @Emistry does this work for revision 17218?? and does this have limits that you know? erm... i havent download the latest svn...i am still using revision 17049...it should be working...but you have to diff it manually... for the limitation...everything that done through source mod can work better than script..and have a higher / greater limit than the npc script itself. i dont know what is the limit for using source, but i am sure it can be higher than 128 players. Quote Link to comment Share on other sites More sharing options...
miczster Posted April 3, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 275 Reputation: 7 Joined: 10/08/12 Last Seen: May 21, 2016 Share Posted April 3, 2013 (edited) Ohh ok...thats glad to hear...ill try test it soon Edited April 3, 2013 by miczster Quote Link to comment Share on other sites More sharing options...
uDe Posted April 4, 2013 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 400 Reputation: 5 Joined: 12/05/11 Last Seen: September 27, 2015 Share Posted April 4, 2013 (edited) · Hidden by Emistry, April 4, 2013 - Author removed the contents. Hidden by Emistry, April 4, 2013 - Author removed the contents. -EDIT- Edited April 4, 2013 by uDe Link to comment
orange Posted April 4, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 175 Reputation: 7 Joined: 09/13/12 Last Seen: May 14, 2021 Share Posted April 4, 2013 how can we disable this in woe? which script you are using ? >@Emistry does this work for revision 17218?? and does this have limits that you know? erm... i havent download the latest svn...i am still using revision 17049...it should be working...but you have to diff it manually... for the limitation...everything that done through source mod can work better than script..and have a higher / greater limit than the npc script itself. i dont know what is the limit for using source, but i am sure it can be higher than 128 players. well i am not using any script... i just dint want people to use this in woe thats all. thats y i was asking Quote Link to comment Share on other sites More sharing options...
miczster Posted April 4, 2013 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 275 Reputation: 7 Joined: 10/08/12 Last Seen: May 21, 2016 Share Posted April 4, 2013 how can we disable this in woe? which script you are using ? >@Emistry does this work for revision 17218?? and does this have limits that you know? erm... i havent download the latest svn...i am still using revision 17049...it should be working...but you have to diff it manually... for the limitation...everything that done through source mod can work better than script..and have a higher / greater limit than the npc script itself. i dont know what is the limit for using source, but i am sure it can be higher than 128 players. well i am not using any script... i just dint want people to use this in woe thats all. thats y i was asking I plan to use this but for GM only...and for the woe...u can use the item_deny source modif to restrict the item for castles(WOE) Quote Link to comment Share on other sites More sharing options...
Question
joelolopez
is this possible???>>item that allows you to see other players within the map as if all the players within the map is your party member...displays markings on y0ur mini map...
Link to comment
Share on other sites
44 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.