Neo-Mind Posted March 4, 2013 Posted March 4, 2013 Since the advent of Custom 3D Monster Project, I have been looking into assembly again and looking into the RAGEXE client to see what can be done about some limitations we have with respect to adding custom weapons & jobs. I managed to do some edits and it came with satisfying results for me. Disclaimer: I have not done extensive tests with all the weapons but i have tested custom weapons in id ranges outside that of the default ones. Let me know if you see any bugs/crashes. Components: 1) Client: 2012-04-10aRagexeRE_M (I know i should have called it W but hey i like M better ) \ Only patches present in there are the "SKIP PACKET HEADER OBFUSCATION" and my own edit. And yes you can add all the other patches to this one. http://www.mediafire.com/download.php?wgn4f52hpy11c42 2) Lua File: weaponoverride.lua You need to keep this file in luafiles514/lua files/datainfo folder. any new weapon addition requires the item id to be specified in this file ( the format is specified in there) http://www.mediafire.com/download.php?s43q5gpiab42cbw I am not planning to carry over this edit to other older clients as of right now since i am also focusing on the second task unless I get some free time. 3 Quote
DJFUNK Posted March 5, 2013 Posted March 5, 2013 sir, how to set it for offline mode. I already set <address>127.0.0.1</address> and still get an error. Quote
Neo-Mind Posted March 5, 2013 Author Posted March 5, 2013 I did my tests offline only. Anyways it is not dependent on how or where the server is hosted. What error are you getting? 1 Quote
DJFUNK Posted March 5, 2013 Posted March 5, 2013 when loggin in, "Failed Connect to Server" I've setted my clientinfo.xml , mmo.h , adn packet_db just still error 1 Quote
Neo-Mind Posted March 5, 2013 Author Posted March 5, 2013 have you tried regular 10-04a client with this clientinfo xml , mmo and packet_db ? 1 Quote
DJFUNK Posted March 7, 2013 Posted March 7, 2013 not according to the plan.. It always error when I set to Offline. Online, is no problem Quote
icabit Posted March 23, 2013 Posted March 23, 2013 (edited) i like the idea of no item id limit for weapon+1 to you MSteam i cant wait for updates for newer clients Edited March 23, 2013 by icabit Quote
Neo-Mind Posted March 24, 2013 Author Posted March 24, 2013 @icabit thanks for the comment I was under the assumption that the newer 2012 clients (the ones that make use of iteminfo.lub or cskroption.lub) didnt have the item id limitations. Please correct me if i am wrong, I was busy with another experiment with the 10-04a client adding Custom Job support (Similar to Xray but with lua files) which is complete now. Right now I am thinking of making this into a diff file or probably a plugin for Shins Diff Patcher - if I can learn how to make a proper one. But it will depend on whether people actually want a diff, since we are trying to move forward and get the newer clients to be more functional now 1 Quote
icabit Posted March 26, 2013 Posted March 26, 2013 @icabit thanks for the comment I was under the assumption that the newer 2012 clients (the ones that make use of iteminfo.lub or cskroption.lub) didnt have the item id limitations. Please correct me if i am wrong, I was busy with another experiment with the 10-04a client adding Custom Job support (Similar to Xray but with lua files) which is complete now. Right now I am thinking of making this into a diff file or probably a plugin for Shins Diff Patcher - if I can learn how to make a proper one. But it will depend on whether people actually want a diff, since we are trying to move forward and get the newer clients to be more functional now ill check it out if theres no item limitation in 2012 clients ill give u results later on Quote
HaiChellam Posted March 27, 2013 Posted March 27, 2013 Good one and continue the required that can be made for the required source, Quote
xilence01 Posted April 15, 2013 Posted April 15, 2013 thanks for this, - waiting for the custom jobs support. hehehe Quote
kimjoshua99 Posted June 11, 2013 Posted June 11, 2013 I'm getting a error on this one, when i double click the item, i used id # 22000 for the custom weapon 1handed sword, do i need to convert it to .lub? 1 Quote
Neo-Mind Posted June 11, 2013 Author Posted June 11, 2013 did you add any entries to weaponoverride.lua file? 1 Quote
kimjoshua99 Posted June 11, 2013 Posted June 11, 2013 yea, and this is what i've added Should i add it after the format for new entries? 1 Quote
Neo-Mind Posted June 11, 2013 Author Posted June 11, 2013 ah you used - in between it should be "22000:22500" Quote
kimjoshua99 Posted June 12, 2013 Posted June 12, 2013 oh, i see. so i changed it and repack the grf, still the error is there. Quote
Kreustoo Posted June 25, 2013 Posted June 25, 2013 Works perfectly, i'll tell you if I found any buy will using !But did you try to update the max mob number ? When I try to had custom monster at 5k, I have poring instead .Anyway, thanks for this free patch ! Quote
LatSo Posted July 2, 2013 Posted July 2, 2013 will this work in 2012-04-10a ragexe? Or are there any patches to make it compatible? Quote
Neo-Mind Posted July 2, 2013 Author Posted July 2, 2013 (edited) need to check that EDIT: Just checked it and found the same patch wont work. I am actually making into a plugin for Weediff now since it looks like it is applicable for some later Ragexe clients as well. Edited July 2, 2013 by NeoMind Quote
Neo-Mind Posted July 4, 2013 Author Posted July 4, 2013 The Plugin => http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ Quote
Pinoy Fury Posted August 21, 2013 Posted August 21, 2013 (edited) Great release. Thanks! Edited August 21, 2013 by Pinoy Fury Quote
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