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[Release] 2012-04-10a with no weapon item id restriction


Neo-Mind

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Since the advent of Custom 3D Monster Project, I have been looking into assembly again and looking into the RAGEXE client to see what can be done about some limitations we have with respect to adding custom weapons & jobs.

 

I managed to do some edits and it came with satisfying results for me.

 

Disclaimer: I have not done extensive tests with all the weapons but i have tested custom weapons in id ranges outside that of the default ones. Let me know if you see any bugs/crashes.

 

Components:

 

1) Client: 2012-04-10aRagexeRE_M (I know i should have called it W but hey i like M better ) \

    Only patches present in there are the "SKIP PACKET HEADER OBFUSCATION" and my own edit. And yes you can add all the other patches to this one.

 

    http://www.mediafire.com/download.php?wgn4f52hpy11c42

 

2) Lua File: weaponoverride.lua

    You need to keep this file in luafiles514/lua files/datainfo folder.

    any new weapon addition requires the item id to be specified in this file ( the format is specified in there)

 

    http://www.mediafire.com/download.php?s43q5gpiab42cbw

 

I am not planning to carry over this edit to other older clients as of right now since i am also focusing on the second task unless I get some free time. 

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sir, how to set it for offline mode.

 

I already set <address>127.0.0.1</address>

 

and still get an error.

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I did my tests offline only. Anyways it is not dependent on how or where the server is hosted.

What error are you getting?

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when loggin in, "Failed Connect to Server"

 

I've setted my clientinfo.xml , mmo.h , adn packet_db

just still error :(

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have you tried regular 10-04a client with this clientinfo xml , mmo and packet_db ?

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not according to the plan..

 

It always error when I set to Offline.

Online, is no problem :D

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i like the idea of no item id limit for weapon
+1 to you MSteam :D

 

i cant wait for updates for newer clients :D

Edited by icabit
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@icabit thanks for the comment  /no1

 

I was under the assumption that the newer 2012 clients (the ones that make use of iteminfo.lub or cskroption.lub) didnt have the item id limitations. Please correct me if i am wrong,

 

I was busy with another experiment with the 10-04a client adding Custom Job support (Similar to Xray but with lua files) which is complete now.

 

Right now I am thinking of making this into a diff file or probably a plugin for Shins Diff Patcher - if I can learn how to make a proper one.

But it will depend on whether people actually want a diff, since we are trying to move forward and get the newer clients to be more functional now  :)

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@icabit thanks for the comment  /no1

 

I was under the assumption that the newer 2012 clients (the ones that make use of iteminfo.lub or cskroption.lub) didnt have the item id limitations. Please correct me if i am wrong,

 

I was busy with another experiment with the 10-04a client adding Custom Job support (Similar to Xray but with lua files) which is complete now.

 

Right now I am thinking of making this into a diff file or probably a plugin for Shins Diff Patcher - if I can learn how to make a proper one.

But it will depend on whether people actually want a diff, since we are trying to move forward and get the newer clients to be more functional now  :)

 

ill check it out if theres no item limitation in 2012 clients :D ill give u results later on

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Good one and continue the required that can be made for the required source,

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thanks for this,

- waiting for the custom jobs support. hehehe

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I'm getting a error on this one, when i double click the item, i used id # 22000 for the custom weapon 1handed sword, do i need to convert it to .lub?

 

iCBKjJp.png

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did you add any entries to weaponoverride.lua file?

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yea, and this is what i've added

 

Dsdmk6O.jpg

 

Should i add it after the format for new entries?

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ah you used - in between it should be "22000:22500"

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oh, i see. so i changed it and repack the grf, still the error is there.

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Works perfectly, i'll tell you if I found any buy will using !

But did you try to update the max mob number ? When I try to had custom monster at 5k, I have poring instead :(.

Anyway, thanks for this free patch !

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will this work in 2012-04-10a ragexe? Or are there any patches to make it compatible?

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need to check that

EDIT: Just checked it and found the same patch wont work.

I am actually making into a plugin for Weediff now since it looks like it is applicable for some later Ragexe clients as well.

Edited by NeoMind
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Great release. :D Thanks!

Edited by Pinoy Fury
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